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Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21027 times)

10ebbor10

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A thousand years ago, The dark Lord ruled supreme. His shadow covered the lands, and in the endless foul mists his creatures lurked. The Good nations of the Earth tried to resist, but they were defeated. The Dwarves, chosing death before defeat, collapsed their mountain Halls onto themselves. The elves, seeking recluse in their endless woods burned with their forests. The humans managed to unite themselves and raised the largest army ever seen. However, steel was not the only weapon in the Dark Lord's armory. What brute force could not accomplish, deceit and treason did. In the end, when all hope seemed lost Seven valiant knights rode forth and managed to defeat the Dark Lord by sheer cunning and loads upon loads of luck.

At least, that's the story you all heard. While some of you might not have not believed it, you do now. In some way or another you managed to procure a dark artefact. A completely black gem, not unlike the crystal used to magical power. These crystals whisper to you, and have revealed to you the secrets of magic. However, you are not alone, you have sensed the presence of others, at least five of them. With great concentration, you can speak to them, but not for long. Nevertheless, you are certain these crystals will be the key to deciphering the secrets of magic, and to accomplish your goals.

Spoiler: Sign up sheet (click to show/hide)

Spoiler: Archetypes (click to show/hide)


Spoiler: Minions (click to show/hide)

Spoiler: Buildables (click to show/hide)

Spoiler: On the nature of magic (click to show/hide)


Spoiler (click to show/hide)
« Last Edit: November 12, 2012, 04:21:06 pm by 10ebbor10 »
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #1 on: August 14, 2012, 01:13:15 pm »

I wish to join.

Do we choose our traits, or just how many to buy?
What is magic generally like in this setting?
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Evil Marahadja

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #2 on: August 14, 2012, 01:15:24 pm »

Me too.

How stereotypic are the races? Or are we allowed to design them by ourself. (Choosing wither orcs are noble or savages etc.)
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Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #3 on: August 14, 2012, 01:16:39 pm »

I'd like to join this one. I'm thinking a harpy wizard. Or shaman or witch doctor fluff wise.
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #4 on: August 14, 2012, 01:17:14 pm »

Reserving. Would also like to know more about stuff, though.


EDIT:
« Last Edit: August 14, 2012, 03:41:29 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #5 on: August 14, 2012, 01:21:06 pm »

I wish to join.

Do we choose our traits, or just how many to buy?
What is magic generally like in this setting?
I had a 2 alinea text on this, but sadly the forum ate that. Short version, all power is supplied by magical background fields, which can vary in strength and can be used up. Failed spells can set of a magical discharge, which can be quite dangerous. Strong spells can even affect the magical background fields nature.
You can choose how much to buy, and use the description to give me hints.
Me too.

How stereotypic are the races? Or are we allowed to design them by ourself. (Choosing wither orcs are noble or savages etc.)
They are not that stereotypic. Speciism is defenitively a thing though. (Ie orc can be noble, but will be regarded by most of the world as savages.) Also, you are evil, though you motivation can differ.
Reserving. Would also like to know more about stuff, though.
I'm adding stuff, but the forum 504 ate quite a lot of stuff.
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #6 on: August 14, 2012, 01:35:58 pm »

I also wish to join. Still deciding what I'll play as.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #7 on: August 14, 2012, 01:45:48 pm »

Hey, I have -no- troubles with people copying my game system. Or anything. Not that i'm saying this is a copy. Just looks similar. And thats okay!

It looks fun. I'm totally in.
-------------
Name: Hasidor Twilumier
Archetype: Wizard!
Race: Human
Infamy: N/A
Money: 5000
Resources: 100
-----
Minions: (3/5)
2 Regulars
1 Apprentice
-----
Base: An abandoned watchtower.
Description: This watchtower once sat at the border between the ancient kingdoms of Mileth and Rucesion. But when those kingdoms fell and new ones took their place, the tower was forgotten. It sits in a dense forest, many days travel from any road still used by the populace. Its remoteness was the reason it was selected by Hasidor, as the base for his experiments and rise to power.
Traits:
$2000, Defensible Terrain: The Tower sits upon a high hill, with many locations for secondary defenses, around it.
$1000, Subterranenan Caverns: Beneath the tower, there are a series of small caverns.

Remaining cash : $2000
« Last Edit: August 14, 2012, 02:45:33 pm by Terenos »
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Dariush

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #8 on: August 14, 2012, 01:47:46 pm »

Reserving. Also, to prevent text-eating, use Lazarus, padawan. (unless you're using heretical browser that isn't Firefox. In which case you deserve it)

Can I get an archetype with some kind of werecreature or elemental minions?

Meanwhile, a TEMPORARY sheet:
-------------
Name: Dariush
Archetype: Wizard
Race: Fire Elemental
Infamy: N/A
Money: 5000
Resources: 100
-----
Minions: (3/5)
2 Regulars
1 Apprentice
-----
Base: A dormant volcano;
Description: A barren crater lying in the middle of a dormant volcano. There are some cracks in the obsidian, through which glimpses of lava can be seen. A crude wall surrounds the rim of the volcano, but there are no permanent structures. Dariush himself resides in a huge (really, HUGE) stone fountain set in the center of the volcano and keeps his minions bound in smaller bowls around it. He doesn't have a slightest idea of where his volcano is located, though. Unfortunately.
Can't really write up any traits without knowing at least the generalised flow of the game.
Also, if suddenly six guys above me write up a sheet, please keep in mind that at the time of writing this one was second. >_>
« Last Edit: August 14, 2012, 02:02:43 pm by Dariush »
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #9 on: August 14, 2012, 01:53:31 pm »

