Hey there guys!
I'm Hoggypare nad even though it is like my first post, I've been around playing Dwarf Fortress for more than 4-5 years by now. I've got and I am still getting plenty hours of enjoyment from it, and recently I thought I probably should do something in return, for community and as a tribute to authors. So I wanted to make a card game based of Dwarf Fortress. I know this came up sometime ago, but as I am aware, haven't been executed, and I think I may have an interesting and original concept that you hopefully enjoy.
Here are my main aims:
- Create an interesting card game that isn't just trying to mimick some other popular ones, but tries to keep the DF style and feel.
- Make it both for DF vets and also accessible to newcomers.
- Maintain the specific but rather essential (at least for me) DF's sense of humour.
So after this short introduction I'd like to present you with my concept. Bear in mind it is a very early stage, so there will be no exact information and everything may change.
The game will feature two decks, for each side - the dwarves trying to establish a proper settlement and every misfortune that can happen to them, trying to make their efforts futile - as the other one.
I really want to abandon traditional defence/attack system, because in actual DF not only the goblins can kill you. We shouldn't forget always FUN stuff like droughts, resource shortages, cave-ins, tantrums, magma, flooding and many, many more. That is why I intend to create a special resource system which will contain things like food, goods, luxuries, minerals etc.
How would it work? Let's say we have something like underground farm fields that provide 2 food resources on the field. Then we may play a card that require food eg. miner who require 1 food but provide us with 2 mineral resources which we may use to use a forge card that needs 2 minerals but produces 2 goods and 1 luxuries. The resources are just for sustaining other cards on field so you won't be counting them or anything, but some surplus might prove useful, because you may need it for some action cards or you never know what your opponent plans against you. The 'evil' side will have different system, although it is too early for me to announce it.
'Evil' side will obviously win if they manage to cause enough mayhem (there
will be 'catsplosion' card) to totally disrupt the functioning of the fortress. Dwarves will win if the evil side runs out of cards or they create artifacts with enough awesomeness points, to make them live happilly and prosperous ever after... that means they lose some other time, because as one of the prime things I want by all means keep losing fun.
So here you go some raw but probably enjoyable ideas - if you have questions do ask.
And one more thing. You might think "yeah, yeah but bother us when you actually
have the game for us to play", but I am writing this because I need some help. I have my own experiences with the game, but surely you also provide me with even more awesome ideas. Tell me about some really fun encounters, artifacts (I want to hear about some adamantium engraved oaken training spear
) and all that kind of stuff. The more inspiration - the better.