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Author Topic: Omerta - City of Gangsters  (Read 10816 times)

ScriptWolf

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Re: Omerta - City of Gangsters
« Reply #15 on: August 24, 2012, 11:36:23 am »

double post :

watched about 12 minutes into the live stream.... this looks really good like gangsters 3 im looking forward to this alot, the management seems really solid and enjoyable and quite in depth as well with alot to do! check out the livesteam!
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Zangi

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Re: Omerta - City of Gangsters
« Reply #16 on: August 24, 2012, 12:01:28 pm »

Havn't checked the livestream, but... the previews do alleviate concerns... and is hyping it up for me... >.>
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ScriptWolf

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Re: Omerta - City of Gangsters
« Reply #17 on: August 24, 2012, 12:15:41 pm »

you must check the live stream, gives alot of info into the game, also what concerns ? also im a bit upset that multiplayer is only going to be crappy battles and not a 2 player vs campaign
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Zangi

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Re: Omerta - City of Gangsters
« Reply #18 on: August 24, 2012, 12:23:17 pm »

Well, of it not living up to the 'this is Gangsters 3' hype from this thread... heh.  And eh, I can pass on the multiplayer.  Just not important to me.

Can't livestream or do any 'excessive lifting' from work computer.  The internet craps out.
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ScriptWolf

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Re: Omerta - City of Gangsters
« Reply #19 on: August 24, 2012, 12:40:13 pm »

ahhh.

and well it would be really nice to be able to face off against a friend in the mafia world and fight in the management as well as combat
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Brons

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Re: Omerta - City of Gangsters
« Reply #20 on: August 24, 2012, 01:35:57 pm »

I have been waiting for a sequel of Gangsters for ever (Gangsters 2 is not a sequel imo) and I hope this it is. But I'm very skeptical.
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EuchreJack

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Re: Omerta - City of Gangsters
« Reply #21 on: August 25, 2012, 01:20:19 am »

I very much love the look of the game, but am concerned that the "turn-based combat" is both hidden from review and not detailed.  I suspect that the "turn-based combat" will be the weakest part of the game, but it will occur frequently enough to turn off casual gamers with its low quality.

While I love turn-based combat, this companies inexperience with it and the fact they seem to be having trouble developing it, means that I would be happier if they just tossed in the real-time combat they are actually skilled at programming.

There is hope: Seeing a distillery blow up is always a bright sight to this old gamer.  More explosion, whooot!

Oh, and that second review is blowing smoke: Anyone that thinks a system without hexes or squares is X-Com don't know shit.  A system without hexes and squares is similar to Jagged Alliance, but I guess the latest Jagged Alliance game probably ruined that name too badly to be used, regardless of how accurate.

But, being like (original or 2) Jagged Alliance is a good thing.  I actually have some hope in this game.

Brons

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Re: Omerta - City of Gangsters
« Reply #22 on: August 25, 2012, 03:07:08 am »

I don't understand why they didnt go with real time automated combat like with Tropico. Sure, it has a few problems but I suspect it can be streamlined. But it looks like there is a auto-resolve option so that makes it a lot better.

In that video from Gamescom he said there was this distiller that didn't like him at first but started liking him because he owns all these speakeasies. I really like the idea that you don't need to own the whole production chain to play the game. I only hope it actually makes sense to outsource stuff and own one part of the chain.
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Zangi

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Re: Omerta - City of Gangsters
« Reply #23 on: August 25, 2012, 09:48:07 am »

Tropico's real time battles are like pure voodoo or something.  I opinionate No.  Not for Omerta, fine for city builder like Tropico.
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ank

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Re: Omerta - City of Gangsters
« Reply #24 on: August 26, 2012, 04:36:48 am »

even for tropico the combat is stupid.
i mean: all the rebels and all the millitary just runs at the attack point, instead of maybe regrouping first... i thought that was the point of the generals anyways? it would be so easy for your troops to group in 1 general and 3 soldier squards, but noooooooo, they just run like headless chickens.

And who thinks that programming anything in realtime is easier than turn based?

i wonder if this game is actually Final Fantasy: The Gangstering?
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EuchreJack

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Re: Omerta - City of Gangsters
« Reply #25 on: August 26, 2012, 08:49:56 am »

i wonder if this game is actually Final Fantasy Tactics: The Gangstering?

Fixed that for you.  No movement in basic Final Fantasy.

nenjin

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Re: Omerta - City of Gangsters
« Reply #26 on: September 21, 2012, 03:34:24 pm »

http://pc.gamespy.com/pc/omerta-city-of-gangsters/1226162p1.html

In a nutshell:

Atmosphere: ++
Combat: +
Synergy and Management: +
Difficulty and sense of Challenge: -

It sounds like the business side of the game is fairly involved and offers lots of options, but that when push comes to shove it's fairly easy to avoid trouble, make money and generally win without being at serious risk of losing. The reviewer notes that it's only a preview build, so maybe that will change.

I'm not terribly bothered by a sandbox game being easy, as I think good sandboxes need to back off the challenge so you're free to run your sim how you want. That said, without meaningful threats the simulation starts to fall apart.
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EuchreJack

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Re: Omerta - City of Gangsters
« Reply #27 on: October 02, 2012, 05:33:17 am »

Yeah, I need difficulty.  I don't really care how the developers offer it: Whether it be by AI dogpiling, AI cheating, AI buffing, or the rare competitive AI.

Even if the AI isn't challenging, there are other ways to make simulations challenging: make certain resources scarce, make conditions hard, something.  I'm really hoping the lack of difficulty is only because of the test build. 

I mean, Tropico games are HARD.  Have been from day one.  Why can't they do the same here?

EDIT: Wow, they promise a demo!  I suddenly have a lot more hope for this game!

Hiiri

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Re: Omerta - City of Gangsters
« Reply #29 on: October 02, 2012, 01:27:44 pm »

:(

Linearity is what destroyed Gangsters 2.
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