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Author Topic: Bay12 Space Program  (Read 17257 times)

NRN_R_Sumo1

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Re: Bay12 Space Program
« Reply #15 on: August 14, 2012, 12:22:08 am »

Would something like this work for cloning?
http://www.bay12forums.com/smf/index.php?topic=101264.msg3000313#msg3000313
Just with out golems

Would entirely work for "droid production"


Are you guys going to try and do it like a realistic space sim, or is this going to be a walking around breathing mars air sort of mod?
I'm terrible at DF modding but I'm one of the people who run the Spacestation 13 server D2Station, so if its the prior I'll certainly be interested in seeing how this goes.
But if its the latter, I'll probably give it about as much attention as I did for the "My Little Pony" mods.


Also: I don't know if its possible, but using perfect world you might be able to make ingame "Asteroid fields" if you dink around with how world erosion and layers happen, resulting in floating islands of stone at different levels.
« Last Edit: August 14, 2012, 12:29:27 am by NRN_R_Sumo1 »
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Kibstable

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Re: Bay12 Space Program
« Reply #16 on: August 14, 2012, 07:03:01 am »

Would 'Ultima : Martian dreams' be any inspiration to this project?  having its own martian tilesite would probably help the mood
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misko27

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Re: Bay12 Space Program
« Reply #17 on: August 14, 2012, 10:15:48 am »

As the first self-declared officer of the Bay12 Space Program,
Hey wait a moment...

In terms of domestic creatures, there are a few, interesting, things that have come out of the original thread. How abou the chicken cow? That wont be hard to mod I imagine. We also have grunt lizard people soldiers.
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GreatWyrmGold

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Re: Bay12 Space Program
« Reply #18 on: August 14, 2012, 11:16:46 am »

I can do... whatever you ask me to :P
Glad for the enthusiasm!

You must be able to bring pet kobolds. You must.
Hm. Would these be tame or kleptomaniac kobolds?

I was not planning to add things like that in. Well, maybe cloning, but I can't think of how to do that.
You make the dwarf transform into a creature that instantly has a limb fall off, then transform back, raise the limb, and have the limb transform into a dwarf. That's the basic cloning method.
I'd like to see something like that. Could you do it? I'm...a bit bad with interactions.

Would something like this work for cloning?
http://www.bay12forums.com/smf/index.php?topic=101264.msg3000313#msg3000313
Just with out golems

Would entirely work for "droid production"
Or at least cyborgs.

Quote from: Same
Are you guys going to try and do it like a realistic space sim, or is this going to be a walking around breathing mars air sort of mod?
I'm terrible at DF modding but I'm one of the people who run the Spacestation 13 server D2Station, so if its the prior I'll certainly be interested in seeing how this goes.
But if its the latter, I'll probably give it about as much attention as I did for the "My Little Pony" mods.
I'm not sure. Realistic would be nice, but DF has certain assumptions, like breatheable air. Hm...maybe everyone has a "spacesuit" body part, which includes an air tank that they need for breathing?

Quote
Also: I don't know if its possible, but using perfect world you might be able to make ingame "Asteroid fields" if you dink around with how world erosion and layers happen, resulting in floating islands of stone at different levels.
I don't think this could happen, it wouldn't last contact with physics, and there aren't asteroids on Mars. Neat idea, though.

Would 'Ultima : Martian dreams' be any inspiration to this project?  having its own martian tilesite would probably help the mood
Could be.

In terms of domestic creatures, there are a few, interesting, things that have come out of the original thread. How abou the chicken cow? That wont be hard to mod I imagine. We also have grunt lizard people soldiers.
That must have been in the couple dozen pages I had missed. Both sound neat.

EDIT: Here's this for an idea: How about some kind of sealed containers from the early days, before the industrial magma accident or whatever destroyed the central authority? They could contain anything from neat laser weapons to powered armor to cyborging or cloning tools to deadly plagues to awesome plagues (which are probably somewhat detrimental as well)...
« Last Edit: August 14, 2012, 11:21:41 am by GreatWyrmGold »
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OREOSOME

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Re: Bay12 Space Program
« Reply #19 on: August 14, 2012, 11:25:10 am »

Brainfreez must also be added in.

