Alright, I know this is a double post, but here goes:
It has been seventy five years since the fires rained from the heavens, seventy five years of filth, and disease, and decay. Seventy five years of predators, marauders, and petty tyrants fighting over what little this irradiated husk of a planet can provide. My job, is to send them back to the irradiated hellhole they came from.-Casper Loren, Agent of the Confederacy of New Langely
The future, was bright. On october 26, 2040, cold fusion was proved viable. The sudden surplus of unlimited, clean, highly efficent energy had profound effects on society, putting private power corporations out buisiness, as well as reducing the price of energy to the price of maintenance on the power lines. Funding for the sciences increased, producing invention after wonderous invention. A true pancea, a universal antitoxin, virtual reality, artificial intelligence, all of these and more poured forth from the great think tanks of the world. Robots replaced soldiers on the battlefields of the worlds, while new and horrendous weapons replaced the traditional rifles. The Moreaus were revealed to the world, now more than mere spies and super soldiers. And then it happened.
No one can recall when the first missle struck, or where. The great cities of the world burned in a hail of atomic fire. In a day and a night, everything humanity had worked for, was gone. New York, Shanghai, London, all of them burned away. Over nine tenths of the huamn race perished on that day. Almost a century later, you came along.
This is a sandbox style campaign, so I'm not going to tell you where to go. Asking locals about things to do and local places may yield useful information. I have no problems with evil characters, provided that you are not going to harm the group. They are, after all, you meal ticket
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Rules for character creation is as follows:
Most starting occupations are appropriate, when in doubt, shoot me a PM. Charcters recieve 50 TU of supplies, plus twice the wealth bonus of your starting occuptation. This may NOT be left unspent: TU is an abstract value. If you have leftover points, consider buying Ammo that costs 1TU each for a medium of easily portable wealth. If you haven't read D20 apocalypse, a TU is roughly equal to a day's survival: A day's worth of food, one handgun bullet, or one gallon of gas is a TU. Characters use the following array of stats, rather than rolling for them: 18, 16, 16, 14, 12, 10. Robots use a diffrent array depending on what type of robot it is. If you see an item in a splatbook, and you do not see a TU value, I'll compare it to the charts in d20 Apoc and give it the price of something similar. Characters may also be Moreaus, in such a case the standard reduced feats and skill points as compared to humans applies. Mutations may be gained at character creation by taking drawbacks, which give you mutation points to spend. Mutation points may be awared in lieu of physical treasure in some cases.
Hide and move silently are now one skill, stealth. This always bugs me. Alien weapons proficency is needed to be proficent with Energy weapons, and may be taken as a bonus feat in place of personal firearms proficency. The Feats in the brawl/martial arts trees REALLY do need to be combined. As a quick and dirty fix, taking a feat on those trees also gives you a feat form the other tree that you qualify for. If you recieve multiple unarmed damage increasing effects, they stack. For example, if you have improved brawl, but take the martial artist advanced class, your unarmed damage would increase one die size every time the class indicated you were to gain an increased unarmed damage, in this case, from d8 to d10. Charcters receive maximum HP at first level, and average HP per die afterwards. The Dedicated hero has been upgraded to a D8, while the strong has been upgunned to d10 and tough to D12. Psionics exist, in the form of mutation granted powers, and the mentalist advanced class from D20 Past. Magic, as far as it exists, is a halting, fumbling process prone to attracting unknowable evils, and as such, only the Occultist and Spiritualist are allowed as spell casting classes.
Common energy weapons after the apocalypse are rigged from electrical components, and use batteries as their power source. They often have short range, but inflict diffrent types of damage, and batteries can be recharged. Stats will be avalible shortly.