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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136721 times)

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #855 on: November 01, 2012, 02:20:31 pm »

(Ah, right. I'll correct the damage reduction. Cv players know how often I forgot to do that,

As for dual-wielding, I didn't count it because in Turn 49 you didn't get a bonus for dual-wielding, in Turn 47 it was a minor action rather than an attack, in Turn 39 it was used in place of the flail, and those were the only times you used it as an attack. Since there's been no precedent for getting double attacks with it, I treated it as flavor text. :V)
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Caellath

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #856 on: November 01, 2012, 02:23:42 pm »

((Something like Turn 47 is what I meant. The thurible is less of a weapon and more of an utilitarian device, so I'm attacking with the flail and chaining with the thurible. :V))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #857 on: November 01, 2012, 02:25:56 pm »

(Then specify what you're attempting to chain next time :V)
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Caellath

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #858 on: November 01, 2012, 02:29:58 pm »

((Actually, I do remember the thurible having the possibility of being used as an "improvised" weapon, getting a separate damage roll but without the +1 bonus from Mordekhai's Melee Skill. Either that or I talked it over with V-Norrec via PMs, but it can still be used as a weapon. I'm not budging until Norrec gives his say on the matter. :V))
« Last Edit: November 01, 2012, 02:36:12 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #859 on: November 01, 2012, 02:34:37 pm »

(All right then. Guess we'll stop arguing here if you talked it over with him via PMs that I have no knowledge of. >.< And yeah, he did say that it could be used as an improvised weapon, but again, the only turn you specifically attacked with both was 49, and I didn't see two attacks there. I'm going to go play AC3. Later.)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

V-Norrec

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #860 on: November 01, 2012, 02:38:24 pm »

((@SeriousConcentrate: I think you didn't add my 3 Damage Reduction. If I remember correctly from V-Norrec's calculations, it would fare like this: (3. 6+2-3/2= 2.5 = 2 or 3 damage). Probably 3.))

Edit: Also, why didn't I get two attacks per the norm with the two weapons? :V

Edit2: I also happen to like the history segments.

((From what I can tell, the calculations are done exactly the same since I always round up to the nearest whole number.))

Edit:  ((Oh other things to respond to, personally, I just don't like improvised weapons and would rather have you dual wield flails, because why not.  I made an exception because it's your character, do what you want.  There wouldn't be any bonus though like I said.  I'm pretty sure there was a discussion in PMs and a discussion in thread as well.  Anyhow, actual ruling, SC is able to do whatever he wants in my absence, if he wants to have it be only one attack per person I can respect that and it means you'll probably be facing less dangerous enemies because your damage takes a heavy hit.  Personally, I would have done two rolls, the Thurible being a separate roll with no bonuses.  For now though, it's SC's and I'm going to let him run it how he wants to run it, just like I said in the first post.))
« Last Edit: November 01, 2012, 02:46:02 pm by V-Norrec »
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Caellath

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #861 on: November 01, 2012, 02:41:52 pm »

((@V-Norrec: He forgot to add the -3 prior to me pointing it out. It was (3. 6+2/2=4 damage) before that.

We also had a silly argument to see how many :V we could dish out. :P))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

V-Norrec

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #862 on: November 01, 2012, 02:51:48 pm »

((As for kilakan and that Dragon's Breath... yeah hitting the healer that had a pendant of retributive restoration (revived him smote the enemy that slew him)... that probably wasn't the best idea on his part.  It did end the fight though if I remember correctly :P ))
« Last Edit: November 01, 2012, 02:54:28 pm by V-Norrec »
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Caellath

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Re: Z&D: The Fall of a God, Turn 65: A Danger to Ourselves and Others
« Reply #863 on: November 01, 2012, 03:12:56 pm »

Mordekhai was lightly hurt by the bladed tail's impact, but not much aside from that. He smiled under the helmet.
"Your lack of politeness was noted."

He started to spin flail and thurible once again, preparing for another go, noticing Akari had hurt herself.

First, cast Heal on Akari. Then, swing the thurible at Blade-Tail's legs to trap them, trying to hit his ribs with the flail afterwards.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Re: Z&D: The Fall of a God, Turn 65: A Danger to Ourselves and Others
« Reply #864 on: November 01, 2012, 03:53:43 pm »

She was pretty sure the one on the floor was about to die. Tikan turned her attention to the next.

Thrust attack to Blade-Tail's eyes. Preferably once Mordekhai has immobilised him.
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Caellath

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #865 on: November 01, 2012, 04:09:06 pm »

Edit:  ((Oh other things to respond to, personally, I just don't like improvised weapons and would rather have you dual wield flails, because why not.))
((I actually wanted to light the thurible and use it for both religious and violent purposes. :P

Another flail wouldn't be bad, but obtaining it seems to be the problem and I think a tower shield could also be an option, although I stumble across the same problem.))

Thrust attack to Blade-Tail's eyes. Preferably once Mordekhai has immobilised him.

Mordekhai noticed Tikan moving towards the blade-tail and used his eyes to point towards the "green fur" one, who was targetting the kitsune.
I got this one, help Akari.
« Last Edit: November 01, 2012, 04:10:40 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #866 on: November 01, 2012, 04:38:57 pm »

Personally, I would have done two rolls, the Thurible being a separate roll with no bonuses.

(Ah, so one attack per weapon per round is a thing then. Very well then, new ruling, I'll allow it starting next round.)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

V-Norrec

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Re: Z&D: The Fall of a God, Turn 64: Mutated District B-13
« Reply #867 on: November 01, 2012, 05:14:35 pm »

Personally, I would have done two rolls, the Thurible being a separate roll with no bonuses.

(Ah, so one attack per weapon per round is a thing then. Very well then, new ruling, I'll allow it starting next round.)
((Up to two))

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 65: A Danger to Ourselves and Others
« Reply #868 on: November 01, 2012, 05:34:45 pm »

(Of course. ^^^; I don't think anyone's going to try to be wielding a weapon in their mouth like a certain anime character.)
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lawastooshort

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Re: Z&D: The Fall of a God, Turn 65: A Danger to Ourselves and Others
« Reply #869 on: November 01, 2012, 06:05:54 pm »

((Tikan noticed Mordekhai's signal just in time before going to bed, and regretfully decided not to stab an immobilised man's eyes out. She wondered, for some unknown reason, if she should try to wield her knife with her mouth, but thought better of it.))

Thrust into the back of green-fur's neck instead!
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