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Author Topic: Time to go green/wood?  (Read 4537 times)

PainRack

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Time to go green/wood?
« on: August 16, 2012, 04:01:36 am »

I just noticed an odd event. Well made Wooden wheelbarrows/minecarts yield 250 dwarfbucks.
Well... this triggerred new thoughts in my mind.
Its quite easy to train carpenters now then masons,due to the slowness of hauling stone. Wood is also quite plentiful in caravans,easily supplemented by woodcutting.
Lastly,i cant really tell due to FPS but it looks like wooden furniture is hauled faster than stone. Is it thus time to go green?

I been experimentating with wooden cabinets,caskets and doors,traditional furniture built with wood n damn if it doesnt look nice. Especially when paired with a window... At this point in time,I'm tempted to create a wooden industry aimed at selling wheelbarrows n stuff to the Mountainhomes while decorating my gray/yellow bedrooms with a spot of brown.
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Iosyn

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Re: Time to go green/wood?
« Reply #1 on: August 16, 2012, 04:49:04 am »

yeah, and wheelbarrows on embark cost 50pts. Seriously? That's more than a copper pick.

As for going green, unless you want your woodcutters in constant danger I'd advise mining out most of a Z level and using it as a tree farm and possibly walling off some of the surface world. Takes ages, but you can use the excess space for stockpiles and farms. hell, you could use it as a pasture if you don't mind the place being trampled. There's also the problem of irrigation and elves, but those are both easy enough to fix. Usually at the same time. ;)

I find that most of my embarks lack lignite and coal though, so aside from beds, wheelbarrows and minecarts all my wood tends to get used as fuel.
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Trif

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Re: Time to go green/wood?
« Reply #2 on: August 16, 2012, 05:32:02 am »

Yeah, that sounds great! Let's just grow tons of logs and make some nice wheelbarrows and some wooden crafts because they're easy to make and very light and efficient and let's also grow a ton of plants and sell some cloth and thread and make crafts too because they yield a lot of money too.

Also, we could build our homes in the trees and live in peace and happiness with our brothers and sisters the animals!

Spoiler (click to show/hide)
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Loud Whispers

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Re: Time to go green/wood?
« Reply #3 on: August 16, 2012, 06:16:27 am »

As for going green, unless you want your woodcutters in constant danger I'd advise mining out most of a Z level and using it as a tree farm and possibly walling off some of the surface world. Takes ages, but you can use the excess space for stockpiles and farms. hell, you could use it as a pasture if you don't mind the place being trampled. There's also the problem of irrigation and elves, but those are both easy enough to fix. Usually at the same time. ;)
Bleh, just send out military patrols with your woodcutters.

Iosyn

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Re: Time to go green/wood?
« Reply #4 on: August 16, 2012, 06:41:27 am »

eh, I just have my woodcutters as military with a few wardogs anyway. If they can't slay an ambush alone they're of no use to me.
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crekit

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Re: Time to go green/wood?
« Reply #5 on: August 16, 2012, 06:46:01 am »

I like building structures out of charcoal.
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malvado

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Re: Time to go green/wood?
« Reply #6 on: August 16, 2012, 07:14:22 am »

It can be fun, however if you have Elven diplomats (which I find fun) they will put an cap on wood on you (typically around +-130 per year depending on your diplomat skills) making it harder to be at peace with those tree loving hippies. The trick is ofcourse to simply cut down the whole forest first, before any diplomat arrives ^_^ , then the cap doesnt matter too much.

I would have loved it was a cap on surface wood only though, but it also considers underground trees as part of that cap.
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oven_baked

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Re: Time to go green/wood?
« Reply #7 on: August 16, 2012, 07:46:46 am »

I've never thought of wood as a trade good, stone gives me more than enough money, and wood is useful for beds, bins, barrels, wheel burrows, minecarts, and screw-pump components.
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PaleBlueHammer

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Re: Time to go green/wood?
« Reply #8 on: August 16, 2012, 08:42:57 am »

I have never pissed off the hippies enough for them to attack me... do they come in ambushes and sieges just like gobbos?  Like, indefinitely?  Because I like that idea, adding some hippie-ite to the goblinite.
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toomanysecrets

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Re: Time to go green/wood?
« Reply #9 on: August 16, 2012, 09:07:23 am »

Wheelbarrows and wooden spiked balls are great for the first couple caravans.  I conserve my wood for other more important stuff after that.  Silver spiked balls and big stacks of prepared meals make it really easy to buy out any caravan.
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Iceflame

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Re: Time to go green/wood?
« Reply #10 on: August 16, 2012, 09:15:20 am »

Hippies will siege you, just like goblins.

Harvesting Elvenite ist much more easy than getting goblinite;
On the other hand, goblinite is much more useful, due the lack of metal components in elvenite. The most time you need to spend more on tools then you get out of a harvest.
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PaleBlueHammer

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Re: Time to go green/wood?
« Reply #11 on: August 16, 2012, 09:27:47 am »

Hippies will siege you, just like goblins.

Harvesting Elvenite ist much more easy than getting goblinite;
On the other hand, goblinite is much more useful, due the lack of metal components in elvenite. The most time you need to spend more on tools then you get out of a harvest.

Gah, and elven clothes are too small for dwarfs, aren't they.  Might be more hassle than it's worth to keep anything from them.

EDIT:  Oh wait no, it's kobolds that are too small.  I may still do it!
« Last Edit: August 16, 2012, 09:30:28 am by PaleBlueHammer »
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Iceflame

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Re: Time to go green/wood?
« Reply #12 on: August 16, 2012, 09:35:54 am »

You really want your dwarfs to wear clothes that smell like elves, trees and flowers?
In my opinion, it's bad enough my dwarfes wear clothes not made of plants.

On the other side, killing helpless tree-loving hippies is fun (the classic kind of fun).
And due a lack of cinnabar, this is the only way to paint my entrance in a nice red.
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Iosyn

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Re: Time to go green/wood?
« Reply #13 on: August 16, 2012, 09:55:12 am »

You really want your dwarfs to wear clothes that smell like elves, trees and flowers?
In my opinion, it's bad enough my dwarfes wear clothes not made of plants metal.

Fixed that for ya.
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GreatWyrmGold

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Re: Time to go green/wood?
« Reply #14 on: August 16, 2012, 12:42:04 pm »

Just making huge piles of timber won't anger elves unless you modded their diplomats back in.
Of course, elven caravans have tons of wood, but if you anger them, you stop getting that wood.
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