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Author Topic: Shadow run RPG  (Read 4424 times)

ScriptWolf

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Shadow run RPG
« on: August 15, 2012, 06:12:40 am »

Hey guys so after the recent influx of shadowrun games ( online and returns ) it really got me interested in getting into the RPG and having starting up some games of that and see what its like ( with much better character progression than paranoia at least! )

and i have not seen much on it so far, but i have ordered the core rulebook and take a look over and anyone interested in some games ? i would Be Game master and don't mind doing campaigns for both this and paranoia.
 
i do find the shadowrun world very interesting and it would be a interesting RPG to run.

so if anyone is interested, just post and will see if its possible to do a campaign over steam like it is with paranoia

and as normal post your own ideas thoughts. Expand and discuss !
« Last Edit: August 15, 2012, 06:14:29 am by ScriptWolf »
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ductape

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Re: Shadow run RPG
« Reply #1 on: August 15, 2012, 08:39:59 am »

the game world is top notch. The rules system (at least the one that I played 20 years ago) is kinda lame in some parts, especially combat IMO.
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LuckyNinja

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Re: Shadow run RPG
« Reply #2 on: August 15, 2012, 08:50:09 am »

http://roll20.net/

Sign up, get G+ or Skype for voice communications and you're all set. It functions as a virtual roleplay table, letting you make maps and such.

Very interested in playing a Shadowrun game, so count me in.
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Rince Wind

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Re: Shadow run RPG
« Reply #3 on: August 15, 2012, 09:00:45 am »

Which version would you play?
And which year? Personally, I don't like the 4th Edition (though some of the rulechanges are for the better), escpecially all the wireless stuff.
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Paul

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Re: Shadow run RPG
« Reply #4 on: August 15, 2012, 09:14:35 am »

I'd be interested in playing, although I don't have any Shadowrun books. I've played D&D from AD&D 2e up through 4e in the past (found 4e to be a bit lackluster) but never got into Shadowrun. Is it feasible to play without buying a bunch of books? I wouldn't mind grabbing a player's handbook or whatever if necessary, but wouldn't want to have to pick up a library to play.  ;D
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Neyvn

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Re: Shadow run RPG
« Reply #5 on: August 15, 2012, 09:21:44 am »

I have base knowledge on Shadow Run, Many fun things can be done with it. But sadly I don't own any of the Resource Books...
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ScriptWolf

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Re: Shadow run RPG
« Reply #6 on: August 15, 2012, 10:33:48 am »

i have the PDF of the core rulebook 4th edition ( sorry guys, better to go with the latest me thinks ) ( its quite easy to get the core rulebook... but im buying my own copy ) reading the rules now and going through it i will hopefully sort out GMing for it soon and sorting stuff out :), and not sure which year, depends what your your lot want.

and well you wont need a library, just general knowledge of the rules ( i maybe suggest downloading the PDF just to get a general overview )

more to come as i get through the rules and how i could host it

EDIT: there is also a free edition of the core rules on the main site
« Last Edit: August 15, 2012, 11:23:02 am by ScriptWolf »
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hemmingjay

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Re: Shadow run RPG
« Reply #7 on: August 15, 2012, 01:33:03 pm »

PDF is $15, but the books were always so awesome it might be worth it to buy a print copy. I still have my first edition rulebook somewhere.
As stated, it's a very rich and flexible universe and you guys will have fun. I sadly don't have the time to join you, but I wish you well.
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ScriptWolf

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Re: Shadow run RPG
« Reply #8 on: August 15, 2012, 02:32:26 pm »

the free quick rules to get to grips with the game, but the gm does the bulk work

http://www.shadowrun4.com/wp-content/uploads/Downloads/Shadowrun%20Quick-Start%20Rules.pdf

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LuckyNinja

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Re: Shadow run RPG
« Reply #9 on: August 15, 2012, 03:04:40 pm »

Scribd can get you some of the pdfs. Where I got mine from. Easiest way to get free access? make an account, upload some random string of text on a .txt document, get 24-hours free, unlimited downloads. Download Shadowrun rulebook. Simples *meep*
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Paul

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Re: Shadow run RPG
« Reply #10 on: August 15, 2012, 03:28:14 pm »

Scribd isn't legal, though - you may as well download them from a torrent site if you're going to get them from there.

I've been looking over the quick start thing. Looks like an interesting setting. The quick start thing offers example characters, but doesn't seem to actually go into char creation. Guess you need the core rulebook for that?
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neotemplar

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Re: Shadow run RPG
« Reply #11 on: August 15, 2012, 04:04:11 pm »

I have a core rule book and am interested. 4th edition.

If we play I will probably attempt to roll up an explosives expert troll.
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ScriptWolf

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Re: Shadow run RPG
« Reply #12 on: August 15, 2012, 04:11:11 pm »

there are arch type characters for a general overview of who you want to play but there are no classes are per say, you could be a medic skilled explosives experts troll magician if the fancy took you, there are no classes only skills which you pick.

also i have been reading more into the rule book give me a while and i will start doing games over steam like i will be doing with pranoia, but i want to do shadowrun in a while like month or so, im first going to learn GM with paranoia then go onto to do both and get to learn shadowrun

also i made a shadowrun steam group for when i do start to host

http://steamcommunity.com/groups/Bay12Shadowrun
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Paul

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Re: Shadow run RPG
« Reply #13 on: August 17, 2012, 10:37:07 am »

I caved and bought the core rulebook. It definitely has a different system to what I'm used to in the d20 system. Seems like rolling so many dice for basic skill checks and such would be kind of a pain. The initiative pass system seems a bit odd too.

Say I make a gunslinger char and get into combat. I could get 4 initiative passes and fire twice per initiative pass. That's 8 separate attacks per combat turn. Depending on how the char is made it looks like I could easily roll upwards of 15 dice for each of those attacks (say 5 stat, 6 skill, 2 for specialization, 2 for one of the gun bonuses like smartgun). So I'd be rolling a total of 120+ dice per combat turn just to determine my attack. And the GM would roll about the same to determine the defense of whatever I'm shooting each time. And he'd roll the attack dice for them shooting back. And I'd roll the defense of my char when they fire back. Even out of combat you do the same thing for skill checks. And chars really specialized in stuff with cyberware or whatever look like they could get 20 dice or more to roll.

It just seems like all that dice rolling would get kinda troublesome in a tabletop game. It's worse than D&D where you have to roll Xd6 for damage for casting spells and stuff. I suppose it's all moot over the net though, since you could just make a macro to roll all the dice and count up the 'hits' automatically. It seems kind of strange that you could make a char that could fire a clip out of an assault rifle in 5 long bursts, reload, and fire another two bursts - all in the same turn that a char not specialized for combat might just be swinging a knife once.
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ScriptWolf

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Re: Shadow run RPG
« Reply #14 on: August 17, 2012, 10:47:03 am »

Yeah I dont like how combat is done :p I think I would use the characters skills use modifiers to up it e.g. Weapons implants and then roll a D12 and then have the varying degrees of success.

Also I read that along with players lifestyle they can buy extra places like workshops and safehouses Ect... But I never found a section about it in the core rules someone input some knowledge ?
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