EDIT:  @GreatWyrmGold , I was referring to the substance that the real Brainfreez is on. Best described by corai:
Quote
I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
« Last Edit: August 14, 2012, 11:48:51 am by OREOSOME »
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GreatWyrmGold

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Re: Bay12 Space Program
« Reply #20 on: August 14, 2012, 11:28:40 am »

Please elaborate. Do you mean as one of the vauinted figures of legend, or as something in-game?
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Rumrusher

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Re: Bay12 Space Program
« Reply #21 on: August 14, 2012, 12:11:44 pm »

I was not planning to add things like that in. Well, maybe cloning, but I can't think of how to do that.
You make the dwarf transform into a creature that instantly has a limb fall off, then transform back, raise the limb, and have the limb transform into a dwarf. That's the basic cloning method.
Yeah but is there a way to remove the syndrome from the dwarf because once they do the transformation they can never do it again. So you can only attempt to clone once per dwarf. Which makes cloning in adventure more a risky issue.
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Ult1mara

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Re: Bay12 Space Program
« Reply #22 on: August 14, 2012, 05:07:31 pm »

I would love to see this mod take fruition ^_^ least I will know that it can work and then maybe I can work with a modder to help me make my own mod regarding this kind of thing?

But hope the mod works out
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Corai

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Re: Bay12 Space Program
« Reply #23 on: August 14, 2012, 05:10:36 pm »

The kobolds are apparently farmed for their eggs. So tame. They also are soldiers, too it seems.
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NRN_R_Sumo1

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Re: Bay12 Space Program
« Reply #24 on: August 15, 2012, 01:57:45 am »

Quote
Quote
    Are you guys going to try and do it like a realistic space sim, or is this going to be a walking around breathing mars air sort of mod?
    I'm terrible at DF modding but I'm one of the people who run the Spacestation 13 server D2Station, so if its the prior I'll certainly be interested in seeing how this goes.
    But if its the latter, I'll probably give it about as much attention as I did for the "My Little Pony" mods.

I'm not sure. Realistic would be nice, but DF has certain assumptions, like breatheable air. Hm...maybe everyone has a "spacesuit" body part, which includes an air tank that they need for breathing?
Hm, That could entirely work I suppose, having your 'lungs' made of metal and on the outside seems realistic enough to me, its not perfect but it'll give the same sort of "John Madden Aeiou" feel I'd be interested in.  ;D

Having all the clothing and armor being 'attachments' to your suits would be good too.

If 32x32 sprites work, I have about  15 or so 36 variations of coloured spacesuits, as well as different types of alien sprites.


« Last Edit: August 15, 2012, 02:54:32 am by NRN_R_Sumo1 »
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Rumrusher

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Re: Bay12 Space Program
« Reply #25 on: August 15, 2012, 03:43:39 am »

space station 13 tile set?
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NRN_R_Sumo1

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Re: Bay12 Space Program
« Reply #26 on: August 15, 2012, 04:06:17 am »

space station 13 tile set?
as mentioned in a previous post in this thread, I'm one of the people who run D2Station  ;)
http://www.bay12forums.com/smf/index.php?topic=114426.15
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GreatWyrmGold

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Re: Bay12 Space Program
« Reply #27 on: August 15, 2012, 09:07:45 am »

I've heard about that game. It could be a neat tileset.

Quote
Quote
    Are you guys going to try and do it like a realistic space sim, or is this going to be a walking around breathing mars air sort of mod?
    I'm terrible at DF modding but I'm one of the people who run the Spacestation 13 server D2Station, so if its the prior I'll certainly be interested in seeing how this goes.
    But if its the latter, I'll probably give it about as much attention as I did for the "My Little Pony" mods.

I'm not sure. Realistic would be nice, but DF has certain assumptions, like breatheable air. Hm...maybe everyone has a "spacesuit" body part, which includes an air tank that they need for breathing?
Hm, That could entirely work I suppose, having your 'lungs' made of metal and on the outside seems realistic enough to me, its not perfect but it'll give the same sort of "John Madden Aeiou" feel I'd be interested in.  ;D

Having all the clothing and armor being 'attachments' to your suits would be good too.

If 32x32 sprites work, I have about  15 or so 36 variations of coloured spacesuits, as well as different types of alien sprites.



Cool. Seeing as I have no idea as to how to make graphics work, I'll leave that to you.

Alright, I just had an idea about how to do the "Terran bombing" thing: A race of "smartbombs" that LIKES_FIGHTING and flies around until it sees something, then flies up to it and, basically, explodes in a huge cloud of hot, syndromey stuff. Probably a liquid or powder, so that it sticks around as fallout or whatever.
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IamanElfCollaborator

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Re: Bay12 Space Program
« Reply #28 on: August 15, 2012, 09:59:28 am »

And how would we produce these bombs? Workshop reactions, perhaps?

GreatWyrmGold

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Re: Bay12 Space Program
« Reply #29 on: August 15, 2012, 10:28:26 am »

No, they'd be invading enemies.
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