Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 51 52 [53] 54 55 ... 107

Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136742 times)

Caellath

  • Bay Watcher
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #780 on: October 23, 2012, 12:45:24 am »

"Since it seems we can't just turn back, we should try to discern what is wrong with this illusion." Mordekhai said, sighing.

The crusader crouched to try and examine the source of the fire, the ground. "It can be either a simple test or something else, as you said it."

SC Railroad examination, go. Examine the source of fire and the ground around it. If it is safe to advance, just do it.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #781 on: October 23, 2012, 12:51:32 am »

((It isn't a railroad if it makes sense?  :P))

"I'm suspecting an alarm or something, when someone crosses the fire...

"Hmm, why can't we just levitate above it? No, to complicated.

"...So let's go with the simple examination. What can you intuit?"
Akari said to nobody in particular.
Logged

lawastooshort

  • Bay Watcher
  • goodness what
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #782 on: October 23, 2012, 03:27:26 am »

"I've never seen such a thing," said Tikan. "Let me take a closer look."

Examine the flame carefully - is there a way to avoid it?
Logged

anailater

  • Bay Watcher
  • Because She's Awesome
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #783 on: October 23, 2012, 06:36:11 am »

(( Am i a bad person if i want to see the effects of wild magic on one of the main characters... it sounds like it would be fun.))
Logged
At best it's a pool of ink thats here for no reason; at worst it's a puddle of hateful alien death penises that want to murder-rape you into chunks.
So how are you today?

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #784 on: October 23, 2012, 07:16:58 am »

Aegnor nods, deciding that talking wouldn't be a great option. He motions that the wall would be a good place to go.

Search for possible signs of maria around the wall.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

  • Bay Watcher
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #785 on: October 23, 2012, 02:20:20 pm »

(( Am i a bad person if i want to see the effects of wild magic on one of the main characters... it sounds like it would be fun.))

((It would result in mutations, going bat-shit crazy, and ultimately death.  There is a good reason I forced everyone into getting protection elixers.))

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #786 on: October 23, 2012, 09:03:42 pm »

(Zako, are you going to post an action? Seems like you forgot to. XD)
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #787 on: October 23, 2012, 09:08:22 pm »

((Oh sorry, I thought my speech made it apparent about what I wanted to do.))

Get going towards the wall. Begin searching for that pirate.
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #788 on: October 24, 2012, 03:37:09 pm »

Before the Fall

Sareesa sat in her throne room, God-Queen of the Nether, the only show of holy authority in throughout the whole expanse of hundreds, if not thousands of broken worlds made to form one realm of pure unadulterated evil.  In spite of it's inherent evil, Sareesa had decided to make this her home, to shift the focus away from unprotected worlds, and to live here, in her keep, constantly under siege.  One of her three Archangels entered the room with authority.

"The demons have fallen back Goddess, it is time to harvest the souls of the damned before they can rebirth themselves in some far corner of this wicked place." said the feminine angel.  Her name was Sa'rah, Archangel of Mercy, and as far as Sareesa was concerned the only living being that came close to matching her skill in magic. 

Sa'rah had been one of the original Archangels that were born when Sareesa ascended, and the only one who had survived this long.  Even when her physical form was destroyed, she had managed to rebirth herself in a fiery display of magical prowess, turning all of her assailants into ash as she reformed.  Like most angels, she had no form visible to mortal eyes, but rather existed as spiritual energy inhabiting a physical objects, to those who could see into the world of spirits though, Sa'rah was golden light moving of it's own will.

"That quickly. . . it has only been one year's time since the demons last retreated, perhaps we are finally making progress and they at last begin to run short of numbers.  Although, perhaps after decades of defeat, the demons at last think to use cunning where brute force has failed them."  Sareesa say.  Her form looked very different then it had when she lived among mortals.  Then, she had pale skin and brown hair, fair, though not beautiful, looks.  Now, her skin was brown from a century of exposure to the corrupted light that flooded every corner of this broken world.  Her long dark hair now was bleached blonde from the same light.  Her skin carried scars from her previous battles, scars she couldn't get rid of because so much of her energy was spent in constantly warding this place from any demon's attempts to corrupt the ground they stood on, or even to corrupt the angels who lived inside.

