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Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21072 times)

Dariush

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #135 on: August 31, 2012, 08:31:52 am »

How much mana do I have?

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #136 on: August 31, 2012, 10:13:02 am »

Self, Research : Cloaks of Concealment/Invisibility
1 Apprentice, Train 1 Regular to Apprentice
3 Regulars, Steal cash


Bonus to stealing? Bonus to stealing. Since yknow, we CLEARLY suck at it.
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But despite what you've been told, I once had a soul. Left somewhere behind...

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #137 on: August 31, 2012, 12:15:20 pm »

How much mana do I have?
I'm not going to give direct numbers, but the amount of mana in the magical fields lies between 75 and 200.

It regenerates over time, and more mana can be extracted from the ground by magical engineering.
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #138 on: September 04, 2012, 01:57:26 pm »

Ahum.

And here I thought I was holding the game up. Turns please?
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #139 on: September 04, 2012, 01:59:58 pm »

I thought I had submitted my turn, guess I got it wrong.

All brigands and regulars: Steal the book.
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #140 on: September 04, 2012, 02:45:17 pm »

((Me too. Everyone thought everyone had posted!))

Self, apprentices, imps if they can help: Research Summoning
Regulars, imps if they can't assist research: Steal money
Trader: More illicit businesses
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #141 on: September 04, 2012, 04:13:46 pm »

Apprentice and Karen: Continue research into summon snowstorm. If that is finished, move onto summon thunderstorm.
3 regular minions: Continue raiding as long as the fog lasts. If it fades, return home.
1 regular minion: Search out good targets.
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6)
« Reply #142 on: September 11, 2012, 01:10:26 pm »

Turn 5: Still not dead

((Me too. Everyone thought everyone had posted!))

Self, apprentices, imps if they can help: Research Summoning
Regulars, imps if they can't assist research: Steal money
Trader: More illicit businesses

((Imps can't do research.))
Research on summoning progresses, and soon the summoning rites for the gremlin, are complete.

While breaking into the farm was easy, finding the cash and getting out intact was not. Nevertheless, the imps proved to be a great help. Whitout them someone could have died. (+4 Not, +800).

You didn't hear of the trader anymore. Maybe he got captured, maybe he died...


Self, Research : Cloaks of Concealment/Invisibility
1 Apprentice, Train 1 Regular to Apprentice
3 Regulars, Steal cash


Bonus to stealing? Bonus to stealing. Since yknow, we CLEARLY suck at it.
Work here progresses well, but slowly.
One Regular is learned in the ways of magic.

The thievery goes well, but not that well.(+1200, +4 infamy)



No turn recieved


I thought I had submitted my turn, guess I got it wrong.

All brigands and regulars: Steal the book.

The insertion and stealing the book goes wonderfull, but the escape doesn't go as well. On their way out, they trip several alarms and are forced to fight their way past the guards. They did manage to shake them off later. (+ Book of necromancy, 6 infamy.)


Apprentice and Karen: Continue research into summon snowstorm. If that is finished, move onto summon thunderstorm.
3 regular minions: Continue raiding as long as the fog lasts. If it fades, return home.
1 regular minion: Search out good targets.

Not much progress is made.

((The fog is a one turn spell. I can still do the raid, or do something else, your choice))

Your minion doesn't find anything worthwhile


Self, one apprentice: Research a room to act as a sponge for accumulated background magic.
One apprentice: Conjure 15 resources.
Two regulars: Build stone walls.
Trader: More economic expansion.


Work on a sponge system for random goes well, and while you can't yet design an entire chamber, you can easily make a small and compact design.
Conjuration of resources is a succes, but once again the random magic interferes, with devastating results. The summoned resources appaered right on top of , and partly inside of the unlucky apprentice. While he's still more or less alive, it's doubtfull he'll be of much use. His body has mostly dissappeared, and has  been replaced by a variety of metals, stones and wood. He can still speak, ut movement is hard.  (+10 resources, -1 apprentice, +1 Resourcized apprentice)

A wall is build, though some resources had to be build, since the apprentice objected being incorporated in the wall. (Which is perfectly possible.)

Your trader manages to set up another business, and even manages to get some officials to look the other way.

((Yes, those things have a per turn detection chance.))



Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)



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Dariush

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #143 on: September 11, 2012, 01:27:15 pm »

Just let it die. Please.

Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #144 on: September 11, 2012, 04:19:47 pm »

Just let it die. Please.
Better plan: Keep it alive.


Self, one apprentice, one apprentice (failed construct hybrid): Research a way to regenerate a body with life magic.
Two regulars: Steal money.
Trader: Gather info, focusing on a mission to hide my businesses.
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn five
« Reply #145 on: September 11, 2012, 04:23:42 pm »

Just let it die. Please.
Better plan: Keep it alive.
Yeah, let's keep this going.

Self: study book.
Brigands and Regulars: Set more traps in the hideout.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn five
« Reply #146 on: September 11, 2012, 05:53:03 pm »

-I- was enjoying it.

Self, 2 Apprentices, Research Cloaks of Concealment.
3 Regulars, Steal cash.
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IronyOwl

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn five
« Reply #147 on: September 13, 2012, 03:12:16 am »

Self, both apprentices: Research Summoning
Both imps, both regulars: Steal money
Hire another trader
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #148 on: September 13, 2012, 03:11:05 pm »

Just let it die. Please.
So , I can assume that means that you quit?
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Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (5/6) Turn five
« Reply #149 on: September 14, 2012, 02:32:35 pm »

Karen and Apprentice: Continue researching that darn spell until you get it.
Regular minions: Search for good targets.
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