I should start reading topics, not a part of OP
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Tribe Name: Blood tribe
Race Name: Talids
Race Description: Talids look like boring, ordinary plant with one big leaf (up to meter in diameter) with carrot-like roots. But that bright purple root is what making them unique. The roots contain highly developed magical telepathic brain that can read minds of nearby beings and mind control weaker ones.
While one Talid can control only one creature, that control is complete. Plant gets all senses of controlled victim and can make it to do anything, including stuff like stop breathing. Usually mind controlled
The older Talid is, the bigger and smarter creature it can control, month old talids can posses an ant equivalent, while 40years elders probably can control a sentient lifeform.
Reproduction: Twice in a year plant produces one flower, that must get pollinated by another plant, usually via mind controlled slaves. In extreme cases self-pollination is possible but it's incest like taboo
Then plant develops tasty fruit with 3-6 seeds, that used to spread by using animals, but now, of cause, direct planting is used almost always
Talids can be killed only be destroying the root, losing aboveground part isn't even painful for the plant. Also Talids grow in a sentient manner, only when they want and thus they can stay in root form for years, until starvation kicks in.
World/Region Name: Holy Island.
World/Region Description: No one knows who created that 52 miles wide and 78 miles long island. No one knows how it works... But once in a few decades it teleports to entirely new pace. It always lands on water or some other similar liquid. Sometimes it jumps few miles, sometimes it lands in another ocean, sometimes it lands on another planets, and sometimes it jumps in another dimensions.
No need to say that it's filled with many bizarre creatures, from many different places
Last island place was freezingly cold and almost sunless. Many creatures died, including majority of Talids, and then, after 40 year long winter a new jump happened...
Island geography From top to bottom (south, north, east and west don't really aply for a jumping island)
1) Mountains - this have many caves and tunnels, probaby built by the guys tyhat created the island. Somewhere deep jumping engine is located, that creates some additional heat and magical fields. Somewhere deep it's guarded by unknown magical monsters. Currently warm caves host many creatures that save themselves from freezing cold outside.
2) Young evergreen forest. It grew in the last 3 decades, after previous tropical forest died in the new freezing world. It's has rich wildlife and some creatures are very bizarre, river from mountains run through it
3) Freshwater lake. Almost ideal circle hole that usually is filled with rainwater from the mountains. Looks like this hole was created by the same unknown force that created the island. Currently the lake is almost completely frozen. But something may survive on the bottom
4) Plains. Vast open territories that once was very fertile, but now plants thrive only in a short one month summer. The home of the Blood tribe. Also it hosts many fishing animals and birds, in fact fish is currently a base for the current arctic ecosystem
Tribal Personality: Blood tribe is called like that, because they prefer blood as a fertilizer, they mainly specialize on mind controlling predators, that not only protect them from herbivorous, but also provide needed fertilizers and heat of their bodies at winter
Another important feature of the blood tribe is that their religion teach to coexist with lesser plants, while other Talid tribes mercilessly kill all competition around
Also due to the need to feed their predators, blood Tribe learned to control slaves on much longer distances
Tribal strength 1) Need soil and sun for survival
2) Can replace sun with any magical radiation, but sun is still preferable
3) Instant communication - they posses high level, long range telepathy.
4) Developed military strategy and tactics (due to constant wars with other Talids Blood Tribe learned to coordinate actions of many slaves in effective manner)
Tribal weakness 1) Immobile. Religion taboos any form of replanting. That's viewed as betraying Holy Island's kindness (yes they worship the island)
2) No starting technology - No wheel, no construction, no fire, no tools
3) Xenophobic - View non plant life forms as inferior beings created for the greater good of plants
4) Their roots are very good magical ingredient to any kind of mage. And very tasty food for many monsters
Initial Story Action: Evaluate new conditions after the jump, send flying scouts around