Zealots and Demons, The Fall of a God, Turn 89: A Private Dungeon
To the cellar and the source of magic, take point.
[4] You enter the cellar ahead of everyone else. After only a few steps you realize that this is no cellar... this is a dungeon. A small one, but still a dungeon. The dirt floor looks like it hasn't seen activity since this mansion had been abandoned. The wall has one set of manacles built into it, though thankfully unoccupied but the living, or otherwise. You see a small crude wooden doll in the corner of the room... something tells you it would be wise to stay away from it.
Into the cellar and stay up near the front incase I need to attack something. Be ready for anything.
[4] You enter just behind Mordekhai. Your eyes are immediately drawn in many of the same places, but for you, more noticeable is the lack of any torture implements... or implements of any kind. There's not even anywhere to store such items down here. A strange oversight for this to be a private dungeon.
Move in after everyone else, knife at the ready and remaining as hidden as possible.
[2] You walk in rather unstealthily, but there's nothing to fight in here anyhow, at least nothing evident.
Keep up with the group, watch the rear.
[5] You watch the rear of the group, you hear activity above you, but you're not sure which room they are in, or if it's just standard old house noises.
Stay right behind Mordekhai and examine my allies in detail - how do they look?
[5] You follow behind Mordekhai, your tail flitting nervously to and fro. You decide to calm yourself by examining your allies. [1] They look like they are trying to imitate yetis... all of them dressed so heavily, beside Fleur of course, but she's big naturally so in the black she still kind of looks like one... she should consider brown or white, much more traditional yeti coloring.
Follow group
[4] Fleur wordlessly follows.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (16 remaining), dirty pistol.
Health: 20/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 24/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, First Aid Kit, (1 + 1d6 health), Blade of Grass
Health: 19/20
Mana: 25/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None