8th Galena, 110I've laid out the plans for a dig to tap the magma in the volcano at the lowest level of the fortress (to avoid any accidental ‼Fun‼ with the magma) and a corridor for the magma furnaces and forges above that and am going to catch a nap when there's a commotion in one of the bedrooms. The craftsdwarf Onul Asobenkos bolts out of the door yelling, "I've got it! I've got it!" and flailing wildly.
"Uh, got what, Onul?"
"Outtaway! Need workshop!"
He shoves me aside rudely and runs into the leather works. He starts tossing the stuff in there on the floors, shuffling papers all over the place and muttering to himself.
Apparently this is what is known as a "strange mood". Onul has become obsessed with creating the perfect artifact, the sum of all his hopes, fears and aspirations, whatever that may turn out to be. I fear he may go insane unless we have whatever it is his grand vision requires, but my fears turn out to be baseless: pretty much immediately he's found everything he needs, and starts a mysterious construction. I wonder what he's going to make...
At least it's going to have a lot of shiny bits.
Meanwhile, a human caravan arrives. Unfortunately, the goblin scum is still plaguing the outdoors, so I can't risk opening the gates. The humans' wagons pass by our site altogether, while the more persistent merchants and guards hang around in hopes they'll find another way in.
Onul soon finishes his artifact:
Yo, sup dawg, I heard you like quivers so I put a quiver in your quiver so you can quiver while you quiver!
Turns out it's one bitchin' quiver. Our first marksdwarf to hit legendary is going to have quite a prize for his trouble.
I take a look at the latest surveillance reports to see how many goblins are still lurking about, and...
Wait, what?
Where'd they go?
I'm going to open the depot and see if the humans make it inside. Maybe we'll get to trade after all.
...Nope. The humans do get to the depot, but they seem to have forgotten all about why they came here in the first place. The goblins don't show up again though, so Trialfires is once again open for business! \
/
"Hey Posek, any idea why we're here?" "Meh, beats me. Let's just pack up and GTFO."
Autumn comes, without further incident. A lot of dead bodies turn up upon re-exploring the formerly besieged surface level.
24th Limestone, 110The work on our grand necropolis has begun. The first coffins are already being mounted in the burial niches and tomb chambers.
Here's hoping this will help put some of the restless spirits of the dead wandering about in the fortress to rest.
The forge works is nearly done, too, only needing one -obsidian door- to be installed and a brave
‼miner‼ to dig out the final tile between the magma tap channel and the volcano.
After that, it's Copper Smeltin' Time!
Note to Self: order all the tin and bismuth (plus cassiterite and bismuthinite) they can muster at the Mountainhomes. Also, we desperately need iron and steel.
Finally, I've ordered some additional farm plots to be built so we can move the growing of less essential plants to these smaller plots. From now on, it's going to be strictly one type of plant per farm plot. I'm also considering building a greenhouse so we can grow some of those strange above-ground plants as well.