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Author Topic: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles  (Read 578584 times)

Spish

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #390 on: September 02, 2012, 11:10:41 pm »

It's not just the rot that kills them, it's the fact that their lungs (as well as all their other internal organs) are swollen to the point of not being able to function. It's also highly contagious, and contact with the miasma of an infectee seems to be enough to spread it. So yeah, forget what I said earlier, hospitals with soap wouldn't help much.
Yeah, just don't open the doors except to get those migrants inside.
And the liaison too, especially the liaison. We need him to report back to the mountainhomes that we are in fact not dead, or else the fortress will die a slow, migrantless death over the course of the next few years.
« Last Edit: September 03, 2012, 12:25:06 am by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Eric Blank

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #391 on: September 03, 2012, 12:00:43 am »

Forgot to mention; the liaison got his head slapped off in one shot by the ogress. I thought that was pretty funny.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ThatAussieGuy

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #392 on: September 03, 2012, 02:13:43 am »

If/when we get magma, we can probably do a little zombie cleansing by setting off wildfires in the summertime.

StLeibowitz

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #393 on: September 03, 2012, 02:15:50 am »

It may be best that the liaison didn't get back to the mountainhomes. No reports of our nonexistant wealth and security are getting back, but then, neither is the body count or the fact that the dead not only outnumber the living, but seem to be better off for their deadness. There's only so much positive spin the Department of Immigration can impart to a report.
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blarg552

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #394 on: September 03, 2012, 05:35:39 am »

In case you were wondering, here's another reason not to mess with the zombies: their touch pretty much turn anyone they touch into the walking dead. As soon as someone touches them with their bare hands, or takes a hit from them, it's all over for the victim, because they instantly recieve the syndromes of both the fetid muck and nefarious mist, resulting in instantaneous swelling of every aprt of the body, and subsequent necrosis.

Anyone else think it's safe to say this is quite possibly the worst biome to embark in? Ever?
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Gizogin

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #395 on: September 03, 2012, 07:36:54 am »

I disagree.  I've seen far worse, such as one (created by heavily abusing worldgen settings) where your dwarves would catch fire on embark.  It was just that hot.  This one is at least survivable, albeit barely.
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Teneb

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #396 on: September 03, 2012, 09:50:49 am »

This is the worst survivable embark instead.
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ThatAussieGuy

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #397 on: September 03, 2012, 10:43:33 am »

This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

Mego

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #398 on: September 03, 2012, 11:24:22 am »

This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

ThatAussieGuy

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #399 on: September 03, 2012, 11:31:52 am »

This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.

arclance

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #400 on: September 03, 2012, 11:41:35 am »

This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.
Until it all goes horribly wrong and you have to move on to another fortress disguised as someone else.
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
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ThatAussieGuy

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #401 on: September 03, 2012, 11:47:51 am »

This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.
Until it all goes horribly wrong and you have to move on to another fortress disguised as someone else.

Actually my projects mostly work.  It's my SCHEMES that are too nefarious to fully comprehend.

arclance

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #402 on: September 03, 2012, 12:00:29 pm »

Actually my projects mostly work.  It's my SCHEMES that are too nefarious to fully comprehend.
Mostly works does not count when you are using bioweapons.
Especially when your workforce thinks it's normal to walk across a floor they coated with a contact poison without wearing shoes.
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
The Bloodwinery v1.3.1 | Dwarven Lamination v1.5 | Tileset Resizer v2.5 - Mac Beta Tester Needed
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Teneb

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #403 on: September 03, 2012, 01:49:41 pm »

Think of the ‼scientific‼ potential, however...
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CatalystParadox

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #404 on: September 03, 2012, 03:25:41 pm »

This is the worst survivable embark instead.

I have plans for this fort.  I think I've worked out a way to contain and weaponize those roaming vapor clouds as a bioweapon.

So we should start planning Battlefailed V, then?

Why's that?  My projects don't kill the entire population of a fortress, just enough that the remaining dwarves are inured to further genocides, murders or general loss of life.
Until it all goes horribly wrong and you have to move on to another fortress disguised as someone else.

Actually my projects mostly work.  It's my SCHEMES that are too nefarious to fully comprehend.

I cannot imagine how you intend to actually harness those clouds of death, but I'll be interested to see it attempted.
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