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Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21059 times)

Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #255 on: October 23, 2012, 04:05:50 pm »

I think we should all continue fighting. They're probably in friendly territory; trying to win a battle of attrition over a week in enemy territory is folly.
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lemon10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn seven
« Reply #256 on: October 23, 2012, 05:32:26 pm »

Oh yeah, Terenos's apprentices can cast spells, Nirur's has 3 mana, and fortis is out of mana (so no more weather effects).
Also:
Which remembers me of the fact that I haven't told how away from home magic word. Basically, every mage archettype player has an intrinsic mana reserve of 20 mana,  while apprentices have 5. This recharges over time, the faster the more potent the magical field is.
Unless you decided to change it Archmages have 20 mana, not 15.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #257 on: October 23, 2012, 06:46:20 pm »

Well lets talk precision strikes then. Say we keep fighting.

Whos the highest priority? The elves? The dwarves?
Personally i'd say the dwarves, with mages sniping everyones mounts with our spells. But thats IF we decide to keep fighting openly. I like the idea of harassing them as we go. We'll proly have a chance for at least one more major battle before they get reinforced.
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Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #258 on: October 23, 2012, 07:29:14 pm »

I say elves first, to give our forces ranged superiority, then whatever mounted forces are left, the calvary and the dwarves. I like the idea of hit and run attacks, to keep losses down and to keep them off their game. Continue harrying them day and night, keep them from getting a proper rest. And if they try to pursue the ambushing force with their mounted soldiers, so much the better. Lead them off and hit them hard, a bit of divide and conquer.
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #259 on: October 23, 2012, 08:15:59 pm »

I'm generally in favor of retreating, except that any reinforcements we got wouldn't be available until turn after next, would they?

If we can hire/summon and use in the same turn, I say we pull back. Otherwise... not too sure. Better to cut our losses than keep bleeding, but it'd be a shame to let this opportunity pass.
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Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #260 on: October 23, 2012, 08:32:04 pm »

Well, we're at a half turn. He'll proly keep rolling the battle if we give some special orders (like strike at night, keep harassing them until the week ends/they get reinforcements/we bring the numbers down to even).

Our advantage is limited to stealthy attacks, since we have..Well, my cloaks, and the fog. Thats about it. We might want to consider (As a group), researching some magical weaponry purely for combat situations.

I'm still pretty certain we can take em. Even if we have to pull back, lick our wounds and come again even stronger (bringing in everyone, better spells, so on).
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lemon10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #261 on: October 23, 2012, 10:33:50 pm »

You don't have mana for fog Terenos.

I could send four units in (although no summons since those would probably take till the turn after) its not a huge amount, but it would help a great deal I think, especially when things are fairly even.
Also, casting all the spells again would be a huge advantage, since the initial thunderstorm killed six on its own, and the other spells helped quite a bit.
It wouldn't be a instant win, but it would be a significant advantage over pushing the issue this turn.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #262 on: October 23, 2012, 11:45:51 pm »

Well, after I mastered the thunderstorm, the next spell I was planning on researching would be to control the lightning. But we need to consider how long it will be until the caravan reaches it's destination. I'd rather take it out now while it's in the wilderness rather than trying to get the crystal from a city.
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Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #263 on: October 24, 2012, 12:05:57 am »

Untrue. -I- personally. have more than sufficient mana for fog. I just don't have the spell(Im in my tower, and I've made 1 cloak this turn, magically speaking, i'm still quite capable). Moot point however as we still have a fog bank. THAT is why I'm listing it under our assets, right alongside the wheelbarrow and this heavy black cloak.(/Princess Bride joke)

In the fight, we killed 4 (without magic) and some horses, and we got 4 wounds and 1 death.
So what do we have right now? We have in total, 10 regulars, 5 Apprentices(4 Vines, 1 Throw), and 2 Brigands still in fighting form(17 total). Versus lets say 28 if their wounded don't fight.
We have my cloaks, and the bonus of the fog. They have the advantage in a straight up fight.

