Zealots and Demons, Turn 59: InfiltrationBe Team 1, Infiltrate the Quarantine.
[Group Stealth Roll: 2] As a group, you're not exactly stealthy, [Roll to Avoid Encounters: 5] It doesn't matter though, as Fleur leads you int a basement near the Quarantine zone and through a secret wall in the basement and into the Quarantine, after you down your potions, of course. After drinking it, you feel distinctly more 'you'. [Roll to Infiltrate: 4] You travel up out of the basement, noting that much of the woodwork is beginning to show signs of crystallization. You get to the street level and duck into an alley as several mutated denizens of the area pass. You stare at them as they seem to be more animal now than human. One of them even had a pair of dragon wings and the body of a mouse. This is definitely going to be a strange little trip you're on.
Be Team 2, Infiltrate and Find Fleur.
[Group Stealth Roll: 4] Tikan, knowing her role well helps infiltrate the group into the quarantine by showing you along the backroads and finding a lightly guarded quarantine post, just one guard. [Roll to Avoid Encounters: 5] Mordekhai talks with the guard, telling him he's their to relieve him of his duty. Apparently it's just about time to change shifts so he believes it easy enough allowing the group easy access to the quarantine, and maybe an easy way out as well. You all drink your potions, excepting Akari, and head inside. [Roll to Infiltrate: 2] As you enter you encounter an illusion right away that blocks your path. You can't really be sure of what is behind it. It appears to be a giant green fire coming up out of the ground thought the temperature around you remains the same. "Well, Akari, you're the expert here, what do you think we should do?"
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potions (Wild Magic)
Health: 20/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets.
Health: 20/20
Mana: 30/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink)
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
((Lucky, you all with your good turns.))