Zealots and Demons, Turn 48: Jacelyna, The Holy HuntressHeal Akari and call for Jacelyna's attention, then attack her using Shadow Nepthym as a projectile, swinging the chain and releasing her legs to fling her towards the spellcaster.
[4] [4 healed] You quickly cast a spell of healing on Akari, some of the damage going away, she still looks one step shy of death though. [4] [1 damage] You fling the Shadowy Nepthym at the far away Jacelyna, but on contact Jacelyna barely looks like she was hit at all. The Shadow Nepthym stands up and assumes a fighting position.
Cast holy shield on the party.
[6] You attempt to cast the spell, but you realize the burning crystal that powered the engine is playing havoc with your use of mana in the local area, causing you to overload the spell with too much mana at a critical point. The entire spell winks out of existence.
Intercept any attackers heading for Jacelyna
[1] Stays beside Jacelyna, not really the best position for intercepting attackers
Action: Charge and dual Attack her! Thrust attack with both my Dagger and my Sabre. Keep her away from Akari
[3] ([1]+[3]+2-1/2=3 damage] You thrust, and manage to cut into her exposed arm a little but it seems she was expecting that. [6] [2 damage returned] As you attempt to cut into her heart with the sabre, you realize you have left yourself wide open. You realize this because Jacelyna's knee has found your stomach and you fly towards the side of the ship, hitting your head against the thick metal.
Jump over the hole then charge the mage, ending her torment, cast Nightmare at the healer and then cast Flamme Rouge at the bitch who cut me.
[5] Jacelyna jumps over the hole with ease in a spectacular side flip. Her claws seem to become miniature cleavers on landing, eager for blood to be spilt. [1] Akari manages to roll away from Jacelyna though, wanting to live to see yet another day. [2] Again the interference from the burning engine's crystal saves Aegnor from any harm. [5] ([6]+[5]x2=22 damage] This time the outline surrounds Nepthym. As it ignites a scream fills the entire Engine room. A scream that sounds like it came from the torture pits of the Nether.
"If only they could see me now!" Jacelyna exclaims, confident in her victory.
Leap into the attack with Nepthym! Thrust and then retreat to cover if possible.
[6] You leap towards Jacelyna but her claws parry all the attacks you throw at her. She even attempts to grab hold of your knife with her claws [4] but you manage to keep your grasp on the weapon. [5] You retreat, behind one of the remaining engines, hiding there from this deranged sorcerer, and her ability to call down the flames of the Heavens.
Enchantment!
Create a feedback trigger on the field -- if Jacelyna would cast a spell, this spell attempts to intercede and deliver damage according to mana spent, or redirect the spell back to the caster. Or break it.
[1] You roll to the side as Jacelyna tries to attack you. You try to create some kind of feedback mechanism, but as you work Tikan steps in front of you, distracting you from your enchantment.
Situation Report
Sir, we're losing altitude too fast, we can't clear that next mountain.
How long until impact?
2 minutes, 3 minutes max. ([5] turns)
Cut all power, I won't lose anyone because of some magic fire that breaks out after the crash
Yes sir, all power is cut.
Enemy Stats and StatusName: Jacelyna Murrein
Gender: Female
Race: Human
Bio: Jacelyna comes from the technological wonder-city of Zalthur. There, the depravity of the masses, the wretchedness of the poor, and opulence of rich spoke to her. It told her there was a better way. For several years in her young life she tried to separate herself from the wicked masses around her, until finally, in her seventeenth year she was accepted into the Sisterhood of Sareesa. The Sisterhood provided her comfort, a home away from corruption, a place where she felt free to be herself. She studied the techniques and practices of Sareesa for two years, learning the same techniques that the goddess herself used to fight the demons she encountered. After two years, she was made a neophyte of the order. She now travels the world, meditating at the most holy sites of her goddess, seeking insight and clarity into her mind.
Description: Jacelyna Murrein is a proud young woman who carries herself confidently. Her head is always carried high and she won't let herself give into negative attitudes. She has long, brown hair, soft, caring brown eyes, pale skin, a small nose, and full, pink lips. Her bangs cover the left side of her face down to her nose. Her legs are long and even through the concealing dress you can tell she is well-endowed in both her chest, at a quick glance approximately a DD-cup, and with full hips.