Name: Garret Darkwater
Archetype: Criminal Leader
Race: Human
Infamy: -/-
Money: $4000 ($5000 minus $1000 from trait)
Resources: 100
Minions: (3/5) - One bandit, two regulars

Base:
Description: A hideout deep inside a metropolis' sewers. Consists of many inter-connected tunnels and chambers, some in ruins.
Traits: $1000 A series of alarm traps are located in the hideout entrance, they are difficult to see unless you know what to look for.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Evil Marahadja

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #10 on: August 14, 2012, 02:00:22 pm »

Name: Gildor the corrupted. 
Archetype: Merchant
Race: Dwarf
Infamy: N/A
Money: 7000(10000-3000 for traits.
Resources: 100
Minions: 3/5
1 Trader
2 Regular.

Base:
Description: A beautiful decorated mansion located just outside of a small town. Contains a stunning garden with a lot of exotic plants. There are a few villages closeby aswell, proud to have such a good hero live near.
Traits: Estate:Gildor owns a villiage closeby.
Dwarven defences: The mansion is very well protected.
Stunning quality: The mansion is of outmost quality. Everyone who pass it is awed by its beauty.


« Last Edit: August 15, 2012, 07:47:59 am by Evil Marahadja »
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Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #11 on: August 14, 2012, 02:00:36 pm »

A question. With the traits, are these aspects of the Base, or of the leader?

Edit: And since this is filling up so quickly, I'd better get my incomplete profile up.

Name: Karan the Ravenous
Archetype: Wizard (Storm witch)
Race: Harpy
Harpies are avian humanoids, bearing scaled, taloned feet like an eagle and wings along their arms. They tend to be belligerent, argumentative, and above all, hungry. Some ancient curse was inflicted upon them in ages past, and since then, even in the presence of a feast harpies seldom feel sated. A few harpies have managed to overcome their hunger, and earn livings as couriers and messengers, but many turn to raiding fields, granaries, flocks, and caravans for food to fill their unending hunger.
Infamy:
Money: 5000
Resources: 100

Minions: (3/5)
2 Regular
1 Apprentice

Base: Mountain Fortress
Description: An old fortress sitting up upon the cliff face high in the mountains amid the swirling snow of blizzards. Long since deserted by its original inhabitants (believed to be dwarves), it is in a state of disrepair. Yet the walls sturdy construction remain strong, and it has the advantage of requiring a long trek up a treacherous mountain trail to reach on foot.
Traits:
1000$ Dangerous approach: The road to the fortress is a narrow, winding mountain trail, made even more dangerous by the frigid, icy weather. Not really a problem for flying harpies, but problematic for anyone approaching by ground.
2000$ Storm tower: Once an old guard tower, Karen has taken it over and made it her lair. It's position high in the sky and Karen's own enchantments make it an ideal place for storm and weather based magic.
« Last Edit: August 14, 2012, 03:14:51 pm by Fortis »
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #12 on: August 14, 2012, 02:11:16 pm »

Name: Aranath the Righteous
Archetype: Wizard
Race: Naga (Able to sense infrared at close range).
Infamy: No
Money: 5000
Resources: 100
-----
Minions: (3/5)
2 Regulars
1 Apprentice
-----
Base:
Description: The long-abandoned ruins of a stone castle, once the seat of a count's estate. It is a few days' ride away from a port town, and has some scattered villages relatively nearby.
Traits:
None
-----
Bio: Aranath was raised as a squire in a martial religious order, Dragoons of The Wise One. He fared poorly at combat training, as his trainers had an entirely different body shape, but excelled in magic studies, where he was focused on countering hostile magics and mastering magical finesse.

Since early childhood, he believed that The Wise One spoke to him through his dreams. His tutors told him that The Wise One never communicated directly to his followers, and not to bring it up again. He did not, but as the years went on, his dreams clashed with the teachings of the church, who believed that all were worthy of redemption.

He became deeply annoyed at the light punishments his order handed out. Murderers did not deserve the chance to redeem themselves by memorizing the Wise One's teachings in a few years. They had already proven themselves unworthy of being guided by His Wisdom. He tried spreading these ideas, and was confined for contemplation and memorization. He feigned cooperativeness and redemption.

He escaped the Dragoons shortly thereafter. Wandering alone for months following his solitary contemplation removed all but the last traces of his empathy. The people of these lands were too blind to see that they were surrounded by Evil, and most went so far as to actively defended it. Those who defended and allowed Evil were as guilty as those who directly committed Evil. A new ruler was needed, to weed out the unjust and spread the true teachings of the Wise One. Strict rules would need to be enforced to prevent the people from falling back into Evil.
« Last Edit: August 15, 2012, 07:48:27 am by Nirur Torir »
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Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #13 on: August 14, 2012, 02:16:01 pm »

Eerily enough, Wizards are the most popular here as well, Just like Mad Scientists in my game.

This could be a telling sign. That everyone wants to be Mad Scientists/Evil Wizards.
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (0/6)
« Reply #14 on: August 14, 2012, 02:26:27 pm »

Eerily enough, Wizards are the most popular here as well, Just like Mad Scientists in my game.

This could be a telling sign. That everyone wants to be Mad Scientists/Evil Wizards.
We didn't know that already? :P
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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