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Author Topic: Of evil Wizards and Nefarious Overlords: Forum game (6/6) Turn 11  (Read 21124 times)

Dariush

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #120 on: August 29, 2012, 05:34:39 am »

Nah, I'll outpace you soon, since I've got more apprentices.

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #121 on: August 29, 2012, 06:46:20 am »

You're right, the man with the advantage in tech, and a training room wouldn't possibly get more apprentices. Thats just LUNACY.

But suit yourself.
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Dariush

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #122 on: August 29, 2012, 07:22:08 am »

Wait, training room gives apprentices? I thought it gave some kind of upgraded fighters or something.

Which tech do you want? :D

Terenos

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #123 on: August 29, 2012, 07:26:10 am »

Training rooms let you train your regulars, into tier one minions (apprentices, brigands, traders, so on).

Hmm.. Summon Snow would be a nice addition to my capabilities.
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10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #124 on: August 29, 2012, 07:29:36 am »

$750 for 1.0 Training room research Darius. Guaranteed acquisition. Or alternatively, You can trade me an equal amount of technology.

Keep in mind I -appear- to have stronger ability to research in mundane engineering, due to my 2.4 in the field. You might be hampered..

Also, shouldn't my research be slowly dragging up my mundane engineering level? Or am I too far ahead for my lesser researches to influence it?
And that's why I don't like having to do turns in different parts. I tend to forget stuff. I'll check all numbers soon, I don't expect any game changing errors though.

EDIT: Checking done

Training rooms let you train your regulars, into tier one minions (apprentices, brigands, traders, so on).

Hmm.. Summon Snow would be a nice addition to my capabilities.
And with upgraded research, into tier 2 minions. Do note that you need to have the type of minion(though they don't need to be loyal to you) before you can train it. So you can only train apprentices when you already have them. Also, higher level minions can't just be hired. You need to kidnap and convince them, or interrogate them and train one of your minions
« Last Edit: August 29, 2012, 07:50:59 am by 10ebbor10 »
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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn one
« Reply #125 on: August 29, 2012, 07:51:25 am »

Myself, both apprentices: Continue resource creation research.
Both regulars: Steal more money.
Trader: Create another illegal business.[/b]
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Dariush

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #126 on: August 29, 2012, 07:53:26 am »

Okay, I'll trade. Ebbor, did you hear that?

Also, I'll set myself and my apprentices onto researching something like armories that would give my rape-n-pillaging minions a nice bonus.

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #127 on: August 29, 2012, 07:57:16 am »

Okay, I'll trade. Ebbor, did you hear that?

Also, I'll set myself and my apprentices onto researching something like armories that would give my rape-n-pillaging minions a nice bonus.
I think you should go with (magical) equipment there. I mean, an armory is pretty pointless untill you get stuff to put inside it. Meanwhile, swords made of actual fire...
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Dariush

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #128 on: August 29, 2012, 08:12:17 am »

Okay, I'll trade. Ebbor, did you hear that?

Also, I'll set myself and my apprentices onto researching something like armories that would give my rape-n-pillaging minions a nice bonus.
I think you should go with (magical) equipment there. I mean, an armory is pretty pointless untill you get stuff to put inside it. Meanwhile, swords made of actual fire...
Sure why not. :D

Fortis

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #129 on: August 29, 2012, 09:49:17 am »

Sorry about the delay, I didn't realize the turn was completed. And yeah, making the curse into an actual mechanic would make things interesting. As for the spell, I mainly had in mind making approaching the mountain fortress very difficult with it.

