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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136502 times)

Zako

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1260 on: May 28, 2014, 09:16:12 am »

I'm game! Definitely! I've been a bit busy with other forums, SES stuff and just plain forgetting about bay12 for a while, but I'm definitely down for this!
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Tiruin

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1261 on: May 28, 2014, 09:34:46 am »

I'm game! Definitely! I've been a bit busy with other forums, SES stuff and just plain forgetting about bay12 for a while, but I'm definitely down for this!
Zako is alive :3
And so was la's quick reply!
...
I wish for Dwarmin to appear!
:I
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V-Norrec

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1262 on: May 28, 2014, 09:47:10 am »

Ochita needs to come back too, unless nobody wants heals anymore.

Tiruin

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1263 on: May 28, 2014, 09:58:06 am »

Ochita needs to come back too, unless nobody wants heals anymore.
Ochita is totally here.
Just busy-busy at times. :)
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Ochita

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1264 on: May 28, 2014, 10:05:03 am »

whaaaaat. I check the RTD board and find this. Again whaaaaaaaaaaat.

Other than surprise, I'd enjoy being able to play this again, so count me in.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Tiruin

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1265 on: May 28, 2014, 10:05:39 am »

whaaaaat. I check the RTD board and find this. Again whaaaaaaaaaaat.

Other than surprise, I'd enjoy being able to play this again, so count me in.
YES!  \o/
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Harry Baldman

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1266 on: May 28, 2014, 11:06:07 am »

Hey, I remember this from when I joined the forums! I do love it when old names return. Hope the revivification sticks!
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Tiruin

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1267 on: May 28, 2014, 11:41:13 am »

It's always awesome when someone new sees their old loved games reviving, yes.

Nice to see you here Harry. :)
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Dwarmin

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1268 on: May 28, 2014, 05:05:12 pm »

I'm game except for the fact that my internet is broken at the moment, I'm banished to the computers at the public library, and oh yeah, I DIED.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tiruin

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1269 on: May 28, 2014, 07:27:35 pm »

I'm game except for the fact that my internet is broken at the moment, I'm banished to the computers at the public library, and oh yeah, I DIED.
You're...alive o_o
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SeriousConcentrate

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1270 on: May 28, 2014, 07:28:57 pm »

His character in this game died, Tir. :P She was haunting Cael last I remember.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tiruin

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Re: Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1271 on: May 28, 2014, 07:30:34 pm »

No I mean he's alive that he can post. :D
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V-Norrec

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Z&D: The Fall of a God, THE REVIVIFICATION
« Reply #1272 on: May 29, 2014, 12:50:39 am »

The Recap:

1)  I'm surprised anyone stuck with me, my writing was atrocious.  I found so many errors in spelling and grammatically.  My only excuse is I was just getting used to not being on night shift anymore... even though I still am half-way used to it.

2)  Chapter 1:  The Z.C.A.S. Stormrider was the original meeting place of everyone.  The Z.C.A.S. was a Zealot owned Skyship that was first raided by the Pirates under the lead of Maria.  And then crashed by a Neophyte of Sareesa driven to commit heinous actions by the return of her demonically corrupted Goddess.  Both Shiruck and Nepthym met an unfortunate end aboard the ship.

3)  Chapter 2:  The remaining members of the party met Kael, a local Troll Crusader and learned Maria was in town and the nurse Fleur was oathbound to attempt to kill the pirate.  Fleur graciously accepted their help.  After minor preparations and meeting the local commander of the Zealots, Raeph Brokenwings, the party ventured into the Wild Magic infected section of town.  Here the group was separated for a time, a False Fleur was discovered to exist but has not been seen since her disappearance.  After making a deal with Fasha, a representative of the God of Knowledge, the party advances towards the haunted mansion Maria is holed up in, only briefly interrupted by a Troll As'ci'til who seemed rather short-tempered.  Though just now in the kitchen, you have already found one pirate stabbed by garden sheers in the pool, and Kael has been locked in the shed by ghosts.  Clearly it's more than just rumors and the Mansion is actually haunted.

The funerals for Shiruck and Nepthym take place tonight, they are to be burned on a pyre as the Draconians traditionally do.

3)  I'll begin writing up the next post presently since I have all the actions required.

V-Norrec

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Z&D: The Fall of a God, Turn 89: A Private Dungeon
« Reply #1273 on: May 29, 2014, 01:11:22 am »

Zealots and Demons, The Fall of a God, Turn 89:  A Private Dungeon

Quote from: Caellath
To the cellar and the source of magic, take point.

[4] You enter the cellar ahead of everyone else.  After only a few steps you realize that this is no cellar... this is a dungeon.  A small one, but still a dungeon.  The dirt floor looks like it hasn't seen activity since this mansion had been abandoned.  The wall has one set of manacles built into it, though thankfully unoccupied but the living, or otherwise.  You see a small crude wooden doll in the corner of the room... something tells you it would be wise to stay away from it.

Quote from: Zako
Into the cellar and stay up near the front incase I need to attack something. Be ready for anything.

[4]  You enter just behind Mordekhai.  Your eyes are immediately drawn in many of the same places, but for you, more noticeable is the lack of any torture implements... or implements of any kind.  There's not even anywhere to store such items down here.  A strange oversight for this to be a private dungeon.

Quote from: lawastooshort
Move in after everyone else, knife at the ready and remaining as hidden as possible.

[2] You walk in rather unstealthily, but there's nothing to fight in here anyhow, at least nothing evident.

Quote from: Ochita
Keep up with the group, watch the rear.

[5]  You watch the rear of the group, you hear activity above you, but you're not sure which room they are in, or if it's just standard old house noises.

Quote from: Tiruin
Stay right behind Mordekhai and examine my allies in detail - how do they look?

[5] You follow behind Mordekhai, your tail flitting nervously to and fro.  You decide to calm yourself by examining your allies.  [1] They look like they are trying to imitate yetis... all of them dressed so heavily, beside Fleur of course, but she's big naturally so in the black she still kind of looks like one... she should consider brown or white, much more traditional yeti coloring.

Quote from: Fleur
Follow group

[4] Fleur wordlessly follows.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)
« Last Edit: May 29, 2014, 01:09:40 pm by V-Norrec »
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lawastooshort

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Re: Z&D: The Fall of a God, Turn 89: A Private Dungeon
« Reply #1274 on: May 29, 2014, 03:06:26 am »

((Is there any other exit to the dungeon? Or just the way we came in?))

Tikan wordlessly edged past her companions, wondering what the mystery of the room was. She started looking over the walls.

Inspect the walls for hidden doors or compartments. Avoid the doll corner if possible...
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