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Author Topic: You are Sorcerer! -- Part I: Into the City  (Read 9029 times)

MrWillsauce

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #60 on: August 21, 2012, 08:45:01 pm »

Is it that we're missing our weapons?
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racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #61 on: August 21, 2012, 08:49:54 pm »

 ???
...
:o
Man, that was really well hidden.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

MrWillsauce

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #62 on: August 21, 2012, 08:50:54 pm »

Can you tell me what it is? I still can't see.
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Araph

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #63 on: August 21, 2012, 08:55:18 pm »

Can you tell me what it is? I still can't see.

Zoom in and look on top of the store.
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racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #64 on: August 22, 2012, 03:02:00 pm »

Anyway, subtle threat aside, lets go into the bookstore and purchase a copy of the Necronomnomnomicon, as well as anything else that provides information on a wide variety of mythologies. Pay normally.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Araph

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #65 on: August 22, 2012, 07:11:37 pm »

FUCK ITS OLD MAN HENDERSON HIT THE DECK VACATE THE AREA MOVE, GIRL!

Who?

We should get a copy of the Necronomnomnomicon.
Anyway, subtle threat aside, lets go into the bookstore and purchase a copy of the Necronomnomnomicon, as well as anything else that provides information on a wide variety of mythologies. Pay normally.



Since you don't know who this 'Henderson' character is (and you're certain you would remember someone like that), you enter the store. You certainly don't see anything remotely threatening around here. After some searching, you locate S.K Loathbuild's magnum opus: The Necronomnomnomicon! This hefty tome provides information on creatures from horror stories, fairy tales, and a few miscellaneous cryptids.

It also lives up to its name with a few recipes! There's nothing like a good Lone Pine Mountain Devil Kebab after a long day of monster fighting.

Pay for it by writing x30 on a dollar bill and telling the cashier to keep the change.
You pay with normal money (-$30!). You can only break the laws of physics with numbers, not change monetary systems!

You would look for more wells of knowledge to peruse, but dusk is coming! You'd better find a place to stay before night falls; it's not good to be caught outside without scoping out the area first.



You parked in an alley a bit down the street from the bookstore, and left all your weapons except your hidden kris in the car to avoid suspicion from other patrons. You turn into the alley and... oh, dear.

A tussle with the forces of darkness approaches! What do you do?



Assets:
$1491
Steel Kris
Bronze Khopesh
Rowan Staff
Umbrella with silver hidden blade
Old Car
Necronomnomnomicon

Status:
No injuries
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Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #66 on: August 22, 2012, 07:12:44 pm »

Wall it out with our powers. The get back to the car.
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Mr Wrex, please do not eat my liver.

racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #67 on: August 22, 2012, 08:40:19 pm »

engage esher space, then run, while pushing on the boundary between sight and blindness until we can see through their portable gloom.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

MrWillsauce

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #68 on: August 22, 2012, 08:41:39 pm »

write x100 on the kris and throw 99 of them at the baddies
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racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #69 on: August 22, 2012, 09:07:35 pm »

that would take out one at best, leaving us to deal with the other 2 unarmed. If we do have something to write with, then I change my vote to blocking the alley with a force field, trapping them until we figure out what to do with them.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #70 on: August 22, 2012, 10:44:22 pm »

Writing in the air should work just fine.
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Mr Wrex, please do not eat my liver.

racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #71 on: August 22, 2012, 10:51:53 pm »


Powers:
Being MIGHTILY MAGICKAL as you are, you have command over geometry, trigonometry, and boundaries! While that doesn't look like much on paper, it gives you the ability to warp space and matter based on math and will. You can temporarily rearrange the area around you into Escher-like mind-screws, giving yourself advantages and confusing enemies. In addition, mathematical equations can be scribed onto surfaces for permanent effects.

In addition, you can create boundaries with math. By scratching an equation onto a floor or wall, you can create a semi-visible force field.

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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #72 on: August 22, 2012, 10:54:34 pm »


Powers:
Being MIGHTILY MAGICKAL as you are, you have command over geometry, trigonometry, and boundaries! While that doesn't look like much on paper, it gives you the ability to warp space and matter based on math and will. You can temporarily rearrange the area around you into Escher-like mind-screws, giving yourself advantages and confusing enemies. In addition, mathematical equations can be scribed onto surfaces for permanent effects.

In addition, you can create boundaries with math. By scratching an equation onto a floor or wall, you can create a semi-visible force field.



Then engrave it into the ground with a knife! Haven't you ever played Nethack? Also, the original poster who suggested "borders" as a power had something totally diffrent in mind, so we have no idea what we can actually do.
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Mr Wrex, please do not eat my liver.

MrWillsauce

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #73 on: August 22, 2012, 10:55:43 pm »

I still say we should have gone with bears
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mcsafety

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #74 on: August 22, 2012, 11:21:14 pm »

throw the Old Car at him / the dark ness
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name: magmammal
type:  Fire/kangaroo
evoles into Magkingbird (and gets wings and beak, with flying type and a crown )
pokedox: Magmammal was just a kangaroo until one day he ate coal, and it was so hot he got hot and he wanders the land burning his footsteps.
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