Now I'm all for pressing the attack if you guys are with me. We'll need everyone we've still got -and- a plan. And I think those cavalry followed by the dwarves are proly our best targets. The elves probably have some severe malus in ranged combat due to the fog. But they should still die before the foot soldiers. All told the numbers look more even than Ebbor seems to be letting on.

If we go to a 2nd engagement..Lemon, Entangling roots for Rapid Growth? I believe those two spells will have a mighty synergy.

-Edit-
Heres something we should totally think about. We have 1 blue-metal sword, 1 golden shield, and 1 strange material bow. Let us use these. At the very least they cannot reduce our chances of victory.
« Last Edit: October 24, 2012, 12:25:31 am by Terenos »
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lemon10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #264 on: October 24, 2012, 01:23:39 am »

Derp, I confused you with Fortis for some reason.
Yeah, I guess you do have mana for fog (although you can't cast it of course).
You might also want to have one of your apprentices cast summon snow there next turn. It isn't as good as the snowstorm spell would be, but combined with fog it should allow a pretty good ambush.

Yeah, I am planning on having Rapid Growth+Your entangling roots for the assault, I would like to send some plant minions in, but they wouldn't get there in time.

The dwarves look the nastiest to me, I don't know how dangerous they really are (since I don't have access to the raw numbers), but it seems to me that they are probably the toughest of the bunch (especially due to fog and how dangerous a ambush can be for everything else), and killing them will be hard. Focusing on others might be a better plan for now.
The calvary seem easy, using the roots on them while they are on their horses will probably topple them over, and since the battle is taking place in a forest they will have real trouble charging.

For the artifacts: It seems to me that just picking up mystical artifacts and just trying to have footsoldiers use them and hope they don't blow up in their faces might not be the best idea. I don't think ebbor is mean enough to have any of them have a potentially negative effect if unprepared, so it should be fine, but just throwing that out there.

Looking it over: I would wait till next turn, because I think that this battle has a very iffy outcome, you stand a good chance of victory, but you also stand a good chance of defeat.
Next turn you will get: +4 troops (my basic minions), Renewed spells+Ambush (which killed 8 in the initial phase last time), and full mana for the apprentices.
They will be prepared, but unless they get significant reinforcements (at least 5 dwarves/calvary, or 10 footmen), waiting a turn will still be advantageous.

On the flip side it will mean that the battle takes a extra game turn, so its up to you what you want to do.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #265 on: October 24, 2012, 02:49:17 am »

For the artifacts: It seems to me that just picking up mystical artifacts and just trying to have footsoldiers use them and hope they don't blow up in their faces might not be the best idea. I don't think ebbor is mean enough to have any of them have a potentially negative effect if unprepared, so it should be fine, but just throwing that out there.
In addition to this, if we use them we might lose them in the scuffle. I'd prefer we hold onto them.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #266 on: October 27, 2012, 02:00:13 pm »

Well folks. We've discussed it. So lets put it to a vote.

My vote is for harass them repeatedly while we still have the fog and they aren't reinforced. Leave them haggard and weary.

Tally :
Engage(full fight, see whos still standing come the end.): 0
Harass (Keep smacking them when we can score good hits, dont stay for a prolonged fight) : 1

Retreat (Come back, fight another day): 0
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #267 on: October 27, 2012, 02:04:32 pm »

Another for harass. My character will also join the fight.
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #268 on: October 27, 2012, 06:20:23 pm »

I'll be fine with either engagement or harassment.
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lemon10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 9.5
« Reply #269 on: October 27, 2012, 06:58:14 pm »

I am for retreat, and engage next turn. But since I am not actually in the fight right now, I don't think my vote really counts.

That said, after a bit of thought, I don't know if I would even throw in next turn, I will only have 5(?) points, while everyone else will have like 13+, which means no artifacts, and a pretty small amount of materials rewarded, while requiring my head mage+my four regular minions.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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