Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: wheelbarrow and workshop  (Read 1319 times)

San-A

  • Bay Watcher
    • View Profile
wheelbarrow and workshop
« on: August 18, 2012, 10:50:30 am »

My smelters are not quite near of my hematite ore stockpiles (about 20 tiles). For space issues I cannot make big stockpiles near of mu smelters.

It takes forever for the furnace operators to bring the ore to the smelters. Is it possible to use wheelbarrows to feed the smelters?

Thank you!
Logged

toomanysecrets

  • Bay Watcher
  • Jackpot.
    • View Profile
Re: wheelbarrow and workshop
« Reply #1 on: August 18, 2012, 11:40:21 am »

No this can't be done as far as I know.  You need to re-organize to find a way to get your stockpiles close to your smelters.
Logged

Reese

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #2 on: August 18, 2012, 01:23:07 pm »

about the closest thing to making workshops use wheelbarrows that you can do is make a 1 tile stock pile (no room even for that?) that takes from links only and takes from your main pile, gives to the workshop in question, and give it one wheelbarrow (then have plenty of idle stone haulers to keep the 1 tile pile filled)
Logged
All glory to the Hypno-Toady!

Bitharne

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #3 on: August 18, 2012, 01:55:34 pm »

about the closest thing to making workshops use wheelbarrows that you can do is make a 1 tile stock pile (no room even for that?) that takes from links only and takes from your main pile, gives to the workshop in question, and give it one wheelbarrow (then have plenty of idle stone haulers to keep the 1 tile pile filled)

Your smelter would hardly get any work done, sadly.

Quantum stockpiles would be best, using minecarts. Or reorganize to get stone stockpiles closer to the smelters (small ones taking from big ones perhaps).
Logged

Reese

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #4 on: August 18, 2012, 02:03:43 pm »

about the closest thing to making workshops use wheelbarrows that you can do is make a 1 tile stock pile (no room even for that?) that takes from links only and takes from your main pile, gives to the workshop in question, and give it one wheelbarrow (then have plenty of idle stone haulers to keep the 1 tile pile filled)

Your smelter would hardly get any work done, sadly.

Quantum stockpiles would be best, using minecarts. Or reorganize to get stone stockpiles closer to the smelters (small ones taking from big ones perhaps).

I never said it would be particularly effective.
Logged
All glory to the Hypno-Toady!

greycat

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #5 on: August 18, 2012, 02:33:29 pm »

about the closest thing to making workshops use wheelbarrows that you can do is make a 1 tile stock pile (no room even for that?) that takes from links only and takes from your main pile, gives to the workshop in question, and give it one wheelbarrow (then have plenty of idle stone haulers to keep the 1 tile pile filled)

The stockpile would have to be at least 2 squares.  Otherwise, if it were 1 tile, a dwarf would move a wheelbarrow onto that square, and then the game would think the stockpile is full, and would never generate any move item jobs.

When planning workshops in 0.34.08+ you really must plan to have a feeder stockpile for each one.  At least, for the workshops that work with heavy things.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Flare

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #6 on: August 18, 2012, 02:35:27 pm »

catapult the ores 20 spaces into the workshop.

What can possibly go wrong?!
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: wheelbarrow and workshop
« Reply #7 on: August 18, 2012, 07:25:07 pm »

about the closest thing to making workshops use wheelbarrows that you can do is make a 1 tile stock pile (no room even for that?) that takes from links only and takes from your main pile, gives to the workshop in question, and give it one wheelbarrow (then have plenty of idle stone haulers to keep the 1 tile pile filled)

The stockpile would have to be at least 2 squares.  Otherwise, if it were 1 tile, a dwarf would move a wheelbarrow onto that square, and then the game would think the stockpile is full, and would never generate any move item jobs.
I'm pretty sure stockpiles get filled on wheelbarrow squares. It's happened to me.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

wuphonsreach

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #8 on: August 18, 2012, 08:47:43 pm »

Quantum stockpiles with mine carts.  Then the stockpile next to the smelter can just be 1x1, with a feeder pile elsewhere that is 2x3 or 3x3 to load the minecart.
Logged

Reese

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #9 on: August 18, 2012, 10:00:33 pm »

I'd assumed that, if he doesn't have room for a stockpile, then he doesn't have room for tracks.

Honestly, I'd like to see OPs smelter layout so that we don't have to give blind advice.
(make ALL the floor carved track! It should be simple and fast with a legendary engraver, I've determined through the scientific method if trying it to see if it works that you can build a workshop on top of built or carved tracks, and guided carts will path find to the next stop using available tracks.)
Logged
All glory to the Hypno-Toady!

Flare

  • Bay Watcher
    • View Profile
Re: wheelbarrow and workshop
« Reply #10 on: August 18, 2012, 10:08:34 pm »

If tracks are not possible, you could always just go with the old tradition of telling your dwarves to dump stuff and make the quantum stockpile themselves. It would be slow, but I think it would be faster than simply having a bunch of idle workers waiting around in case the single tile stockpile was empty.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: wheelbarrow and workshop
« Reply #11 on: August 19, 2012, 07:48:14 am »

If you're throwing things down any kind of a drop, consider safety.
A longish, one-tile-wide hallway with a pressure plate at least a few tiles from the end, hooked up to a hatch one z-level above the end, with to stockpile dumping onto it, should work pretty well.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.