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Author Topic: Deconstructing stairs without dwarf casualities  (Read 2436 times)

Afelia Fail

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Deconstructing stairs without dwarf casualities
« on: August 17, 2012, 02:43:24 pm »

Is there any way of deconstructing an up/down staircase without dwarf standing on it, and keeping removing it from under his own feet and falling down from immense height? I've already lost few dwarves because of this, and another are with broken limbs in spines are in hospital.
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doublestrafe

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Re: Deconstructing stairs without dwarf casualities
« Reply #1 on: August 17, 2012, 02:56:58 pm »

Dwarves stand underneath stairs to remove them. The only way I can imagine what you're describing is if you've designated more than one at a time for removal.

You could put in floor hatches to limit the potential falling distance.
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Sutremaine

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Re: Deconstructing stairs without dwarf casualities
« Reply #2 on: August 17, 2012, 04:06:44 pm »

Have you seen them falling? It could also be the construction materials falling on them. I've had a few cases of that, possibly from the offending materials being tasked.
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Bererez

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Re: Deconstructing stairs without dwarf casualities
« Reply #3 on: August 17, 2012, 05:18:53 pm »

I had this same problem. They were using stairway to get to the construction (the up/down stairs) and standing ontop of it as they deconstructed the constuction. What I did was designate something next to the stair to be deconstructed then,  when the dwarf got to this designation, I would cancel it and then designate the stair to be deconstructed; this would allow the dwarf to approach the stair from an angle, rather than from the stairway path.
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lazygun

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Re: Deconstructing stairs without dwarf casualities
« Reply #4 on: August 17, 2012, 08:55:54 pm »

I had a few stair-deconstruction injuries due to dwarves standing under the tile to be deconstructed and getting hit and falling multiple levels to the foot of the staircase. I hit on the idea of building floor grates on the staircase below the one I want to deconstruct. Then the block only falls one z level and that doesn't seem to cause injury. It works as long as there's an alternative route, because the grate blocks the staircase.
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PaleBlueHammer

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Re: Deconstructing stairs without dwarf casualities
« Reply #5 on: August 17, 2012, 10:44:52 pm »

It's happened to me, multiple times.  It feels like the same bug where a dwarf stands in the same tile he's supposed to be building in... except he's pulling the floor out from underneath his own feet and he falls.

For me it's only been a 1z drop so usually they get right back up.  It's funnier when the children do it.
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Afelia Fail

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Re: Deconstructing stairs without dwarf casualities
« Reply #6 on: August 18, 2012, 12:44:02 am »

Yes, I guess its really due to material falling on them, because I got stairs underneath those I want to deconstruct
I had this same problem. They were using stairway to get to the construction (the up/down stairs) and standing ontop of it as they deconstructed the constuction. What I did was designate something next to the stair to be deconstructed then,  when the dwarf got to this designation, I would cancel it and then designate the stair to be deconstructed; this would allow the dwarf to approach the stair from an angle, rather than from the stairway path.
Thanks, I'll try that way!
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