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Author Topic: AI Game # 1: Paintmuscle  (Read 8703 times)

Kibstable

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  • We didn't start the fire...
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Re: AI Game # 1: Paintmuscle
« Reply #90 on: September 16, 2012, 01:43:23 pm »

As its now Sunday I would have to say that we go with Di's fort presented in this post: http://www.bay12forums.com/smf/index.php?topic=115136.msg3602666#msg3602666

If you could edit the OP to link to the post and the save :
http://dffd.wimbli.com/file.php?id=6905

I think it would help if the OP had real world dates when to start and finish by, a suggestion not to post finished forts early, and perhaps move the deadline from Thursday to Friday.

...

So now its time for numpties like me to try to figure out how a shotgun works
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Di

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Re: AI Game # 1: Paintmuscle
« Reply #91 on: September 18, 2012, 05:52:46 am »

I guess I'll repeat this, just in case:
Next player will need to rebuild rollers with something magma safe. They should be medium speed. Also outer turns need high friction track stops to ensure carts get magma.
Good luck anyone.
I'm not participating this week
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