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Author Topic: Food and corpses.  (Read 1952 times)

Rou

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Food and corpses.
« on: August 20, 2012, 09:33:54 am »

Hi i have some problems with food. I no have seeds nad fishes. How I can get food without fishing, planting and butchering?

I have in my base some corpses. How to pick it up?
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Iceflame

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Re: Food and corpses.
« Reply #1 on: August 20, 2012, 09:40:15 am »

Hi i have some problems with food. I no have seeds nad fishes. How I can get food without fishing, planting and butchering?
You may buy food from caravans. Well, if your dwarfes won't starve or get insane without food until then.
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Laurin

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Re: Food and corpses.
« Reply #2 on: August 20, 2012, 09:46:47 am »

You can gather plants outside, if there are any. (Won't yield to much, but you could brew and mill the plants and use the seed to start some farming.
Also, if you breach the caverns, underground crops will start to grow on soil in your fortress. If the carverns are not too dangerous, you can gather plants there too.

If any wildlife is on the map, make a crossbow and some bolts and enable the hunting labor on a dwarf.
You need a butcher and tanner too.

Ehm, what kind of corpses?
Dead dwarves (and pets, if you wish) should be buried in coffins. Anything else goes to refuse stockpiles, best outside.
« Last Edit: August 20, 2012, 09:49:22 am by Laurin »
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Rou

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Re: Food and corpses.
« Reply #3 on: August 20, 2012, 09:54:19 am »

I don't have any dwarf with butchery skill and also my dwarfs don't want pick any plant :/

Can I eat animal remains (hamster, spider, butterfly etc)?
My Yak Bulls died and it's make my dwarfs unhappy.
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Laurin

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Re: Food and corpses.
« Reply #4 on: August 20, 2012, 09:58:10 am »

You need a butcher to make use of dead animals (if it's not too late).
Any dwarf can do every work. Just enable the butcher labor on a dwarf and build a butcher workshop.

You won't come very far without farming, because your dwarves need alcohol which is made from plants.
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AutomataKittay

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Re: Food and corpses.
« Reply #5 on: August 20, 2012, 10:00:48 am »

I don't have any dwarf with butchery skill and also my dwarfs don't want pick any plant :/

Can I eat animal remains (hamster, spider, butterfly etc)?
My Yak Bulls died and it's make my dwarfs unhappy.

You can enable butchering labor on dwarves and build a butcher's shop, and they need plant gathering to pick plants, they're both part of farming skillset. You cannot eat vermin remains and tame animals aren't butcherable if they dies. Dwarves aren't restrained in what they can do, outside of labor setting and pathway demand.
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Rou

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Re: Food and corpses.
« Reply #6 on: August 20, 2012, 10:05:05 am »

okay than...
I will start again but first tell me:
1. What skills add to my dwarves on start and what items should i take?
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Laurin

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Re: Food and corpses.
« Reply #8 on: August 20, 2012, 10:18:28 am »

The embark profiles in the LazyNewbPack include a basic subset of useful starting labors enabled.

Changing labors is very easy with dwarf therpist, which is part of the LazyNewbPack. To change it ingame look it up there:
http://dwarffortresswiki.org/index.php/Labor

Which you prefer, depends on your playstyle.

View some tutorials to get an overview, there are many on youtube.

Lots of advice can be found in the wiki:
http://dwarffortresswiki.org/index.php/DF2012:Embark#Creating_Your_Settlers
http://dwarffortresswiki.org/index.php/v0.31:Quickstart_guide/Preparing_carefully

The game ist very complex and there are many ways to start and to play. Vital is alcohol production and farming, to a degree.
It takes time to uncover all of the game mechanisms.
But the fun is always there. :)

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Iosyn

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Re: Food and corpses.
« Reply #9 on: August 20, 2012, 10:30:17 am »

Gather plants immediately, unless it's a glacial biome in which case you're seven kinds of screwed. That way you can brew the gathered plants and create an outdoor farm with the seeds produced.
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Rou

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Re: Food and corpses.
« Reply #10 on: August 20, 2012, 10:36:55 am »

I can't decide :D this game is very complicated.
I will take:
2 miners + mechanics
woodcutter+ carpenter
farmer + brewer
stonecrafting + bonecrafting + weaving + letherworking
masonry and building design
cooking + fish cleaning + butchery + brewing

2 Picks
1 Battleaxe
1 Anvil
60 Booze
30 Meat/Fish/Eggs
5-10 of each seed

It is good?
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Laurin

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Re: Food and corpses.
« Reply #11 on: August 20, 2012, 11:00:56 am »

If you have some spare points, you should consider some animals (2-3 dogs, at least one male for breeding; can be trained, 2 cats - breeding not necessary, they will kill vermin, some poultry - very cheap, you can pasture them anywhere, you only need some nestboxes to get delicious eggs).
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Rou

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Re: Food and corpses.
« Reply #12 on: August 20, 2012, 11:54:57 am »

can you tell me how to make nest boxes and alcohol?
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Iosyn

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Re: Food and corpses.
« Reply #13 on: August 20, 2012, 12:01:17 pm »

You make nest boxes at a craftsdwarf workshop. Alcohol, you need to build a still, have barrels available and a brewable plant. larger stacks of plants mean larger amounts of booze brewed at a time, so a good grower tends to mean you get larger plant stacks, meaning more booze at a time, saving barrels.

make sure to always take at least a breeding pair of dogs on embark, or more-- this way you have an easy supply of war animals. I prefer 1 male, 3 female. 1 or 2 cats-- even a single cat is a genocide against vermin in your fortress, so if dwarves need to resort to hunting vermin due to lack of food they won't find any.
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Laurin

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Re: Food and corpses.
« Reply #14 on: August 20, 2012, 12:11:52 pm »

Nestboxes are made at your craftsdwarf's workshop. Build a few and place them in a pasture with your poultry. (Pasture is not necessary, but it's easier not to have the birds swarm your fortress.)

Alcohol is brewed at a still out of a variety of crops. You have probably brought the seeds for the six underground crops. Four of them can be brewed (plump helmet, sweet pod, cave wheat, and pig tail). Also, many of the outside plants can be brewed:
http://dwarffortresswiki.org/index.php/DF2012:Crop

First you have to make some farm plots (b - p) on digged out soil, clay, peat, or sand (those need no irrigation). Make a 2x2 or so plot for any of your seeds. When the farmer has made them, q over them and choose the appropriate plant on each spot for every possible season.
Make seed stockpiles with no barrels allowed near your farm.
The farmer will plant the seeds and after some time the first plants will appear and get harvested.
You will need a food stockpile with barrels allowed for food and for alcohol.
Build a still. For brewing you need barrels (made of wood at a carpenter's workshop) or large pots (made of stone at a craftsdwarf's workshop; they can also be made of clay, metal, and glass, but that's for much later ... ).
You can also brew plants you have gathered in the area around your fortress (d - p). This will not be much, but some nevertheless. All berries can be brewed, also longland grass and some other plants.

To make use of the eggs they need to be cooked into meals. You need a kitchen. Also, on the z screen under "kitchen",  toggle your alcohol to non cookable to avoid that the precious booze would be used for cooking.
« Last Edit: August 20, 2012, 12:27:47 pm by Laurin »
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