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Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21024 times)

Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #315 on: November 19, 2012, 11:00:37 am »

Character type things? For example, could I have a trait that increases the effectiveness of casters (apprentices, junior wizards) that serve under Karen, provided she is with them. They wouldn't get the bonus if they're at the base while Karen's abroad, or vice versa.
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #316 on: November 19, 2012, 11:39:19 am »

Character type things? For example, could I have a trait that increases the effectiveness of casters (apprentices, junior wizards) that serve under Karen, provided she is with them. They wouldn't get the bonus if they're at the base while Karen's abroad, or vice versa.
Yes
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Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #317 on: November 19, 2012, 02:10:12 pm »

Then I'll go with that. Call it arcane guidance or something along those lines.

Edit: and I'm fine with that division of resources.
« Last Edit: November 19, 2012, 02:15:14 pm by Fortis »
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lemon10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #318 on: November 19, 2012, 03:03:53 pm »

Opps, sorry for not having a turn in before now.

Wizard: Summon four trees.
Apprentice: Research entangling vines
4 Minions, bush, 2 rotten trees: Terrorize villagers and spread the news of my dark power.

As for the artifacts: I would like the Egg, but I don't really have enough contribution points to actually get it from Irony, so I guess he will get it. Since he doesn't really want the fountain as much, I would like that if possible (which is my second choice).
If I can't get either then just materials for me.

For the trait: One that gives me a bonus to life magic at the cost of not being able to cast death magic at all would be nice.
« Last Edit: November 20, 2012, 06:47:38 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #319 on: November 19, 2012, 04:24:40 pm »

A mana field contains around 100 mana (it differs from player to player). Said spell costs 10 mana. Depletion of mana fields is not a good thing. Adding to that, each succesive spell cast by the same person in the same turn gets a negative bonus
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lemon10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #320 on: November 20, 2012, 06:47:23 pm »

Ah, lowered the number of summons then.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #321 on: November 23, 2012, 04:34:28 pm »

We're still missing someone, or I'm missing someone's turn.
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #322 on: November 23, 2012, 05:25:56 pm »

((Whoops, that would probably be me.))


2 regulars: Build Training Room (-50 R)
4 Regulars: Raise cash
Self, apprentice, junior wizard: Research Summoning
Trader: Establish illegal business
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #323 on: November 24, 2012, 08:39:16 am »

Turn 12

2 regulars: Build Training Room (-50 R)
4 Regulars: Raise cash
Self, apprentice, junior wizard: Research Summoning
Trader: Establish illegal business


Construction of the training room is completed with ease.

Your minions decide to rob a local merchant caravan. They ambush most of the guards, though a few get away. Unfortunately, the caravan was completely empty so the minions packed up and left. (+1 not)

Research in summoning speeds forward, though the added complexities start to become to much for the apprentice, who's barely capable of following the advanced magics. ((Also, feel free to suggest things. My list of summonable hell creatures is not that long.))

The trader manages to succesfully set up another bussiness.

((Please choose a trait. ))

Turn Orders

4 Apprentices, Research Engineering.
Personal Research: Walls.
1 Brigand, rest.
2 Bards, Plot.
2 regulars, steal, use cloaks.
Hire 1 Regulars[/b]
As far as requested loot, a share of the resources , and the shield. Or the sword. Or perhaps both.

And as a trait... Vantage point? (The watchtower, now refurbished allows us an excellent view of the surrounding area.)
For my trait, a more wizardly one. Scholarly Disposition. A boost to my personal research rate.

Construction research went well, untill a certain pylon in the trial construction failed and the whole thing collapsed on the head of an unlucky apprentice. He was completely flattened.
Research on walls progresses well, as was to be expected.
Your bards plot, but they only manage to come up with some minor opportunities, centered around a single caravan supposedly loaded with valuable trade goods.
The thievery is completed satisfactorily. Nobody noticed a thing, and a decent amount of money was gathered (+800).

A regular was recruited.

Self, Brigands and Regulars: Return to hideout with my part of the loot.
Trader: Try to expand shady business.
Recruit Apprentice.

((You could have send them to work immediatly))
No business expansion
An apprentice was recruited.

((Please choose a trait. Or give an explanation of what you want.))

Karen smiled as she saw the harpies returning. The crystal was captured by her allies, as well as several magical artifacts and resources to divvy up. She was one step closer to her goal. Of course, challenging the gods was still a long ways off, but every flight began with the first flap of the wings. Still, it had come at a cost, and one of the harpies had been slain. Not to mention the harpies' hunger was starting to grow. The blood stains on a couple of them showed they had turned to cannibalism mid battle. Overall, a victory, but a morale boost might be needed.

A feast would do the trick, in celebration of their victory, and in remembrance of their fallen comrade. It would sate their hunger as well. The curse of hunger often lent a ravenous strength to the harpies in battle, but now was a time to fortify, study, and build. It would only get in the way. She sent a minion to procure the food needed for said feast, as well as spreading the word among the other harpies that she desired more recruits. After this raid, people were beginning to fear the name Karen the Ravenous.

