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Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21081 times)

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6)
« Reply #150 on: September 18, 2012, 01:07:35 pm »

Turn 6:


Self, both apprentices: Research Summoning
Both imps, both regulars: Steal money
Hire another trader


Research into summoning speeds forward, and not only do you think you can refine the basic summoning rites now, you also made a rather nice breakthrough. Though the plan still needs work, these summoning circles will make it easier and safer to summon any devilish creature.

The thievery is executed without problems. Nobody noticed a thing, thanks to some distraction by the imps, and a large amount of gold was stolen from a passing caravan. (+2200 gold)

Another trader is hired (-800, +1  trader)

-I- was enjoying it.

Self, 2 Apprentices, Research Cloaks of Concealment.
3 Regulars, Steal cash.


Research into the cloaks of concealment goes well, but for a minor problem. One of the concealment spells goes haywire, and targets a few books instead. While they weren't that important, they will need replacement.

The thievery is a complete failure (+4 not).


Self: study book.
Brigands and Regulars: Set more traps in the hideout.


Despite your best efforts, you can't really understand the meaning of the book. You'd need someone with at least some experience in the magical arts to decipher it.

However, your spies in the city above have given you interesting news. It appears the forces of good have discovered an evil artifact, a corrupted power crystal, and are planning to destroy it by depositing it in a volcano near the Southern wastelands. Three caravans will depart from the mining site. One will be loaded with the mining tools(a good source of resources), one with the other artefacts they managed to find, and one with the power crystal itself. All these caravans will be heavily guarded, and will be under way for several weeks.

Installing more traps proves problematic without actual designs, but some minor improvements are made.


Karen and Apprentice: Continue researching that darn spell until you get it.
Regular minions: Search for good targets.

Research into the snow and thunderstorm spell progresses slowly but steadily.

Your minions manage to come up with 3 good targets.  They spot a moderatly guarded resource convoy heading this way, and 2 heavily guarded caravans. One belongs to a merchant, the other is carrying taxes, and will be seriously guarded.(<--Hardest level of that type of random mission)



Self, one apprentice, one apprentice (failed construct hybrid): Research a way to regenerate a body with life magic.
Two regulars: Steal money.
Trader: Gather info, focusing on a mission to hide my businesses.

Not much progress is made on research.

Your minions broke into an rich merchants house and stole his safe, only to notice later that it was completely empty. Nobody could link anyhting to you though.

Your trader manages to find one of the more inquisitive tax officials in these regions. You could bribe him, or convince him by other means.^

World news

Rumours go that the Order of the White mages has discovered an evil artefact, that is now being moved Southwards to an undisclosed location for destruction. Closer inspection reveals that there are 3 caravans though. They are heavily guarded, and it will take them 5 weeks to reach their destination. (Just say something like, attack caravan A, or B or C. Deathsword can just say which caravan he wants to try to attack from(Ie, specify the payload). If you want to attack it of course.)

That being said, first minion cap increase is at 20 infamy.



Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

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[/quote]
« Last Edit: September 18, 2012, 01:22:34 pm by 10ebbor10 »
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Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #151 on: September 18, 2012, 02:01:52 pm »

Well now, this is interesting. Plenty of rich, if difficult targets to hit. Would anyone fancy launching a joint mission on them?
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #152 on: September 18, 2012, 04:31:37 pm »

Self, one real apprentice: Research a basic attack spell under forces, hopefully something lightweight and easy to use several times in one battle.
One apprentice (failed construct hybrid): Research Regeneration.
Two regulars: Bribe Tax Official with $1000
Trader: Expand businesses.
« Last Edit: September 18, 2012, 07:19:37 pm by Nirur Torir »
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #153 on: September 18, 2012, 04:34:46 pm »

Well now, this is interesting. Plenty of rich, if difficult targets to hit. Would anyone fancy launching a joint mission on them?
I'd be up for that. Might have difficulty splitting the rewards, though.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #154 on: September 18, 2012, 04:52:15 pm »

Purchase 20 Resources (-$1000),
I myself, shall Construct 3 Cloaks of Concealment. Or me and my apprentices if we can only make 1 apiece. And fix the Library.
3 Regulars With Cloaks, Steal.

If my apprentices are free to do research, they shall continue to research the cloaks.


Alas I have other plans Fortis. Perhaps next time.
« Last Edit: September 18, 2012, 05:28:20 pm by Terenos »
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #155 on: September 18, 2012, 05:15:56 pm »

Send one regular as an envoy to Harskara (IronyOwl) and another to Aranath (Nirur Torir). They are to explain the contents and destination of the caravans, and to propose a joint attack. If agreed, my share will be the caravan with the mining tools.

Brigands: Train combat skills in hideout.

Trader: Keep making money
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #156 on: September 18, 2012, 05:48:35 pm »

Self, both apprentices: Summon imps
Regulars: Steal money
Trader: Illegal business



Send one regular as an envoy to Harskara (IronyOwl) and another to Aranath (Nirur Torir). They are to explain the contents and destination of the caravans, and to propose a joint attack. If agreed, my share will be the caravan with the mining tools.
I believe we would have to attack each caravan separately, which might complicate this deal.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #157 on: September 18, 2012, 07:19:11 pm »

Send one regular as an envoy to Harskara (IronyOwl) and another to Aranath (Nirur Torir). They are to explain the contents and destination of the caravans, and to propose a joint attack. If agreed, my share will be the caravan with the mining tools.
I am unimpressed by a single regular as an envoy when we have crystal ball communicators.
Nonetheless, I'm open to the idea of a joint attack on any of the caravans, after I get an attack spell researched. I'm particularly interested in studying the power crystal for a few weeks. If I get to keep the crystal itself, I'd share the results of the research (Up to four weeks' worth).
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Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #158 on: September 18, 2012, 08:54:52 pm »

I imagine there'd be plenty of loot to divvy up after we hit the caravans. As for keeping the crystal, I can't really make a judgement on that, until we find out what it does. Could be useless, could be very powerful. Of course, if it does turn out to be the latter, I'd like a slice of that power. But anyway, when the time comes, my harpies will hit the caravans, and me and my apprentice can hide our ambush with the weather.

For now though:
Karen and Apprentice, continue research on thunderstorm spell.
Minions: Raid the moderately guarded resource convoy.
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #159 on: September 19, 2012, 07:00:30 am »

Each caravan has to be attacked individually. That being said, you do have crystal ball communicators, but don't really know each others location. You can find out though.

The crystal will be interesting, I hope.
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #160 on: September 20, 2012, 02:40:43 pm »

In that case ignore the regular envoy thing.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #161 on: September 20, 2012, 03:58:30 pm »

So are we gonna try 3 heists in four turns, or alter/abandon the deal? I guess I could go for the artifact wagon as my cut.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #162 on: September 21, 2012, 03:42:41 pm »

So are you guys going to attack any of the special caravans next turn, or not?
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #163 on: September 21, 2012, 03:56:40 pm »

Assuming you can't summon imps and then use them in the same turn, I'd prefer to hold off, and it doesn't look like anyone else is particularly gearing up for it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #164 on: September 21, 2012, 03:57:23 pm »

I'd only be able to send two regulars for support this turn, and I don't think they'd accomplish much.
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