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Author Topic: Delving the Tomb of Horrors: Lincoln is no match for Acererak!  (Read 377266 times)

greymountain_Sage

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1170 on: October 09, 2012, 05:54:27 pm »

So Canadian Thanksgiving... How long is the typical recovery time?
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"There are no traps in this roo-"
-Last words of an impatient adventurer.

Vorthon

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1171 on: October 09, 2012, 07:05:51 pm »

I dunno about USEC, but I recovered pretty fast.
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zacen299

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1172 on: October 09, 2012, 08:25:53 pm »

I'm fine. I wonder where he has gotten.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

USEC_OFFICER

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1173 on: October 10, 2012, 08:09:58 am »

Check that door for traps, climbing over to it if need be.

[12 + 5] You find no traps on the door, which is a good thing because Hans and Cairn aren't going to wait for you to disable any silly traps. No sir! They've got rooms to search!

Call Hans over to CAREFULLY search the next room with Cairn.

Since you don't have a twin, and presumably you don't want to be used as a human 10-foot pole, you just enter the door and search the room normally.

Spoiler (click to show/hide)

Now that I think of it, that plan was actually kinda useless. At least, now that I know we can just climb over the pit. I'm gonna go ahead and climb back over the pit.

[16] You climb back over the pit. Make up your mind already.

Now that the immediate dangers are over, I'll thank the newcomer for the magically-summoned booze, take a bottle of whatever's strongest, and duck out of the dungeon briefly. With the help of the booze, I'll commune with nature to find a new animal companion. Whichever one makes the best first impression wins.

Thanking Aroth MÜmgozzanor for the tasty, tasty booze, you duck out of the tomb with a bottle of Geoff's Finest looking for an animal companion.

[2]

...

I hear that squirrels can make nice pets. I'm not 100% sure about the dead ones, though...

Upon hearing someone calling for a hand with something Aroth promtly heads over there but upon arrival to his eternal embarrassment finds it was someone calling to someone called Hans. How can he ever live down the shame of this after so many years of diplomacy remembering tongue twisting names but to fail to recognize such a simple name. It didn't even have any unpronounceable syllables in it! To try and hide his embarrassment Aroth acts like he was just heading there to heal anyone that needed it (and promptly does so)

[10] [12] You heal Hans and Cairn up in a jiffy. 1 healing 1 healing

Razdak sits down, gets a firm grasp of Max's hair with his left paw and points forward with his right.

Follow the instructions of my new mouse guide and roguish lady companion.

Following Razdak's instructions, MaximumClone2 walks over to... the pit I guess? The relative facing of various adventurers is not something that I keep track of.

[18 + 5] Either way, Maximum crosses the pit without incident.

When/if I get there in one piece, I'll detect magic on the new room.

[1] ... I have nothing clever to say here. You just fail at magic completely.

Skitter along the walls into the room, then first carefully search the walls, then floor, for any signs of traps. Also, kind of just glance at the room to make sure there aren't monsters. Also. Never touch the floor again.

[9 + 5] You search everywhere for traps. The floor, the sofas, along the walls. Just as you're about to check behind a tapestry the room begins to shake violently.

[REFLEX: 14 + 5] [REFLEX: 15 + 5] [REFLEX: 10] Luckily Hans, Cairn and Tarmik manage to keep their footing as the room lurches ominously.

Spoiler (click to show/hide)

If they do, cast half weight if there's nothing on the end, or double weight on the anchor if we use some method of anchoring it

Nobody seems eager to throw any ropes around, so you just twiddle your thumbs.

Malaken shall investigate his immediate area!

[8] I can't remember where you ran off to, but regardless it has already been searched over five times by now. Unless you want to join up Hans and Cairn, but I'm pretty sure that you don't want to.

Spoiler: Brave Adventurers (click to show/hide)
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Zako

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1174 on: October 10, 2012, 08:27:41 am »

((Didn't see that one coming... Ouch, 3 people in one.))

"Well, that sorts out that trap. Sorry guys."

Mark out the secret door with chalk and write where the slime came from next to the door. Chill out and wait until the slime dissapears, tossing little broken off bits of chalk into the slime from a distance to see what happens to it.
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USEC_OFFICER

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1175 on: October 10, 2012, 08:32:35 am »

Mark out the secret door with chalk and write where the slime came from next to the door. Chill out and wait until the slime dissapears, tossing little broken off bits of chalk into the slime from a distance to see what happens to it.

Nothing happens to the slime when you chuck bits of chalk into it. It's just regular, mostly harmless slime, like the kind you find on slugs and snails. After several minutes, the slime disappears as whatever spell created it expires. A quick sweep of the (now very clean) room shows that the tapestries have completely disappeared, though everything else is more or less the same.

((Didn't see that one coming... Ouch, 3 people in one.))

The trap has a 50% chance of triggering each turn, so everyone was just unlucky. Or lucky, since it went off before more people could move into the room to search the coffers and trunks. Oh, and the trap would have gone off once somebody touched the tapestries anyways.
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RedWarrior0

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1176 on: October 10, 2012, 08:37:46 am »

Wait, doesn't it just slime the people in front of the tapestries?

And then, of course, turn back into tapestries.
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USEC_OFFICER

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1177 on: October 10, 2012, 08:41:41 am »

Wait, doesn't it just slime the people in front of the tapestries?

And then, of course, turn back into tapestries.

Where's the fun in that? I might be reading it wrong. I'm not sure.
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Zako

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1178 on: October 10, 2012, 08:45:48 am »

((DOESN'T MATTER NOW! It's gone and would be unfair and gm hax if it came back again now.))

Examine all the trunks carefully for traps. Don't touch any if possible.
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USEC_OFFICER

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1179 on: October 10, 2012, 08:47:39 am »

Examine all the trunks carefully for traps. Don't touch any if possible.

[18 + 5] You find no traps on any of the chests.
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Zako

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1180 on: October 10, 2012, 08:51:11 am »

Check the coffers then. Also, have a look around the room with my gem to see if there's anything hidden. Do that first.
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Hanslanda

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1181 on: October 10, 2012, 09:28:55 am »

Holy shit, I died! That tempting fate stuff worked!

Name: Hanslandia
Class: Rogue
Equipment: Short sword/ Short bow (30 arrows), Studded leather armor with stylish black hood
Items: Grappling hook on rope, assorted thievery kit, empty space x2
Gender: Female. Hawt female.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

MaximumZero

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1182 on: October 10, 2012, 11:13:18 am »

Move into the slime room, and start checking out that door on the right hand side of the pictured room.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Hanslanda

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1183 on: October 10, 2012, 11:23:48 am »

Suddenly appear in a puff of antilogic, and check the chests/coffers for traps. Twice. Without touching anything. Also, loot my own corpse for that healing potion. And the arrows.
« Last Edit: October 10, 2012, 03:59:10 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

greymountain_Sage

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Re: Delving the Tomb of Horrors: More Fun than a Vat Full of Gelatinous Cube!
« Reply #1184 on: October 10, 2012, 12:04:01 pm »

Uh... I was in the hallway, picking up my scroll...
Whatever, new guy?
Name: Kr'zbin Irongold
Class: Fighter
Race: Dwarf
Gender: Male
Weapons: Hammer and shield
Items: Torches, Really long stick, Grappling hook on a rope.

Proceed to the hallway, pick up the scroll I left behind, and loot the fresh corpses. After I have whatever items I can carry off of them, I get out of the room while a rogue somewhere searches it for an exit.
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"There are no traps in this roo-"
-Last words of an impatient adventurer.
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