After the orders were given, she went to her tower, and got the crystal ball that let her communicate with the other wizards, warlords, and sorcerers in the region. Her allies in the raid. "Well done, the caravan and its guards were no match for our forces and magic," Karen said. "And now, for the spoils of the raid. I'll forego any claim on the crystal, though I'll be interested in trading for the research learned from it. For now, I would choose first the statue of the first age, and second the bow of strange materials. I'm interested in duplicating that effect, to apply it to other items. Naturally, my research on the bow will be available for trading." Karen said. "Should such an opportunity for mutual gain arise again, contact me, and the sky will be your ally."


Turn orders
Recruit six minions
Spend enough gold for a good feast for the minions and apprentice (Not sure how much it'd cost.)
2 Minions: Construct a tier 2 training room
3 minions: scour the land for good targets.
Karen: Train the apprentice into a junior wizard, and 4 minions into apprentices if possible. not sure how many I can train at one time.


You recruit 6 regular minions.
A total of 250 is expended on the feast.
A tier 2 trading room is constructed
Your minions manage to find 2 good sites to rob. Both contain a significant amount of money (The one containing the most is better defended).
(Leaders can't train minions. Your one apprentice can train one minion at a time though.)

New trait: Efficient Enchantments (Less mana spent on items and structures.)
If leaders cannot train minions:
Spoiler (click to show/hide)
You recruit a bard, brigand, apprentice and 2 regulars. (3400)

Research on the power cristal progresses a bit, but not much. It's secrets are protected well..
Your minion manages to reach a local magical field, and summons resources to repair himself with.
You manage to track down a Junior wizard living in a cottage near you.
What looked like a regular caravan was actually a trap. Your regulars managed to escape unscatched though (+5 infamy)

Wizard: Summon four trees.
Apprentice: Research entangling vines
4 Minions, bush, 2 rotten trees: Terrorize villagers and spread the news of my dark power.

As for the artifacts: I would like the Egg, but I don't really have enough contribution points to actually get it from Irony, so I guess he will get it. Since he doesn't really want the fountain as much, I would like that if possible (which is my second choice).
If I can't get either then just materials for me.

For the trait: One that gives me a bonus to life magic at the cost of not being able to cast death magic at all would be nice.
Out of 4 summoning spells, 3 succeed, and the last kinda fizzles out. The trees summoned are diverse in nature. There are 2 more rotten trees, but also one majestetically large oak, which towers out above everything.

Research in entangling vines progresses well,though the spell is not yet complete.
The terror mission is highly succesfull, though the villagers do manage to light the 2 trees on fire. (minion cap upgrade)

I'm still tryong to figure out how to divide the loot.

Spoiler: Loot (click to show/hide)

Nirur Tonir: Crystal
Deathsword only wants the sword.
IronyOwl wants the egg, and is interested in the fountain.
Fortis wants the statue and the bow.
Terenos wants the shield and the sword.
Lemon10's: Egg / Fountain

+200 minerals





Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)


[/quote]
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #324 on: November 24, 2012, 10:31:43 am »

I vote this for dividing up resources, unless somebody has a better idea:
Not sure how to divide the resources, especially as the first two caravans (which only had some participents) were much safer than the last one (which everyone participated in). 15 for whoever gets two artifacts, and 37 for everyone else?

Leader, 1 apprentice: Research the power crystal, focusing on how to build copies. Share research up to [2.00] with those who participated in the raid as promised.
1 apprentice: Use the crystal's power to summon 15 resources, if the crystal has that much mana.
1 brigand: Build a cell.
4 regulars, construct apprentice: Capture the junior wizard.
Trader: More businesses.
Bard: Raise my infamy.
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #325 on: November 24, 2012, 01:09:24 pm »

((Also, feel free to suggest things. My list of summonable hell creatures is not that long.))
((Yay!

What do imps and gremlins look like (and damned souls if they have an appearance), and what do you have so far, that you can tell me about? I just don't want to make duplicates if there's no reason to.))

((Please choose a trait. ))
((Oh, right. Hm. Probably something about summoning or demons, I'd think. Or maybe infernal mana or something.))


Self: Research Summoning
Junior Wizard, Apprentice: Train Apprentice to Junior Wizard
6 regulars: Raise money
Trader: Set up illegal business
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #326 on: November 24, 2012, 01:36:05 pm »

Dungeon keeper imps, and the traditional WOII representation.
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #327 on: November 24, 2012, 02:21:39 pm »

the traditional WOII representation.
I give up. What's WOII? :x
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #328 on: November 24, 2012, 03:10:22 pm »

I only have 1 brigand, I believe I lost one during the fighting.
Plus, I had 2 regulars, +1 Regular =3 regs. So 3 regs, 2 bards, 3 apprentices, 1 brigand.
----
Turn Orders
Personal Research: Walls
1 Brigand trains 1 Regular.
3 Apprentices , 2 Regulars, + Cloaks, Hit Caravan.
2 Bards construct a Treasury (underground if I can) for 15 resources (30 if I cant)

Hire 1 Regulars.
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But despite what you've been told, I once had a soul. Left somewhere behind...

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #329 on: November 24, 2012, 04:28:14 pm »

the traditional WOII representation.
I give up. What's WOII? :x
WWII. My bad.
Spoiler: Hotlink from wikipedia (click to show/hide)
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