Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 23

Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21142 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn seven
« Reply #195 on: September 26, 2012, 06:11:15 am »

Just temp bonusses to about everything you do.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6)
« Reply #196 on: September 26, 2012, 11:51:31 am »

504
« Last Edit: September 26, 2012, 12:38:18 pm by 10ebbor10 »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6)
« Reply #197 on: September 26, 2012, 11:53:20 am »

Turn 8:

Self, both apprentices: Research Summoning
Trader: More illegal businesses
All regulars, imps: Attack swamp caravan with others

Recruit Junior Wizard, 2 regulars


Trade Imps 2.0 to Terenos for Training Rooms 2.0

Summoning research advanced well; untill one of your apprentices made a crucial mistake. An uncontrolled portal to hell opened, and the unlucky fool was swallowed into it. The resulting fire and escaping tormented souls did some damage to the library. You also notice another spike in the background magic levels.

Your trader manages to set up another illegal business.

Meanwhile, your regulars and imps depart for the caravan raid. (See below)

Recruitment of the regulars goes well, as goes the recruitment of the Junior wizard.

The trade goes exceptionally well.

Myself, 2 Apprentices, research Entangling Vines (Low power spell to trap my foes.)
3 Regulars, Perform random destruction. Let ALL fear our names! (Bring Cloaks for escape)
Recruit 1 Brigand, 1 Bard. (Dismiss 2 regulars after their duties this week)

Work on entangling vines speeds forward, and soon you have a lower power spell that can easily trap a single enemy.

Trying as they might, your minions manage  to cause only a mediocre amount of mayhem(+7 Infamy). Nevertheless, the increase in reputation is welcome.

Recruiting is succesfull.


Regulars and Brigands: Attack the caravan with the mining equipment.

You send all your troops to attack the mining equipment caravan.


Karen: Cast fog to hide the force attacking the caravan. Cast from the storm tower.
Apprentice: Repair the library.
4 minions: Attack the caravan in the marsh.


Oh, and Terenos? How much to purchase the information on the Training rooms?

EDIT: purchased training room 2.0 from Terenos in exchange for 30 resources.
Casting the fog is succesfull.

Your minions depart for the caravan raid.

Trade succesfull.

Self, one real apprentice, one apprentice (failed construct hybrid): Research a basic attack spell under forces, hopefully something lightweight and easy to use several times in one battle.
Two regulars: Cooperate with joint attack on swamp caravan.
Trader: Expand businesses.

Works speeds forward on the light attack spell, and soon it is completed and perfected.

Your two regulars run for the swamps.

Your trader adds another business to your expanding imperium.

Quote from: Lemon 10
Self, apprentice: Research rapid growth spell
1 Regular: Build Library
1 Regular: Steal some money
Recruit 2 Regular Minions
Research on the spell goes fast. (What does it do?)
A library is build.
Money stealing is barely succesfull. (+400)

Recruiting is succesfull

World news
Caravan raid C:
- 2 regulars, 3 imps
- 3 regulars
- 2 regulars (1 wounded)
- 2 regulars, 2 brigands

Hidden by a unnaturally thick mist, the united forces of evil prepare a devilish ambush for the unsuspecting forces of good. There are 10 soldiers guarding the caravan, and they are completely overwhelmed when the attack hits. Nevertheless , they manage to form up quite quickly, losing only 3 soldiers to the overwhelming attack. Though wounded they manage to push back the enemy forces, even killing one of Fortis minions.
 
Nirur's imps prove valuable fighters, as they manage to take out 2 soldiers all by themselves while the Harpies avenge their fallen comrade. Meanwhile, the combined efforts of Deathswords and Nirur(Weren't you a good guy) takes out the last 2 minions.

The caravan turned out to contain the mining supplies, worth a total of 200 resources. How are you going to divide them?


