Zealots and Demons, The Fall of a God, Turn 90:
Inspect the walls for hidden doors or compartments. Avoid the doll corner if possible...
[5] You knock on the walls a bit listening for hollowness. You manage to find a hidden compartment, about 1 cubic meter in size. Inside is a box filled with various writings. The writings are all at least half a century old. Putting them aside for the moment you find a metal lockbox deeper inside the box. [Hidden value roll] You find an antique stamp collection. You are not learned enough to make an estimate of it's value but judging my the age of the papers surrounding it if these are all authentic you should be able to get a few gold coins easily.
Search the ceiling, looking for any hidden ways above
[6] You look up the ceiling. You notice roots are starting to grow through the dirt ceiling. Some dirt falls as you're looking and lands in your eye, you involuntarily yelp as you furiously try to dislodge the dirt.
Slowly approach the doll; examine it first. Possibly sense around for any kind of feelings of the area.
Stop a bit from the doll and examine the area. Lightsources...?
[4] You walk towards the doll slightly, you feel yourself inexplicably drawn to pick it up but stop yourself and decide to check the area for magic again. This doll's magical presence is overwhelming. [2] The surrounding area offers you no further insight into the doll's nature or origins. You don't see any light sources, but it's bright enough to see perfectly fine in here. Wild magic at work you suppose.
In case a dungeon search is needed, stay away from the voodoo doll.
[4] You as well search the dungeon. You don't find anything of note however. You look at the voodoo doll and briefly wonder as to why it's down here, perhaps the stack of writings might pose a clue, or given that you have no need to hunt for anything but Maria, perhaps it's better just to leave everything as it is.
Head back up to the kitchen and make sure nobody gets down unhindered.
[4] You head back into the Kitchen. All the cupboards seem to have opened themselves. After having a quick look, you've found a small collection of pots and pans, a bucket, and a bag whose markings have long since faded into nothing. You leave everything be for the moment.
Follow behind Kael
[3] Fleur shudders a little bit before heading up behind Kael. "
It is creepy down there, no?" Fleur says before noting the cupboards seem to have opened themselves. "
Then again, it appears to be just as strange up here."
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (16 remaining), dirty pistol.
Health: 20/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 24/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, First Aid Kit, (1 + 1d6 health), Blade of Grass
Health: 19/20
Mana: 25/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None