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Rules
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Skills -Purple skills are mental skills related to controlling people, controlling your mind, etc.
Green skills are physical skills related to the use of magic, your toughness, etc.
Red skills are negative skills that reduce stats or give you penalties.
Stamina Levels and Use -Stamina has varying levels, and each level has a specfic range of numbers held within it, this number is decreased by actions that use that stamina. Once it runs out the being will no longer be able to fight unless it passes a bravery/survival roll each turn, allowing it to continue fighting until it reaches a negative number equivalent to its max stamina. At such a point that character dies or passes out from over exhaustion.
Levels: H Stat Required D Stat Required
Miniscule - 0 to 50 1 1
Puny - 51 to 100 2-3 2
Weak - 101 to 200 4-6 3-5
Average - 201 to 250 7-8 6
Abundant - 251 to 300 9-10 7
Exuberant - 301 to 350 11-12 8
Great - 351 to 400
Exhaustive - 401 to 450
Massive - 451 to 500
Stamina Use -Everything has a stamina use in battle, and each of those uses have varying levels that encompass a few numbers. That number is the amount of that stamina used in battle, or when something effects your mental state.
Levels: Use Example
Extremely Low 1 Normal Attack, Guard, Dodge, etc.
Very Low 2-5 Fireball, Fear, etc.
Low 6-10 Fire Shield, etc.
Medium 11-15 Unknown
High 16-20 Unknown
Very High 21-25 Unknown
Massive 26-30 Unknown
Affinity and Resonance:Affinty is how well the vessel fits the PC, and the higher the Affinity the faster the Resonance grows. Resonance is how well you are intune with the vessel an thus modifies the stats, skills, and such you gain from that vessel
Resonance Levels: Effect
Poor Basic Stats for that vessel
Fair +1 to all stat gains
Good +2 to all stat gains, and a skill unlock
Perfect +3 to all stat gains, a skill unlock, and a unique ability unlock
Affinity Levels: Effect
Low Very long time to advance resonance level
Medium Medium turn to advance resonance level
High Short time to advance resonance level
Large BattlesLarge battles will happen often throughout the entirety of the story, to prevent it from slowing the game to a crawl larger scale battles will broken down into far simpler versions depending on sizes. The three types of Large Battles are, Squad Based, Regiment Based, and Army Based.
Squad BasedSquad Based large battles are fairly simple, with enemies and allies being broken up into squads of five or so with the rare individual (for lack of a simpler term) Hero Units such as yourself being thrown in. In these battles hp is calcualted as 1 per person in the squad, squads gain a +2 to damage output, +2 damage negation, and a -2 to resisting mental spells/skills such as your corrupt when facing hero units.
In squad based combat battle is determined by rolling opposing d6s (when fighting another squad, if fighting a hero unit its a basic combat system with the squad as a single unit and all damage to that unit taken as one kill.) and the difference between the two rolls determines the damage done to either squad.
Regiment BasedTo come when we get there.
Army BasedSame as above, it will come when we get to such a battle.