3 weeks till the caravan reaches their destination.
A: This caravan has reached a human city, and will continue their voyage on the river for the next week. Extra guards have been provided.
B: Currently travelling through some mountains, making for a good ambush spot
C: Travelling through foggy marches, forcing them to abandon a small part of their escort [Destroyed]



Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Excellent.
Name: Franklin
Archetype: Wizard
Race: Elf
Infamy: N/A
Money: 1400
Resources: 0
Minions: (3/5), 2 regular and 1 apprentice, 2 regulars

Base: Forest Lair
Description: The ruins of a elven retreat built deep inside the forest. The retreat is almost entirely made of wood which due to magic is extremely well preserved for its age, however it is still a ruined mess inside.
Traits:
Evil Forest (3000)- The section of the forest that the retreat is in is evil and corrupted for miles in every direction. This makes it hard to find your bearings as well as being inhabited by some dangerous and unnatural creatures. Luckily however Franklin found some amulets in the ruins that granted him and his followers limited immunity to the negative effects and dangerous creatures.
      - Evil forest: Defensive bonus, primarly against enemy mages
      - Magical forest: Bonus to plant magic
      - Creatures of the forest: Many rare and dangerous creatures inhabit this place.
Buildings:
 -Library

Research
-The shools of life and death
      -Life (Healing, but also things like mindcontrol)
           -Rapid growth (????) [1.55]


« Last Edit: September 26, 2012, 01:35:52 pm by 10ebbor10 »
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #198 on: September 26, 2012, 12:31:02 pm »

PTW.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #199 on: September 26, 2012, 01:23:13 pm »

GM: Do I have enough infamy for another recruit?
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #200 on: September 26, 2012, 01:25:40 pm »

GM: Do I have enough infamy for another recruit?
First minion increase is at 20 infamy.

Anyways, forgot to note that everyone who cooperated on the raid gets 5 infamy.
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #201 on: September 26, 2012, 01:30:13 pm »

GM: Do I have enough infamy for another recruit?
First minion increase is at 20 infamy.

Anyways, forgot to note that everyone who cooperated on the raid gets 5 infamy.
Does my 8 infamy include this 5 from the raid?


Either way, my action:
Keep trying to study necromancy book while the raid goes on.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #202 on: September 26, 2012, 01:31:41 pm »

Nope.

The raid is finished btw, it's on the bottom of the page. The caravan carrying mining supplies happened to be the one going through the marshes.
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #203 on: September 26, 2012, 01:54:13 pm »

Oh, sorry, didn't see that.


Anyway, as I've said before, I want these mining supplies. I'll help raid the other two, however.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #204 on: September 26, 2012, 01:58:54 pm »

Oh, sorry, didn't see that.


Anyway, as I've said before, I want these mining supplies. I'll help raid the other two, however.
Well, that's a problem, as we've now got 4 participants and only 3 caravans. Simplest way would be to just split the supplies evenly, then either bid on or take turns with anything that can't be divvied like this.

Alternatively, holding everything we get in limbo until we have all three caravans, then divvying everything via bidding or something similar.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #205 on: September 26, 2012, 02:01:03 pm »

Alternatively, holding everything we get in limbo until we have all three caravans, then divvying everything via bidding or something similar.
Probably best option would be this.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6)
« Reply #206 on: September 26, 2012, 02:37:45 pm »

Nirur(Weren't you a good guy)
(True Good requires the sacrifice of committing a few Lesser Evils, and that power crystal will fit wonderfully into my plans.)

Let's go after caravan B this turn.
I propose tracking participation with points, to make dividing up loot easier (Each tier is 1, summons are halved):
IronyOwl - 2[2] regulars, 3[1.5] imps: 3.5 points
Fortis - 4[4] regulars: 4 points
Nirur - 2[2] regulars (1 wounded): 2 points
Deathsword - 2[2] regulars, 2[4] brigands: 6 points
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #207 on: September 26, 2012, 02:41:16 pm »

I would like to congratulate you all on a fine mission. Do tell if you want me and my forces to assist in hitting another.

1 Brigand trains 1 Regular.
2 Apprentices train 2 Regulars
Recruit 2 Regulars, 1 Junior Wizard.
Self: Research Engineering.
Bard: Gather Information
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #208 on: September 26, 2012, 02:46:59 pm »

GM: Since I am not a mage I can research magic without hiring a mage. However, can I research more mundane things, such as engineering?
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn eight
« Reply #209 on: September 26, 2012, 02:57:22 pm »

GM: Since I am not a mage I can research magic without hiring a mage. However, can I research more mundane things, such as engineering?
From game mechanics reasons, and for some balance, I'm afraid I have to say no.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 23