Turn 1
WarpstoneWhilst digging, Id, the miner encountered warpstone, she reported feeling nauseated, vomited several times and then fainted after digging a tunnel through the ore vein and woke up a short time later at which point she was brought to rest and immediately leaped out of bed to resume work. Sibrek felt sour about the wasted effort, she disliked helping others anyway. Two similar incidents occurred afterwards.
Electing a leaderMorul brought the caravan to Olonumid but is he suitable to bring a dwarven fortress to glory and riches? It's time to establish a leader, every dwarf may nominate themselves as a candidate, after which point voting will take place. You have one vote which you may place on any candidate except yourself, in the event of a tie the oldest dwarf wins. You should discuss amongst yourselves the expedition leader's responsibilities: total control over every aspect of life? Co-ordination of fortress priorities? Or the power to assign (and remove) positions of leadership? How often is a new leader voted in, if ever? Each candidate will provide a short speech outlining why they'll be suitable for the position and what they hope to accomplish.
A new romanceAfter trying to woo each dwarfette that'd talk to him it was Etur that fell for Morul, the word is that they spent a night of passionate lovemaking together and are when asked how it was they both reported feeling ecstatic. The wedding will happen tomorrow to celebrate the birth of a new fortress.
ProgressEveryone had time to fulfil their tasks, except for Eral who was dismayed to find a complete lack of pigtail seeds, a few rooms have been dug out within the mountainside and whilst the furnishings have been built, they've yet to be moved in. The fortress has a little way to go until it's self sustaining. Both horses were slaughtered.
In addition to their normal duties Etur practiced his masonry and Sibrek smoothed the bedroom walls as neither had little else to do except hauling.
MilitaryEtur, Morul and Sibrek, the three dwarfs with military training could do with making some decisions, should they partake in civilian duties or train as vigorously as possible for what inevitably lies ahead, if so then how?
Inventory surveyMorul and Eral together counted the inventory, here's what they counted:
7 months worth of food and drink should no migrants appear, a small bag containing plump helmet spawn, clothing, two shields, an axe, a spear, a crossbow, a pick, about a half dozen pieces of every furnishing possible, 20 felled trees, a large pile of rocks, plenty of barrels, bins and wheelbarrows, some well crafted figurines (though made of unrefined, bad quality wood), a length of rope, a couple of buckets and a block of cheese. Should they choose to gather it large spider webs dot the landscape which could potentially be woven into fine silk.
Character detailsExtra character details were requested for role-playing purposes, most will be revealed over time but here's a quick OOC dump for you:
Morul worships two gods ardently, both of which take are gods of fish.
Etur enjoys consuming potions of eternal youth; presumably she doesn't do this on a regular basis.
Sibrek is a pyromaniac who likes nothing more than a massive bonfire.
Eral has little patience and likes bullets, sapphires and javelins.
Inod has an eidetic memory, saint-like patience, good creativity and a high level of intelligence.
Datur handles stress badly but is otherwise very single focused and willing to complete tasks.
Id shuns tradition, authority and intelligent discussion.