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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136484 times)

Caellath

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #270 on: September 12, 2012, 02:04:27 pm »

((So my crusader just saved a kitsune. I think the fluffiness passed unnoticed through Mordekhai's enraged state.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #271 on: September 12, 2012, 02:08:42 pm »

((So my crusader just saved a kitsune. I think the fluffiness passed unnoticed through Mordekhai's enraged state.))
((Who told y-

You saw nothing.))
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #272 on: September 12, 2012, 02:09:27 pm »

((I always leave people who might become PC's under-described for a reason, it is enormously helpful if somebody dies.))

lawastooshort

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #273 on: September 12, 2012, 03:33:42 pm »

There was no rest yet, one of their number had already fallen under their blows, they needed to end this now. Tikan tried to clear her head.

Attack the zombie with the lowest health on my turn.
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #274 on: September 12, 2012, 03:39:07 pm »

Quote from: Tiruin
Alright, out of the cathedral, no mention if I was bound or anything...perhaps free but trapped by intimidation.

Examine surroundings, regain composure, check for any improvise-able weapons I can wield in the meantime...Then check in on my saviours!

((Turn incoming))

V-Norrec

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Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #275 on: September 12, 2012, 04:07:37 pm »

Zealots and Demons, Turn 24:  Bewildered Kitsune

Quote from: Dwarmin, 67
Use my Backstab skill against the healthiest zombie remaining-go for the base of the spine, using Mordekhai as a flanking distraction.

[2]  You attempt to stab one of the zombies in the back, however the guards remaining armor stops your blow.

Quote from: Caellath, 47
Defend the draconian's corpse, smash through the guards and bring down the flail upon them.

[6]  You're effective... too effective... as you bring the flail down the zombie manages to get out of the way and your flail clashes into the metal deck, leaving a sizable dent in the floor.

Quote from: Ochita, 42
Get both of the zombies attention on me, and only me.

[3]  You poke one of the zombies with a stick your death-staff, he appears to be focusing on you now.

Quote from: Zombie Guard 2, 39
Kill the Priest with the Death Staff!

[4] [6 damage]  The Zombie charges the priest, unfortunately the Death Staff does not live up to it's name and the only reason the zombie is repulsed is by because of the shield.

Quote from: Tiruin, 25
Examine surroundings, regain composure, check for any improvise-able weapons I can wield in the meantime...Then check in on my saviours!

[1]  You look around, wait this isn't the altar.... something fishy is going on here!  [2]  You find a tail attached to your body, that seems like a decent weapon.  [5]  You burst into the Cathedral holding your tail  "Who moved me from the altar?" you shout!

Quote from: Zombie Guard 1, 16
Attack Mordekhai

[5] [5-3x2=4 damage]  The Zombie attacks Mordekai, scratching and biting at any exposed skin he can find.

Quote from: lawastooshort, 2
Attack the zombie with the lowest health on my turn.

[4] [2+1 damage]  You manage to sever the zombie at the neck, ending his threat to your friends

Enemies

Zombie Guard 1:  Dead.
Zombie Guard 2:  Health, 15/15.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Nepthym Heliopsis (click to show/hide)

((Nice introduction to the group, is it not?))
« Last Edit: September 12, 2012, 04:59:27 pm by V-Norrec »
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Caellath

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #276 on: September 12, 2012, 04:15:39 pm »

((I no understand how sixes work here. D:))

"..."

Mordekhai's eyes were aflame but he still registered in the back of his mind the appearance of a fox girl making quite the scene as she entered the Cathedral wielding her tail like a weapon.

Tear the zombie guard limb from limb.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Ochita

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #277 on: September 12, 2012, 04:35:34 pm »

Aegnor turned to look at the noise, and then swung at the remaining zombie, Talk would have to come later.

DEATH STICK POWERS GO GO GO
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #278 on: September 12, 2012, 04:44:45 pm »

((Much like they worked in the first game, usually it's an overshot and I'll make you look silly if you roll one out of combat, in combat, it's just a miss that I make an excuse for.))

Dwarmin

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #279 on: September 12, 2012, 06:45:05 pm »

Redirection

Nepthym used the momentum of her missed blow, redirecting it...

Action: Backstab the Zombie again!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #280 on: September 12, 2012, 07:32:13 pm »

((You just had to send out the pm's while I was asleep, didn't you? :( Oh well, next time I'll get in...))
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #281 on: September 12, 2012, 07:43:36 pm »

((You just had to send out the pm's while I was asleep, didn't you? :( Oh well, next time I'll get in...))

((Sorry I just really wanted to get that second post out, college leaves me drained and I just am all like, 'eh.' afterwards so if it was going to get done, it was going to be fast.))

Tiruin

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #282 on: September 12, 2012, 08:11:11 pm »

((Oh goodness, I can see where this is headed. XD I'm not holding a staff, currently, aye?))

Akari was surprised to see four others along with the corpses of what were once her captors. Fear and anxiety was apparent as she shouted out her thoughts, with the intent of finding her staff left behind -- the fact that there was still a battle did not occur to her. At least she was holding into something warm and soft.

She glanced down to see what she was holding, it was very familiar, almost as if-

Wait, that's my tail...hmm.

Seeing the possibilities of impressing those who saved her, she decided to not fight and scavenge something of worth from the dead. If not possible, then she returns to the altar, gets her staff that was misplaced before the demon arrived, inspecting the altar for any signs or signifying marks.

(If acting before anyone): Basically attack the zombie!


I'd expect a *flumph* if I use this...probably never did it before but...
« Last Edit: September 13, 2012, 01:01:02 pm by Tiruin »
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #283 on: September 12, 2012, 09:08:19 pm »

((I'm going to go ahead and assume it is either on your person or within easy reach of you, because I'm nice.))

Zako

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Re: Z&D: The Fall of a God, Turn 24: Bewildered Kitsune
« Reply #284 on: September 12, 2012, 09:29:26 pm »

((You snatched it with your handy tail as you were being dragged from the room. Ta-da! An excuse for having your weapon!))
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