Zealots and Demons, Turn 58: StuffSearch for the Zealots' headquarters and get some potions to protect against wild magic. Four or five, just in case.
[3] You walk around a bit longer until you find the barracks again. You go inside, and speak with the quartermaster. He looks at you queerly throughout the entire process but relinquishes the potions. You think to yourself that you better have a good cover story if you come back and talk to him again.
Conjure something to ease a drunken person, when nobody is looking!
Also, hide that whistle!
[auto-fail] You really don't know anything within your ability to conjure something to 'ease as drunken person'. An alchemist could do it easy enough, but you aren't really up to that level yet.
Chill with Fleur for a bit.
[6] You make it back to Fleur's parlor and sit next to her, she scoots over politely but seems a little... off. You strike it up to nerves, and that she and Aegnor were mid conversation when you returned.
"I'm thankful that you decided to trust me. Plus with adventuring around the world, you start to gain an interesting view-point, from many different places and areas." Aegnor nods at the end of his reply, and decides to leave the issue of fleur holding back alone. Everyone needs ways to cope.
"What is it like, being a 'ealer zat travels around? I mean, what exactly 'as your life been like?" she asks with a seemingly genuine sense of curiosity. It strikes you that Fleur probably hasn't left the city since she took up her life debt.
Ask the elf's name and then flee run out to catch up with Mordekhai and Akari...
[1] You're just about to go ask the elf's name when Mordekhai grabs you and drags you along with him... damn.
Wait to hear Aegnor's answer
[auto-success] Fleur shifts on the couch once Kael rejoins the group, from spread out to a more normal posture. Inside her mind is racing with thoughts unbidden; she lets none of them show though. She begins trying to quiet her mind and focus on the coming task instead, while waiting to hear Aegnor's reply before leaving to hunt Maria.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 2 Protection Potions (Wild Magic)
Health: 20/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 5 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets.
Health: 20/20
Mana: 30/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink)
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 2 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
((Bit of a boring turn, sorry.))