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Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21021 times)

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #300 on: November 12, 2012, 08:34:14 pm »

An important question that must be asked prior to my turn being posted: Are our minions tasked to the caravan raid available now that we've been victorious?
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #301 on: November 13, 2012, 12:47:20 am »

An important question that must be asked prior to my turn being posted: Are our minions tasked to the caravan raid available now that we've been victorious?
Yes
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #302 on: November 13, 2012, 12:48:38 am »

Can we generally sense magical fields, or would I need to use a trait/research a way to detect them if I wanted my construct apprentice to go summon resources to repair himself from an fresh field?
You can't quite see them, but you do notice the general density of them. Getting attuned to them takes a bit longer, but should be doable within a week.
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #303 on: November 13, 2012, 01:39:17 pm »

Speaking of which, what would "dangerous influences" generally cover? Mainly failed casts, or could that help with any issues that could otherwise arise from my demonic rift?
It would help with both.

((Also triple post. ))
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Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #304 on: November 13, 2012, 04:43:57 pm »

Turn Orders

4 Apprentices, Research Engineering.
Personal Research: Walls.
1 Brigand, rest.
2 Bards, Plot.
2 regulars, steal, use cloaks.
Hire 1 Regulars[/b]
As far as requested loot, a share of the resources , and the shield. Or the sword. Or perhaps both.

And as a trait... Vantage point? (The watchtower, now refurbished allows us an excellent view of the surrounding area.)
For my trait, a more wizardly one. Scholarly Disposition. A boost to my personal research rate.
« Last Edit: November 16, 2012, 06:11:48 pm by Terenos »
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #305 on: November 13, 2012, 04:47:04 pm »

Turn Orders

4 Apprentices, Research Engineering.
Personal Research: Walls.
1 Brigand, rest.
2 Bards, Plot.
2 regulars, steal, use cloaks.
Hire 6 Regulars(Since you said we got another minion cap upgrade. Woo.)[/b]
As far as requested loot, a share of the resources , and the shield. Or the sword. Or perhaps both.

Argh, me has been idiot. You and Irony haven't gotten a minion cap upgrade. However, you did get a free trait out of a list I'm as of yet to busy to upgrade.(as did everyone else, btw)
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #306 on: November 13, 2012, 05:57:22 pm »

New trait: Efficient Enchantments (Less mana spent on items and structures.)

If wizard leaders can train wizard minions:
Spoiler (click to show/hide)

If leaders cannot train minions:
Spoiler (click to show/hide)
« Last Edit: November 13, 2012, 06:35:49 pm by Nirur Torir »
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Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #307 on: November 13, 2012, 07:08:45 pm »

So is Vantage point good, or are these traits based on what we are, So a wizardly one?
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #308 on: November 14, 2012, 07:29:23 am »

So is Vantage point good, or are these traits based on what we are, So a wizardly one?
I originally planned on these being part of what you are, though I do like the vantage point thingy. ((Your choice, I guess))
« Last Edit: November 14, 2012, 08:31:47 am by 10ebbor10 »
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #309 on: November 16, 2012, 04:39:28 pm »

Just a general poke of pokyness for everyone who hasn't posted. Oh, and try to get an agreement on goods division.

Also, don't forget traits.
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #310 on: November 16, 2012, 05:19:20 pm »

Since no one has shown intrest in the sword, I'll be taking it when the turn rolls around.

It seems I forgot about the trait. So... a warehouse in the hideout?
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Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #311 on: November 16, 2012, 06:14:16 pm »

Okay so it seems Nirur's bid on the power crystal is going unopposed. I move that we tally up the points for the final raided caravan, add everything up, and then determine who gets first pick.
We have 6 artifacts, and were we going with 33 resources per share so 5 shares of resources at 33, and 1 at 35, or 4 shares at 33, and 2 at 34?
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #312 on: November 16, 2012, 06:16:43 pm »

Nobody else is trying to bid on the crystal.
Deathsword only wants the sword.
IronyOwl wants the egg, and is interested in the fountain.
Fortis wants the statue and the bow.
Terenos wants the shield and the sword.

I think Deathsword, who participated in all caravan raids, should have the sword over Terenos, who I think only participated in the last one.

Lemon10's desires are a mystery.

Not sure how to divide the resources, especially as the first two caravans (which only had some participents) were much safer than the last one (which everyone participated in). 15 for whoever gets two artifacts, and 37 for everyone else?
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Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #313 on: November 16, 2012, 06:39:51 pm »

Yep, I only participated in the last one. But very strongly. Either way, I have no great interest in the sword. I'll be content with the shield.
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11
« Reply #314 on: November 17, 2012, 02:28:13 am »

Since no one has shown intrest in the sword, I'll be taking it when the turn rolls around.

It seems I forgot about the trait. So... a warehouse in the hideout?
Traits are not buildings. I'd rather have a charater based things, though site things are fine too.
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