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Author Topic: Stupid kids keep wandering outside and getting kidnapped while no one's looking.  (Read 5218 times)

Joben

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How the heck do you confiscate teeth?
One good punch is all it takes

Lol well I know, but dwarven dentists tend to get carried away. You let them take the teeth, then before you know it they're excising the whole skull.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Scruffy

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I just cheat and assign labors to them. They make great candy miners and pit diggers since they are expendable. I have also noticed that either they are extremely lucky or they just survive falling damage much better adults. I just had 2 2year olds fall 10z and both survived without any fatal damage. One even started walking away until passing out.
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Mura

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Probably because they're lighter; lower terminal velocity.

Or maybe their swaddling acts as a parachute?
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

GreatWyrmGold

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I vote lighter. Everyone knows that a fall is the only thing that hurts a bronze colossus more than a kitten.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Scruffy

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Now I just hope that we could load them in catapults and use them as shock troopers.
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Tirion

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I vote lighter. Everyone knows that a fall is the only thing that hurts a bronze colossus more than a kitten.

So, kittens are the new fluffy wambler, or how do they hurt Bronze Colossi so much?  :o ;)
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

GreatWyrmGold

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Now I just hope that we could load them in catapults and use them as shock troopers.
Well, if you can get them into cages, you can fire the cages out of a minecart shotgun.

I vote lighter. Everyone knows that a fall is the only thing that hurts a bronze colossus more than a kitten.

So, kittens are the new fluffy wambler, or how do they hurt Bronze Colossi so much?  :o ;)
Falls hurt kittens less than they hurt BCs.
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QuantumMenace

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Yeah, it's really irritating when they do this. They pick a random tile from a 5x5 square centered on their mother and move there, even if the mother is long gone by the time they get there or if the tile is on the opposite side of a wall. To avoid this, it's best to have your walls separating your dwarves from the outside and other dangerous areas at least two tiles thick.

It really shouldn't be that CPU consuming to check pathing and reject any tile more than, say, 10 pathing cost away from the mother.
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Drazinononda

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Burrows, anyone? Or am I missing something here
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

edgefigaro

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My children are vampire food.  Young blood is extra sweet.
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i2amroy

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This might explain why the average dwarf is so insane by the time it reaches adulthood..
Dwarven Childcare.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Bigheaded

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Lowering chances of getting snatched:
Just try and catch the snatchers in cage traps, If you get enough of them every shift move away from each other lining the map edge, maybe a few extra a bit closer in too, you'll actually catch 1 in 2 if not more of the snatchers.

To keep kids inside
1. Make it difficult to get outside, make sure they have a pretty large space outside which is still defended by you (build some walls, you'll need the space for grazers if you ever decide to get any)
2. Make a meeting area pretty far away from outside, makes them run further to get there and possibly get hungry on the attempt to turn back.

Burrows, anyone? Or am I missing something here
or this.
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Dear Urist McStockpileDrone
I just found a barrel which contained a wheelbarrow. Inside the wheelbarrow was another barrel. I don't even understand how that is possible.

Rvlion

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The method I use to keep the children busy would be cheating for some, but has been quite normal ever since 40d at least.

While in Dwarf Therapist:
- Options
- Allow Labor Sttings on Anyone
(BTW the remark "I am a dirty cheater" is just plain BS since if it is truly a cheat then Toady should have made this impossible somehow many versions ago).
- Give the children the Stone Detailing labor.
- Set those useless food eating things to work !!! (Instead of getting kidnapped.)
« Last Edit: August 18, 2012, 07:27:42 am by Rvlion »
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Scruffy

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I often modify the dwarves to mature into adults at 4-6 year olds. That way the can actually become useful before I get bored with the fort.
Plus it's fun having a militia full of 6 year olds with axes.
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist
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