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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136736 times)

Caellath

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Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« Reply #735 on: October 19, 2012, 11:20:51 am »

"Oh. Never knew you used spit in those potions. I think I'll be going off to find some potions like those then." he winked. "I may end up lost and drift towards that place, so..."

When Fleur wasn't looking, the crusader made use of his eyes and gestures to tell Aegnor to Leave a trail of something so we can follow your track later. I'm going after some potions myself.

Go to the Zealots' headquarters and ask for potions to protect against wild magic. At least five of them.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Zako

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Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« Reply #736 on: October 19, 2012, 12:17:27 pm »

Seeing that one of the others was leaving, Kael spoke up quickly.

"Do you know a Maria by any chance? Shes something of a pirate I've heard."
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lawastooshort

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Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« Reply #737 on: October 19, 2012, 01:49:00 pm »

Tikan felt she was just bouncing along like driftwood; in a strange way as free as she'd ever been. She quite liked it, actually. She greeted Aegnor and the two newer acquaintances briefly but politely, and got back to looking around, keeping her eyes open and observing as discretely as possible. It was a fascinating place, after a life spent mostly in the countryside.

Stick with Mordekhai. Keep alert.
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Tiruin

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Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« Reply #738 on: October 19, 2012, 02:03:09 pm »

Seeing Mordekhai make his movements, Akari looked back at Fleur, "Hold that for later, I have to go! I like your outfit by the way!"

Jogging up to the guardian, she felt safer in his hands as well as Tikan's. "Are you sure you won't need writing implements? I happen to have...asked some. From the Hospital. Yes, the hospital supplied these. Quill, ink, paper and all that..."

I could try to infuse these pellets with more power...but it may alert Mordekhai and his friend...hmm.

Didn't human-kin have higher hearing thresholds than us? Or...was it us instead? Ugh.


Conjure a...whistle-thing when the others aren't looking. For...noise or signalling, perhaps?
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« Reply #739 on: October 20, 2012, 04:49:11 am »

((Waiting on some actions.  Any thoughts thus far?))

Zako

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Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« Reply #740 on: October 20, 2012, 06:34:51 am »

((Trying to think of what to do in situations like these is a bit tricky, but otherwise it's pretty cool! Definitely a high quality RTD!))

Kael, seeing how the others were preoccupied with what they were doing, just shrugged helplessly and turned to look at the alchemist.

"Just so ya know, I'm not drinking those. I saw what ya put in them." He then looked at Fleur apologetically. "Excuse me, I'm going to have to go see if I can get some of those potions we need. Ones without spit in them..."

Maybe the zealots can help with the potions?
« Last Edit: October 20, 2012, 09:04:01 am by Zako »
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Ochita

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Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« Reply #741 on: October 20, 2012, 08:29:38 am »

Aegnor shrugs, and turns to fleur. "Well, should we continue?"

If fleur wants to continue, drink a potion of wild magic protection.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #742 on: October 21, 2012, 04:42:01 am »

Zealots and Demons, Turn 57:  Mordekhai Hates Dancers

Quote from: Caellath
Go to the Zealots' headquarters and ask for potions to protect against wild magic. At least five of them.

[2]  You sort of wander around for a bit, eventually realizing you have no idea how to get back to where you came from.  You just sort of happened to find Fleur now that you think about it.  Perhaps you should have grabbed a map or something.  [6]  You stop into, what you assume to be a bar for directions and quickly dart back out face red underneath the helmet.  It was one of those kinds of bars... you know, with live entertainment. 

Quote from: lawastooshort
Stick with Mordekhai. Keep alert.

[6]  You follow Mordehkai into the bar and immediately spot an attractive piece of elf in the corner.  He winks at you.  You look around the room realizing Mordekhai for some reason has disappeared... he must not like dancing girls.  You shrug and flirt with the elf a little.

Quote from: Tiruin
Conjure a...whistle-thing when the others aren't looking. For...noise or signalling, perhaps?

