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Author Topic: Delving the Tomb of Horrors: Lincoln is no match for Acererak!  (Read 377258 times)

Scelly9

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1350 on: October 23, 2012, 12:38:37 pm »

Those spells seem like they could screw us over in so many ways.
Mostly they'll be panic button spells. I shall be using my wand of mild boils mostly agains anything evil, and my body of meatshield against traps.
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You taste the jug! It is ceramic.
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Vorthon

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1351 on: October 23, 2012, 02:38:59 pm »

Change of action!
Smash another random container!
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zacen299

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1352 on: October 24, 2012, 10:50:22 pm »

So the mid-term craziness almost worn off? I imagine you'll need some time to relax, they can be quite draining.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

USEC_OFFICER

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1353 on: October 25, 2012, 09:35:35 am »

Name: Cairn
Player: Zacen299
Gender: Male
Class: Rogue

HP: 2/2

Weapons: One Arming Sword/Dagger, Throwing Knives (15 Knives)
Armour: Leather Armour with a Large Cloak Fully Able to Wrap around his Body.
Items:

Walk back into the tomb grumbling about falling out of the sky and hating the gods finding my body and taking the throwing knives, ladder and pole. ((Yes I've already gone that far you should see what happens next time he dies.))

Cairn, reincarnated once again, delves back into the tomb to loot his stuff before anybody else can.

[16 + 5] Making it easily over the spiked pit, he quickly collects the items on his dead body.

Name: Jake
Gender: Male
Class: Mage
Items: Spellbook, backpack, small bag, rope, torch, bottle of lantern oil (glass), flint and tinder.
Weapons and armor: Wand of Mild Boils, Hat of Better Spells, leather chestpiece, Dagger of stabbing
Spells:
Light
Spell of mild radiation (Warning, may cause genetic defects, sterilization, and death. Please stand clear.)
Fireball
Random weather (roll on this table, apply indoors.)
Spell of mild explosiveness

Close on Cairn's heels is Jake, who saw him be reincarnated and has decided to investigate.

Sweet. I'm not dead yet again.

Pick the lock on trunk three.

[12 + 5] The lock on trunk three opens easily. Have some vipers.

Spoiler (click to show/hide)

Okay, I'm gonna go ahead and search the room again, since apparently smashing vipers doesn't protect anybody.

Maybe once you get a weapon that doesn't involve smashing things into paste you could protect your fellow adventures. I'm sure that crushing their forearms to kill a viper won't make them happy.

[16] After several minutes of careful searching, you find a secret door in the north-western side of the room, behind what used to be a tapestry. As it doesn't appear locked, you push it open to reveal a hallway that curves to the east in a semicircle. Nifty.

It figures; you can't trust Magick. Time for Science!

I pick up the axe, and attack the animate chest. Since it's technically a living thing now, enchantments and such ought to work on it.

[AUTOSUCCESS] As you swing the axe at the chest, it bursts into flame! The axe, that is, and not in some kind of fireball either. No, only its blade bursts into flame, burning the animated chest horribly! 1 damage + 2 fire

The chest burst opens with a mighty crack, revealing its treasure!

Spoiler (click to show/hide)

Pinch a healing potion and drink it, then pick the lock of trunk 5 but don't open it. Let someone else do that and stand well away from it.

You pinch a healing potion from the coffer, and drink it down. Hmmm... that's real smooth. 1 healing

[11 + 5] The remaining trunk unlocks easily, but you keep it shut. Hopefully some other fool will open it.

Razdak turns away from coffer number 2 and sets his eyes on coffer number 7. He casts Animate Object on it, then points to the animate coffer number 2 and makes the same fist pounding motion as before.

[8] Coffer 7 stays inanimate, but at least Midna has dealt with coffer 2.

Sigh at all the new injured/dead people and start healing again.

[17] Your healing hands brings Nikolai back up to health. 1 healing

Drop all weaponry, strip down to underwear, and begin to wrestle the vipers into submission.

Well all the vipers have been roasted by Midna, so you just strip down because it's too hot or something. Probably because Midna is swinging around a flaming axe, now that you think about it.

Change of action!
Smash another random container!

[19] You must be lucky or something, because coffer #15 contains 83GP! Maybe if you survive this deathtrap you could become a professional gambler.


Spoiler: Brave Adventurers (click to show/hide)

Scelly9, mages can only carry 2 items. The learning the infinite power of the ages isn't very good for the abs.

Oh, and if I miss the update for tomorrow, yell at me some more. That seems to be keeping this game on track.
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Zako

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1354 on: October 25, 2012, 11:13:11 am »

Unlock trunk 3 and coffer 9 and don't open either.
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USEC_OFFICER

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1355 on: October 25, 2012, 11:14:19 am »

Unlock trunk 3 and coffer 9 and don't open either.

[8 + 5] Hans has already unlocked trunk 3, and coffer 9 is resistant to your attentions. Oh well.
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Zako

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1356 on: October 25, 2012, 11:17:29 am »

Open both unlocked trunks, each time as soon as I creak one open, I dash backwards to hopefully dodge whatever is coming from inside it. Also, face the opening away from me and at someone else, incase there's vipers inside.
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USEC_OFFICER

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1357 on: October 25, 2012, 11:19:00 am »

Open both unlocked trunks, each time as soon as I creak one open, I dash backwards to hopefully dodge whatever is coming from inside it. Also, face the opening away from me and at someone else, incase there's vipers inside.

Trunk three still contains the three viper statues that Hans found, while trunk four is disappointedly empty.
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Zako

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1358 on: October 25, 2012, 11:25:22 am »

Unlock each of the remaining locked coffers.
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Akhier the Dragon hearted

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1359 on: October 25, 2012, 11:57:28 am »

When he manages to unlock a coffer I stand behind it and open it away from me
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Scelly9

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1360 on: October 25, 2012, 01:12:38 pm »

Drop everything except spellbook and wand of (minor) boils. Follow across the spiked pit.
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You taste the jug! It is ceramic.
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SUPPORT THE COMMUNIST GAY MOVEMENT!

Vorthon

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1361 on: October 25, 2012, 02:20:45 pm »

Smash more coffers!

Fuck yeah. I'm just rolling in shinies.
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Tsuchigumo550

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1362 on: October 25, 2012, 02:32:21 pm »

Ponder how the vipers even survived in the boxes.

Stand near any box that's about to be smashed open to PREPARE FOR VIPER WRANGLING
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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zacen299

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1363 on: October 25, 2012, 02:55:08 pm »

Pick a random coffer and run far away when it opens if there are more vipers.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Kadzar

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Re: Delving the Tomb of Horrors: Tell the Adventurers What They've Won!
« Reply #1364 on: October 25, 2012, 04:30:49 pm »

Razdak just shrugs and casts Dumbfire Magic Missile at coffer #7.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
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