Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Looney Toons trap  (Read 2714 times)

mscantrell

  • Bay Watcher
    • View Profile
Looney Toons trap
« on: August 18, 2012, 03:17:43 pm »

So I want to build some Looney Toons traps, dropping anvils on a hallway of invaders. Maybe boulders, too. But mainly anvils.

I can't seem to find the answer to this- what's most important to assure the baddies get consistently squashed?
-Height of drop (in z-levels I mean)?
-Weight of object (I hope not, because I'm going with anvils regardless)
-Number of objects dropped?

Thanks, guys!
Logged
MSCantrell cancels Work:  Interrupted by Bay12 forums.

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Looney Toons trap
« Reply #1 on: August 18, 2012, 03:21:04 pm »

Height, I would have to guess. Weight isn't terribly important right now. Numbers could be important, but it really depends on how overkill you want it.

Really, from a height of 10 z-levels, you should see a large number of crippled goblins. I dont know too much about it though. There should be some science on dropping objects, all I know about is landing dwarfs.
Logged
The Age of Man is over. It is the Fire's turn now

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: Looney Toons trap
« Reply #2 on: August 18, 2012, 04:14:47 pm »

Number of anvils, because silk socks dropped 1z can be lethal, but heavier objects dropped from higher up are still survivable.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Looney Toons trap
« Reply #3 on: August 18, 2012, 07:43:51 pm »

CAN be lethal. A kitten CAN be lethal to a dragon, with a lucky blow to the head or causing an infection or something.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Joben

  • Bay Watcher
  • Elder Thing
    • View Profile
    • Lazy Lizard Gear
Re: Looney Toons trap
« Reply #4 on: August 18, 2012, 09:39:29 pm »

GreatWyrm..."Can" as in, "Is likely to be" falling object physics are weird in this release. Clothing from one Z level seems to hit about as hard as a stone fall trap.

The kitten probably can't kill the dragon on purpose. But if you drop said kitten on the dragon, it has a shot...
Logged
Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Looney Toons trap
« Reply #5 on: August 18, 2012, 09:42:25 pm »

Stonefall traps weren't very deadly last time I checked. Also, I've had dwarvers survive things falling on them (most notably, a minecart full of logs), so it's obviously not always fatal.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: Looney Toons trap
« Reply #6 on: August 18, 2012, 09:57:36 pm »

CAN be lethal. A kitten CAN be lethal to a dragon, with a lucky blow to the head or causing an infection or something.

Time to mod in a [PENETRATION.....] tag for kittens to maximise their deadliness.

I've had the ragged remains of a sock fall 1 z-level from a deconstructed staircase onto a weaponsmith and bruise him through normal clothing.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

krenshala

  • Bay Watcher
    • View Profile
Re: Looney Toons trap
« Reply #7 on: August 19, 2012, 02:30:37 am »

someone posted recently that 34.11 stonefall traps are way deadlier than they used to be in earlier versions due to the change in mass calculations for the falling damage.

Personally, for the OPs question, I'd go with large numbers of objects from 3 to 5 z to ensure maximum pain, and probable death.  Armed cripples are much easier to kill than even unarmed but healthy opponents.
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Ubiq

  • Bay Watcher
    • View Profile
Re: Looney Toons trap
« Reply #8 on: August 19, 2012, 04:25:56 am »

someone posted recently that 34.11 stonefall traps are way deadlier than they used to be in earlier versions due to the change in mass calculations for the falling damage.

Wasn't falling damage slightly nerfed after 34.10 because of miners always injuring themselves when digging channels into rock and people crippling themselves by removing construction?

It's not back to the level it was prior to addition of minecarts, but it has been toned down a bit I think.
Logged

pixl97

  • Bay Watcher
    • View Profile
Re: Looney Toons trap
« Reply #9 on: August 19, 2012, 04:27:02 am »

Using 34.11 with the masterwork mod I had a terrible accident where I channeled beside a garbage dump. By the time I realized that my dwarfs were throwing slade bars in the channeled tile, I'd already lost 3 miners. That was only one Z level, but those bars are insanely heavy.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Looney Toons trap
« Reply #10 on: August 19, 2012, 07:46:39 am »

CAN be lethal. A kitten CAN be lethal to a dragon, with a lucky blow to the head or causing an infection or something.

Time to mod in a [PENETRATION.....] tag for kittens to maximise their deadliness.

I've had the ragged remains of a sock fall 1 z-level from a deconstructed staircase onto a weaponsmith and bruise him through normal clothing.

Bruise=/=Death. If this were true, I'd have died hundreds of times over without even realizing it!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: Looney Toons trap
« Reply #11 on: August 19, 2012, 07:50:42 am »

You've been bruised by the ragged remains of a sock?

Harsh.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...