Mechanics and Zoology it is!
You-
SO SORRY, SO SORRY. JUST PASSING THROUGH, DON'T MIND ME. -Er.
Right. Yes.
You retrieve your books on Mechanics and Zoology from a hollow bust of your great-grandfather, and place them in your lab, along with a set of metalworking tools, and a bug-catcher's net. It may not be much, but it's a start!
You end the-
RIGHT YES SORRY AGAIN. I BORROWED THESE GOGGLES, HOPE YOU DON'T MIND.
I THINK I'VE DONE THIS ONE BEFORE, INSPECTOR SHOULD BE AROUND IN A FEW WEEKS, DON'T BURN THE HOUSE DOWN. VILLAGERS SHOULD BE HELPFUL.
BYE NOW!
-Oh for crying out loud. Where was I?
You end the day upon a balcony, resting heavily on the ornate rail as you stare into the distance. Somewhere over yonder hills lies the cursèd Institute, who think to put boundaries on men of genius. As a storm brews overhead you curse their name, their rules, and the society that spawned them. By the very fabric of your existence you swear that you shall make every man who wronged you out of fear of the unknown pay for his ignorance. As you complete the last and most impressive of your complex taunts, lightning strikes in a most impressive fashion.
How fitting; you mourn your colleagues forced to curse the world in sunshine, or a light drizzle.The next day you awaken early. There is vengeance to design.
One (1) dusty old family home in the country
Estates surrounding your dusty old family home (forests and hills)
£300 in cashe
£0 in banke account
Dingy Elektro-Medic Lab.
Hand-cranked Electro-staticizer.
Book of Mathematical Tables
The Encyclopaedia of Fysickal Principles
A collection of Anatomical Charts
The Big Booke of Ailments
Book on Mechanics
Book on Zoology
License to Science (Fysicks)(Not recognized by so-called Officials)
A note on things: Unless otherwise noted, you have enough things to do all small-scale experiments and design prototypes.
Knick-knacks (interesting objects for use in Fysicks experiments)
Surgical tools
Needle and thread
Various ointments
Some metal-working tools.
Bug-catcher's net.
Empty jars (for holding bugs).
A further note on things: Many simple things can be found lying about the house. Your family did not throw things away.
Fysicks (Lv3)
Medicine (Lv2)
A note on general gameplay: Unlike hypothetical peasant-science-men, you posses a modicum of wealth and power. Your daily needs (food and such) are handled by the inhabitants of a local village which lies upon your family land. Therefore you are free to pursue SCIENCE exclusively. However, rapid innovation is not exactly your thing. If you were to, say, design a simple steam engine (to pump water), this might take a week of design, then a further week of construction. As mentioned in 'Stuff', unless otherwise noted, you have enough to do small-scale experiments and make prototypes with it, and simple things (wooden frames, rope, coal, ect), can easily be procured.
...that's still fairly applicable. Get cracking.