Zealots and Demons, The Fall of a God, Turn 109: The Demon Lord
Stare at where Tikan is pointing to see whether it's a threat.
[4] You stare in that direction as Malgun talks. At first you don't see it but it looks like a large man with a huge sword is approaching your position, and quickly.
Interact with Malgun
You did so.
Accept the quest from the god and inquire to how this world came to be. Surely a god of knowledge would know how this happened!
You have received the ciphered note. Now you just have to find a whisperer
Interact with Malgun
You did so.
Get moving
[2] "
We should all start running." Tikan says as she inches her way backwards. "
Now."
Get out of there.
[5] Fleur, noticing the Demon Lord advancing on their position. "
I concur, 'zis is not our fight Malgun, I apologize," she says as she turns, another expeditious tailwind forming behind her as she runs back to the entrance you all came from.
Allies:
Malgun, God of Knowledge: [5] Malgun reloads his pistol and takes aim at the approaching figure. [2+10x2=24 damage] The shot connects with the Demon Lord but doesn't seem to cause any damage. "Get out of here, I won't have anybody interfering in this fight. This is personal."
Health: 95/100
Fatigue: 2/100
Enemies:
Demon Lord: [2] The Demon Lord stops after being shot. "
Is that the best you can do Malgun? Sareesa managed to put up a better fight than that. Tell me, does she still moan for you at night?" he gloats over the god before continuing his charge.
Health: 176/200
Warp Effects:
Incendiary Clouds: The clouds above have begun to spew ash and fire. They glow red with the hatred of this land.
:
(Lasts 3 more turns)
Expeditious Tailwind: Free Move to Fleur's position.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), 3 Antique weapons (Two pistols, One Sword)
Health: 19/20
Mana: 16/30
Energy: 4/4
Status: None
Inventory: Enchanted Spiked Flail(+1 damage), Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner, 3 Antique Weapons (Two Swords, One Rifle)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, Blade of Grass, 2 Spirit Dust, Scandalous Nightgown, Enchanted Fire-Kissed Steel Prayer Amulet of the Phoenix (enchantment unknown), 3 Antique Weapons (Two Swords, One Rifle)
Health: 18/20
Mana: 13/30
Status: Barrier, Protection from damage from wild magic sources up to 5 damage.
Inventory: Hidden Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings, Small Healing Potion (restores 5 health, free action), 3 Antique Weapons (Two Pistols, One Sword)
Health: 17/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn), 3 Syringes of a Coagulating agent (Restores 1d10 health), Enchanted Flame-kissed Steel Shield (25% damage reduction on attacks totaling 8 or more damage), 3 Antique Weapons (2 rifles, 1 sword)
Health: 21/25
Mana: 5/5
Energy: 12/15
Status: None
((You can stay if you want to, but I absolutely do not guarantee safety. I do guarantee loot if you try to fight him and win, but the possibility of a total party wipe is there as this is a more technically complex fight than it looks.))