Sareesa and Sa'rah walked together Sareesa at the lead and Sa'rah only a single step behind, to the open Courtyard.  There one thousand angels and the two other Archangels were assembled in perfect formation, waiting to see their Goddess perform The Culling.  Sa'rah stayed back nearly twenty yards away from Sareesa as she took position in the center of the Courtyard.  It was moments like this that she had lived for, all of her angels waiting to see her authority manifest itself in a very real way.  It made the one hundred years with no sleep and no rest worth it.

"My angels, my legion.  Today, you have won another victory over the forces of evil.  Now, see what your efforts have wrought, and watch as the demons lose yet more of their host." Sareesa said as she knelt on the ground her hand held flat against the sandy dirt.  After a few moments a cyclone of blue energy began to form around her growing larger and larger.  The souls of the demons were all being gathered into this one spot, a swirling vortex of magic.  Soon it grew until at last after a solid minute of steadily gaining is size it stopped at fifteen yards wide and nearly a mile into the sky.  Then the magic erupted all at once into one beam of holy golden light eradicating from existence the demon's souls, preventing their rebirth from ever occurring.  The Light was not the only effect, as the angel's watched they felt their own strength grow, the power of their Goddess was infused into their essences.

Sareesa slowly stood up, exhausted.  It would be a week be for she could fight, but still she smiled, another victory against evil, eventually this war would be won, and only Sareesa would be left standing, then she would turn this twisted realm into her own.

((As always feedback is appreciated and don't be afraid to criticize, just make it constructive if you can.  Part of the reason why I'm doing this is to get better so that someday I can write my very own book. :)  ))
« Last Edit: October 24, 2012, 03:47:54 pm by V-Norrec »
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Z&D: The Fall of a God, Turn 59: Infiltration
« Reply #789 on: October 24, 2012, 04:23:00 pm »

Zealots and Demons, Turn 60: Xenophobia

Quote from:  Aegnor Tinúviel / Ochita
Search for possible signs of maria around the wall.
Quote from:  Kael Jungothr / Zako
Get going towards the wall. Begin searching for that pirate.
Quote from:  Fleur / SeriousConcentrate
Tag along. (Quick explanation: Fleur isn't going to be making many rolls because I don't want to have a situation where she ends up either botching things for the whole party or doing everything herself because she lucked out on rolls. She'll help you out in a fight and might be able to offer advice when asked, but don't expect a whole lot. :P)

(Aegnor Search: 3. Kael Search: 1.) Kael had no idea what to look for, really. He'd never encountered this Maria person before and had no clue what kind of tracks she might have left. He did, however, attract the attention of everyone around them as he clanked around loudly in his armor. Aegnor fared little better. While he managed to keep a lower profile than his ally, he found a few sets of tracks that might have belonged to Maria. At least, he thought she had small feet. One set led toward some buildings along the wall, while two other pairs led elsewhere: one along the street to the north, one further into the alleyways.

(Encounter Avoidance: 2) Everyone was still staring at Kael, stopping whatever they were doing previously. Some picked up objects meaningfully - a rake here, a chair leg there. A rock came out of nowhere and (2) pinged off his armor harmlessly... but it was all that was needed to set off a frenzy. "Kill the troll!" someone yelled, followed by a chorus of agreement. Fleur, had she a moment to hazard a guess, would theorize the wild magic in the area had driven them crazy - like she had told them might happen earlier. "Perhaps ze retreat is in order, oui?" she said nervously.

