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Author Topic: D20 Modern: After the end. Accepting players!  (Read 54021 times)

Wrex

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Re: D20 Modern: After the end.
« Reply #825 on: November 30, 2012, 03:30:21 pm »

((OH god why are you losing power :<))
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Dwarmin

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Re: D20 Modern: After the end.
« Reply #826 on: November 30, 2012, 04:12:14 pm »

((@Wrex: I'm moving from my house, and with no stable internet access in the near future (or stable anything), I'm also retiring from Bay12 for a time.

Like I said earlier, NPC me bro, after I go. :P

Edit: Honestly, I thought my sig was full of enough hints... ))
« Last Edit: November 30, 2012, 04:13:48 pm by Dwarmin »
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Skyrunner

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Re: D20 Modern: After the end.
« Reply #827 on: December 01, 2012, 08:23:27 am »

*whistles*

This getting revived anytime soon? :D
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Zako

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Re: D20 Modern: After the end.
« Reply #828 on: December 01, 2012, 08:52:12 am »

((Sorry for replying so late, but I didn't notice this had updated for some time. I'd be glad to get this going again, I quite enjoy playing the d20 modern system personally and this has a interesting setting and things are heating up!))
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Caellath

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Re: D20 Modern: After the end.
« Reply #829 on: December 02, 2012, 09:13:49 pm »

((Bump'd, mon.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Caellath

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Re: D20 Modern: After the end.
« Reply #830 on: December 07, 2012, 09:00:15 pm »

((Rebumped, mon. Maybe mainiac isn't quite as interested and we may need someone to replace him?))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Wrex

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Re: D20 Modern: After the end.
« Reply #831 on: December 07, 2012, 09:04:25 pm »

(( Sounds like a plan. Kat and rain could certainly go off on Adventures together, gain delishous goods and xp, and otherwise level themselves up to match the party.))


(( So yes, looking for replacements!))
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Skyrunner

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Re: D20 Modern: After the end.
« Reply #832 on: December 07, 2012, 10:22:23 pm »

You could change the OP title to reflect that fact...
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

germaina

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Re: D20 Modern: After the end. Accepting players!
« Reply #833 on: December 08, 2012, 01:46:22 am »

I would be interested, but I would want to confirm what players we already have so I can base mine off of what the party would need.

((Also, not too familiar with the d20 modern, but it seems close enough to D&D for me to fake my way through.))
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Zako

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Re: D20 Modern: After the end. Accepting players!
« Reply #834 on: December 08, 2012, 02:27:15 am »

((It's pretty easy to get used to actually. The hard bit is getting your head around the wealth part and the specifics of the apoc and future ruleset.

And I'm still in on this and can't wait to play again!))
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Wrex

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Re: D20 Modern: After the end. Accepting players!
« Reply #835 on: December 08, 2012, 02:30:27 am »

(( Zako, Sky, and Caellath are pretty good at what they do, namely kill things and stop others from killing them. If someone is intrested in playing a robot, I can, of course, work with them, same if they want to play a Psionic mutant, or something similar))
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germaina

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Re: D20 Modern: After the end. Accepting players!
« Reply #836 on: December 08, 2012, 02:31:11 am »

Also, I seem to be having some trouble getting the srd/pdf downloads.  Any chance I could get a link?
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Wrex

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Re: D20 Modern: After the end. Accepting players!
« Reply #837 on: December 08, 2012, 02:32:15 am »

(( Unfortunatly, such linking would be against forum policy, especially because the SRD is insufficent. You will need to search yourself. ))
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germaina

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Re: D20 Modern: After the end. Accepting players!
« Reply #838 on: December 08, 2012, 09:58:37 pm »

Okay, I found what I needed for it.  Mostly done, but have a couple of questions.
1. Starting level 2 (based off of the other player sheets)?
2. Starting wealth?
3. HP? (I assumed using the standard max first level, roll afterwards.  Hence the 2 roll for 2nd level)   

Based off of the characters you mentioned, I have started building a charismatic character with a military occupation.  No weapons, but a knack for getting the best out of his companions.  If you have any insight about what you would like to see, let me know.

Here is what I have so far from the assumptions I have made without regards to equipment, and it will be updated based off of the information I receive.

http://www.myth-weavers.com/sheetview.php?sheetid=481087
« Last Edit: December 08, 2012, 10:03:35 pm by germaina »
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Caellath

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Re: D20 Modern: After the end. Accepting players!
« Reply #839 on: December 08, 2012, 10:14:14 pm »

((Starting level was level 1, but I guess you start as two since we already got there. Max first die, average on the next ones. Wealth system is disposed in favor of the TU system.

Read Wrex's posts on the thread explaining the house rules and stuff. First to third page in standard post view, I believe.))
« Last Edit: December 10, 2012, 11:05:18 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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