She dresses modestly for a young woman, always wearing a brown dress with golden trim and a high collar. Her dress has separated sleeves allowing her arms to get a bit of air keeping her cool. The sleeves are relatively tight and end in attached white gloves that have been enchanted to keep her grip from faltering. You can catch the faint outline of magic on the back of them. Underneath the dress she has a red undershirt, also sleeveless that extends the full way up her neck.
At Jacelyna's legs, the Dress separates into four sections, a back that covers the full-width of her form down to her knees, two sides that are made out of a stiffer fabric than the rest of the dress that also end at the knees, and the front which cuts away at her lower thighs allowing you to see the twin red stockings that run up the length of her legs. The stockings are held in place by a garter belt that is completely lined with throwing knives. She is wearing brown cloth boots that extend up midway to her knee.
Level: 3
Skill-ups: 10
Souls Absorbed: 20
Health: 55
Mana: 65
Class: Neophyte
Skills:
Intuition, 5
Sneakiness, 2
Athletics, 2
-----
Melee Skill, 0
Gun Skill, 0
Damage Resistance, 1
-----
Alchemy, 0
Engineering, 0
Enchanting, 4
Inventory: 10 Throwing Knives, 1 Enchanted Iron Staff with the Seal of Sareesa at it's head (allows two spells to be cast in one turn), 1 Enchanted Dress (provides 1 additional Mana Regen per turn), 1 Pair of Enchanted Gloves (Can't be disarmed), 1 Pair of Enchanted Boots (Dampens all sound from her location), 1 Communication Document.
Spells:
Coalesce Shadows: Forms shadow duplicates of up to two enemies. Mana: 10
Flamme Rouge: Carves a flaming Holy Seal of Sareesa into the ground for 2d10 damage, Mana: 8
Severed Fate: Throws one of her throwing knifes, splitting into three knives mid-flight connected by soul-searing wire. 1d4 damage if hit by the wire (3 and 4). 1d10 if hit by one of the knives(5), If any damage is dealt,Torn Soul (Torn Soul, All regeneration of health, mana, energy, or fatigue is stopped) is applied as a status effect until three complete turns have passed. Mana: 6
Divine Brilliance: All attacks by any enemy or ally this turn misses. Mana: 4
Nightmare: The enemy's nightmares become a temporary reality. Deals 1d6+2 damage. Mana: 4
Claws of the Absorbed Souls: Gives Claws to target ally that gives them 1/10 of your Absorbed Souls value in Melee Skill, Mana: 5
Inventory: 10 Throwing Knives, 1 Enchanted Iron Staff with the Seal of Sareesa at it's head (allows two spells to be cast in one turn), 1 Enchanted Dress (provides 1 additional Mana Regen per turn), 1 Pair of Enchanted Gloves (Can't be disarmed), 1 Pair of Enchanted Boots (Dampens all sound from her location), 1 Communication Document.
Health: 49/55
Mana: 28/65
Status: Claws, +4 to melee damage (added after modifiers)
Bleeding, takes two damage next turn
Inventory: Tattered White Crows Banner, Dagger, 1 Empty Canteen, 3 silver coins, Pistol, Rifle, 22 bullets, Steel Sabre.
Health: 11/25
Energy: 20/20
Fatigue: 6/6
Status: GLITTERED, Can't stealth, but at least you look fabulous.
Held Down, Can't move for one turn.
Character StatusInventory: Portable Alchemy Equipment, Traveler’s Staff
Health: 10/20
Mana: 27/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Rusty Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols
Health: 23/25
Mana: 1/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook
Health: 10/20
Mana: 0/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), Machine Pistol
Health: 20/20
Energy: 20/20
Status: Hiding, Can't be targeted until found.
Inventory: Tattered White Crows Banner, Dagger, 1 Empty Canteen, 3 silver coins, Pistol, Rifle, 22 bullets, Steel Sabre.
Health: 1/25
Energy: 16/20
Fatigue: 6/6
Status: GLITTERED, Can't stealth, but at least you look fabulous.
((A suggestion, every take advantage of the fact you can move, attack, and cast (for those with spells) in one turn. Also there will be no replacements coming in during the fight, so you're stuck with what have.))