Quote from:  Mordekhai Sarvedon / Caellath
Examine the source of fire and the ground around it. If it is safe to advance, just do it.
Quote from:  Akari Talria / Tiruin
Try to discern anything hidden by the fire! Pressure plates, traps, hidden eyeholes...anything that endangers our secrecy here.
Quote from:  Tikan / lawastooshort
Examine the flame carefully - is there a way to avoid it?

(Mord: 4. Akari: 3. Tikan: 3.) Tikan stepped up first and looked around the fire. It spread from wall to wall between two buildings, covering a fairly wide road. They could look for a way into the buildings, maybe, or climb onto the roofs and go around. The latter was less feasible; there didn't seem to be any good hand holds. Not even any windows facing the road. Akari crouched close to the fire and examined the ground carefully. From what little she could see through the shifting flames, the ground appeared to be normal cobblestones. The walls on either side were made of wood, probably belonging to lower-class homes from the look of them - she'd seen enough of them to recognize the usual look. Mordekhai, for his part, could not discern the source of the fire beyond 'it's wild magic, this sort of thing happens in that kind of area and often without explanation.' He wasn't completely certain it was safe to advance, but on the other hand it didn't exactly seem unsafe to proceed, either. He took a few steps back and motioned for Tikan and Akari to move aside.

With a running start, he leaped through the flames and landed on the other side in a crouch, catching himself on his hands and the metal of his gauntlets screeching slightly from sliding across the cobblestones. He stood and check himself for injuries; none were present. None of his clothing had even caught fire. "Mordekhai! Mordekhai! Are you all right?" Akari called from the other side of the fire, in a tone that suggested she was worried about him but trying to stay really quiet in case anyone else could hear her.

"I'm fine. It's safe," the crusader said before turning and taking a look around. The road opened up onto a square of sorts. The buildings on either side turned out to be shops - a furniture store and a clothing store, to be precise. Taking up most of the space of the square were empty stalls. There were multiple ways to continue on, from a few alleyways to entering one of the buildings around to trying one of the streets. While he was considering this, Akari and Tikan crossed the fire as well. Which way to go now?

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Z&D: The Fall of a God, Turn 60: Xenophobia
« Reply #790 on: October 24, 2012, 05:25:35 pm »

Aegnor gulped, and started to run towards the tracks into the alleyways.

"This way!"

Run into the alleys!
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Z&D: The Fall of a God, Turn 60: Xenophobia
« Reply #791 on: October 24, 2012, 07:16:29 pm »

"It's times like these that I wish I had a shield... Run!"

Follow my allies into the alley as rearguard. Cut down any fast ones that catch us!
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Z&D: The Fall of a God, Turn 60: Xenophobia
« Reply #792 on: October 25, 2012, 12:06:08 am »

"Shall we take the more direct route? Hiding behind shop stalls, or trying the roofs of buildings? I've always wanted to travel that way!" Akari said, "Or we can try the alleyways, because they connect most roads to other parts of the city.

"What are we doing here again? Is this about that Armored Draconian?"
Logged

Caellath

  • Bay Watcher
    • View Profile
Re: Z&D: The Fall of a God, Turn 60: Xenophobia
« Reply #793 on: October 25, 2012, 12:18:38 am »

"Aegnor didn't explain much to me either." Mordekhai said as he walked. "But Maria was the pirate captain we fought back in the ship. She needs to be stopped and Fleur will fight her."

"We save Fleur and deal with Maria with the same move." he completed quite simply, motioning for the team to follow him to check on the alleyways.

The pirate was bound to be hid somewhere, and the darkest places were probably the most inviting.

Check the alleyways.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Z&D: The Fall of a God, Turn 60: Xenophobia
« Reply #794 on: October 25, 2012, 12:20:21 am »

"Alright, Maria it is then!" Akari said, urging the others to search the alleyways.

Search the a

Conjure up those bandages and medical equipment that I did while on the ship, earlier!


"I'll just...make sure I brought the bandages in my backpack."
Logged
Pages: 1 ... 51 52 [53] 54 55 ... 107