Zealots and Demons, The Fall of a God, Turn 103: Respite from Battle
Aegnor noticed that he hadn't cast his healing spell, and gave a small awkward shrug at Tikan. "Sorry, my mind was on a different matter, here.."
Attempt to Heal Tikan again!
[5] [3x2=6 healed] You heal Tikan. She looks better now thanks to your efforts.
"That's okay... It's quite the distracting house, this."
Wait to see if the heal is successful, if not drink my potion, then presuming the party is ready to do so, move out in the direction the naga came from. Try to be quiet and stealthy and slightly ahead of the group.
[1] The heal is successful. You look into the next room. It's like an armory in there. Swords, guns and animal heads are everywhere. None of it really interests you however as all the weapons are larger than ones you are likely to need.
"Ah." Mordekhai mumbles quietly as he notices something went wrong.
Heal Tikan and if it works then try to heal Akari. In case it doesn't, try again. Generally try to distribute healing until I've gotten rid of the excess mana.
[5] [5x2=10 healed] [4-1] [3/2=2 healed] ((The most efficient use of the heals was yourself and Akari, so I did that.)) You heal yourself of all your wounds with a well-worded prayer. You pray for Akari afterwards but somehow the words don't come as easily to you the second time. It still works but it is definitely stretching the limits of your abilities.
"These should definitely come in handy. And thank you. What does it do exactly?" Kael replied, pocketing the syringes and taking the potion.
Down the potion of Divine Grace and cast Heal on Aegnor. While casting, see if I can learn what makes the spell work more powerfully or more efficiently.
[3] [6/2=3 healed] You quickly down the potion. You feel... clean. It's sort of an odd sensation. Now you go on to heal Aegnor since he is busy himself. While healing him you think about what makes healing more effective. The short answer is, more mana and training, the long answer would involve diagrams, knowledge of rune work, praying to a specific god rather than the pantheon as a whole, and also a fair amount of skill at enchanting in order to make the runes and diagrams a temporary reality.
Akari looked at Nuru, whose name she didn't know, "The entrance is open and free--nothing is stopping you from leaving once we're done healing you. All we're here for is getting to the bottom of this (because who doesn't want an ambient source of malevolence on their route), but anything you know would really help out here. Like, any notes on Maria's weaknesses or somesuch. Is she a..an occultist?"
The thought came at random, and Akari was wont to do with telling her honest thoughts (as long as they didn't hurt anyone anyway). "On that note, I just hope whatever we're facing will be...receptive to their senses. I'm not sure these smoke pellets are as effective as they were made."
Look around for anything that can cause 'quite' a distraction. Some tiny stone subtle enough for throwing and causing a clatter, for example.
[3] You begin looking around for something that can cause a distraction. You briefly think of some of the seductive outfits in the parlor you just left. You quickly grab a scandalous nightgown and return to the rest of the party.
Muse about Maria aloud.
"
It would seem Maria is in one of 'ze upstairs rooms. I think, given what our cold-blooded friend has said, it would be prudent to only open one door at a time. We do not know what might be up there, and if these rooms change when the doors close... I'm willing to bet that whatever created those dolls is behind one of the doors. That said, we might just close any of 'ze doors again, but it might just create something even worse. I'll leave the decisions up to you, I'm just here to make sure Maria ends up dead."
Neutral:
Nuru: [Hidden Roll] Nuru suddenly seems to remember she's in the middle of an area affected by wild magic... and it's really cold outside. She decides not to venture out on her own at the present time. "
You're all going to take care of this right? I mean I did help you kill those things so you're at least going to help me get somewhere safe?"
6/20 Health
15/20 Mana
Status: None
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), dirty pistol.
Health: 19/20
Mana: 22/30
Energy: 4/4
Status: None
Inventory: Enchanted Spiked Flail(+1 damage), Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, Blade of Grass, 2 Spirit Dust, Scandalous Nightgown,
Health: 18/20
Mana: 13/30
Status: Barrier, Protection from damage from wild magic sources up to 5 damage.
Inventory: Hidden Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings, Small Healing Potion (restores 5 health, free action)
Health: 17/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn), 3 Syringes of a Coagulating agent (Restores 1d10 health), Potion of Divine Grace
Health: 21/25
Mana: 1/5
Energy: 15/15
Status: None
((Props to Akari for now becoming Mordekhai's nightmare
))
Edit: ((Also sorry about the long update time, a lot of stuff was going on and I'm in a summer physics course so the updates might be slower until that finishes up as we're approaching the end and all the concepts are getting harder for me to understand. Also I will probably find a few spelling errors and fix those at some point, which is what 90% of all my edits are.))