[6]  You conjure a whistle, but it's too-high pitch for you to hear... stupid whistle.  Wait, why are these dogs surrounding you, and why do they all look hungry.  You hide behind Mordekhai and have him scare the dogs away for you.  It's pretty easy since his face is all red.  He must be really angry about something.

Quote from: Zako
Maybe the zealots can help with the potions?

[4]  You head back to the Barracks and on the way you see Mordekhai turn into a bar and then rush back out really quick as the fox woman tries to create a whistle but ends up creating a dog-whistle instead.  You sort of stare at them weirdly as you pass, sort of glad you headed over to the barracks separately.  You head downstairs to the basement and talk to the quartermaster.  You explain you have business in a part of town where wild magic might be an issue and he nods, writing down the information on several forms before giving you two regulation protection potions.  You bow and thank him.  "Better than those potions that crazy healer made.

Quote from: Ochita
If fleur wants to continue, drink a potion of wild magic protection.

[2]  You sort of just stand around since Fleur says she rather wait for the Crusader to get back.  "It will not take us long to move to ze proper district anyhow, we might as well wait."  She says sitting down on her own couch, arms spread wide, as though she had them wrapped around another person.

Quote from: Fleur
Wait for the Crusader

[auto-success]  Fleur relaxes in her parlor.  So, tell me, why did you decide to 'elp me?" she asks, trying to see the elf's reasoning.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)

((Oh Mordekhai, you have no idea how much I wanted to make it a brothel and completely break your mind, but I just don't think it would work in current setting.))

Tiruin

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Re: Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #743 on: October 21, 2012, 05:03:45 am »

"Hey Mordekhai, thanks for that!" Akari said as she nudged his armored side, completely oblivious to what had just occurred except for the lack of dogs. "Did you drink? You all look red and stuff, but you don't smell somehow.

"Hmm. I'll check..."


Head into that bar!


Cursed whistles...I can't even hear it...
« Last Edit: October 21, 2012, 08:39:32 am by Tiruin »
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Caellath

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Re: Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #744 on: October 21, 2012, 08:19:51 am »

"Hmm. I'll check..."

"Do not. Go into that bar." Mordekhai said with a hurried voice, pulling Akari back. "We need to search for the Zealots' headquarters, and that bar does not have information. It is the bad type of bar."

He turned around and waved for Akari to follow him. "Please, follow me. I don't want to stay too long nearby."

Search for the Zealots' headquarters and get some potions to protect against wild magic. Four or five, just in case.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #745 on: October 21, 2012, 08:23:22 am »

"Alright, I'll follow you. Tikan! Let's...Tikan?"

Conjure something to ease a drunken person, when nobody is looking! :D

Also, hide that whistle!
« Last Edit: October 21, 2012, 08:39:46 am by Tiruin »
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Dwarmin

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Re: Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #746 on: October 21, 2012, 08:39:11 am »

"Do not. Go into that bar."

Whisperwhisper

"...I didn't even know someone could stretch their legs like that..."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

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Re: Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #747 on: October 21, 2012, 09:32:54 am »

As Kael walked back to where the others were, he passed the armored man again, still red under his helmet.

"Ya could have just asked me to point ya in the right direction, ya know? I did check out this town to see where everything is for the lot of ya..."

He walked past the strange group and keep going until he was back at the nurse's home. Knocking before entering, he walked over to Fleur and nodded at her again.

"I'm back. Have ya got any protection from the wild magic for yourself?"

Chill with Fleur for a bit.
« Last Edit: October 21, 2012, 09:50:19 am by Zako »
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Tiruin

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Re: Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #748 on: October 21, 2012, 09:38:09 am »

((Fleur is in her parlor, and we're in another part of town...

Y u teleport?  :P))
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Zako

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Re: Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« Reply #749 on: October 21, 2012, 09:49:24 am »

((Woops. Gonna edit that so it makes more sense.))
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