Apprentice and Karen: Continue researching snowstorm. When that is finished, move onto summon thunderstorm.
1 regular minion: Construct cell
3 regular minions, continue raiding for money and supplies.
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #130 on: August 29, 2012, 10:38:27 am »

Brigand: Come back to town, then...
Brigand and regulars: Team up and steal that damned book.
If my pop cap allows it, recruit another brigand, if not ignore this
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #131 on: August 29, 2012, 12:35:23 pm »

Brigand: Come back to town, then...
Brigand and regulars: Team up and steal that damned book.
If my pop cap allows it, recruit another brigand, if not ignore this

The book was moved after the first steal attempt. Plotted misions are only good for the turn after the plotting.
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Teneb

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn three
« Reply #132 on: August 29, 2012, 12:41:21 pm »

change the "steal the book" order to "find the book" then
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

10ebbor10

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Re: Of evil Wizards and Nefarious Overlords: Forum game (6/6)
« Reply #133 on: August 31, 2012, 04:42:05 am »

Turn 4:

Self, both apprentices: Summon imps
regulars: steal money
trader: set up another illegal business?

Each of you prepares to summon an imp, the first 2 summonings are succesfull, but the second  one goes terribly wrong. The spell freaks out and forms an uncontrolled portal to hell. Luckily, after a few seconds, the fracture slams shut, but not before leaving a whole lot of activated random magic behind.

Your minions manage to steal a large sum of money from a nearby caravan, but were spotted and chased by the guards(+1400, +6 infamy)

Your minion fails to set up another illegal business.

Purchase 30 Resources (-$1500)
2 Regulars, Construct the Training room
2 Regulars, Steal funds.

Self, Apprentice, Research Watchtowers.

Will my training room need anything else? A tutor to teach my regulars perhaps? Or can they just train there and maybe fail?

SOON is the time to reveal ourselves!
The training room is constructed with ease, and the extra resources are used. Your minions fail to procure any gold, but they didn;t attract much attention.

Research in watchtowers goes fast, and can construct can start soon.
You agree on a trade with Dariush, and the information is soon safely recieved.


Recruit 1 regular. Send all regulars to pillage money. Me and apprentices research flaming swords
Trade with Terenos.
One regular is recruited. Stealing the money goes well (+1200 money,+2 infamy). Research into flaming swords goes well, and quite a lot of progress is made.

The trade is handled perfectly, and you recieve the shematics(which are written on fireproof paper, of course.)


Brigand: Come back to town, then...
Brigand and regulars: Team up and steal that damned book.
If my pop cap allows it, recruit another brigand, if not ignore this

Your minions fail to trace back the book, but they manage to find another. This one is a bit better defended than the previous, which is logic. It's a simple guide to the secrets of necromancy. This would certainly aid research in that field.

Another brigand is recruited.


Sorry about the delay, I didn't realize the turn was completed. And yeah, making the curse into an actual mechanic would make things interesting. As for the spell, I mainly had in mind making approaching the mountain fortress very difficult with it.

Apprentice and Karen: Continue researching snowstorm. When that is finished, move onto summon thunderstorm.
1 regular minion: Construct cell
3 regular minions, continue raiding for money and supplies.


There's not much progress in the snowstorm research

Note: Curse effects. There's now a little hunger counter. It goes down when you raid for food. It gives a bonus to combat/raid rolls and a negative to other(like research rolls). The higher it is the higher the bonus and drawbacks. Currently there's no real effect.

A cell is constructed. The raid goes well, and 1800 is gathered in cash. The townfolk is still blaming things on the spirits hiding in the mist.

Myself, both apprentices: Continue resource creation research.
Both regulars: Steal more money.
Trader: Create another illegal business.[/b]
Resource creation research is perfected. It's a complicated process however, and therefore a persons complete attention is required.

Your minions fail to get any money, and only attract unwanted attention. (+3 infamy)

Your trader does manage to expand his illegal empire.


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Nirur Torir

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Re: Of evil Wizards and Nefarious Overlords: Forum game (7/6) Turn four
« Reply #134 on: August 31, 2012, 07:03:57 am »

Self, one apprentice: Research a room to act as a sponge for accumulated background magic.
One apprentice: Conjure 15 resources.
Two regulars: Build stone walls.
Trader: More economic expansion.
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