Zealots and Demons, Turn 54: A Turn of ConversationsKeep listening to this interesting conversation about the sewers. Think about why someone wants to go down there regularly.
[5] You don't have to wait long until the conversation naturally drifts to that topic.
But why would people be going into the sewers anyhow.They say the people are looking for a way to break into the Halls of the Dead underneath the Keep. I find it highly unlikely though. There's nothing in the Halls but memories and urns.Maybe there is some kind of meeting place down there, secret society and all that sort of thing.Don't tell me you actually believe that garbage. Look, I've lived here all my life, if there was ever a city for clean living, it's Durant. Too cold out here to mess around with anything else.Whatever, anyhow, about my order.Yeah, yeah, another hundred throwing blades right here. Give me a little more notice next time.No promises, but thanks.As soon as the transaction is completed the human takes the box, turns around and walks away. You try to follow him with your eyes but he disappears into the crowd. You never really got a good look at him even.
((Orange voice is the human, green is the Draconian.))
Put on my clothes, conceal my knife, and then walk outside for a while in the snow. Afterwards, search for someone who is investigating the airship crash to see if they have any idea who is responsible.
[1] You manage to put on your clothes, and a nice thick jacket over it. You think about putting on thicker pants but it can't be that bad. You step outside for five minutes and walk around, you quickly come back inside the hospital though and put on the thicker pants, it is definitely that cold. Winter in the mountains is atrocious you decide. You've also reached the conclusion that you wish the airship would have made it to the tropics of the Broken Isles. Sure, it may be so hot that you want to take all your clothes off, but it's better than being so cold you can't put enough clothes on.
Mordekhai just wears his clothing.
[free-action] You manage to get your clothing on. Nice thick clothing, you feel warm already!
Make from the following: Sleep potions and a couple of potions of healing.
[2] [2] [4] You use up most of the supplies left in your box. You sigh realizing it's about time to get a new one. Most of the potions are incredibly weak or just don't work, one of your healing potions is passible though.
Conjuring up...something akin to a smoke bomb!
[3] You sit around playing with your magic while Fleur attempts to make sense of your spellbook. You try creating a smoke bomb, the best you get are a few pellets that create a cloud of odd-smelling dust though. Better than nothing.
Attempt to read the Kitsune's spellbook.
[4]
"From what I can tell, 'zis book describes ze creation of new spells from raw mana. A useful skill to be sure, for you anyhow. Also, look 'ere, in ze margins, ze previous owner, at least I assume it is not your hand writing in ze margins, far too boxy and masculine for one of your kind I fancy. Alas, I distract from ze true issue, ze margins contain notes on summoning rituals. It mentions not only ze demons and angels zat so many focus on, but also on summoning from other realms, for example." Fleur says turning to a particular page she was holding the place of.
"'ere, it is mentioning somezing 'e calls 'ze shadow world' a concept with which I am not familiar. And 'ere, 'e mentions a zing called Tribalum. I 'ave never 'eard of such a 'zing, but ze book says it is a creature made to 'unt zose with magic energy. I do not 'ow you came into possession of zis book, I would be very careful with it though, some of zese notes in ze margin are. . . not for ze faint of 'eart."Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, Healing Potion (+10 health, auto-success, free-action)
Health: 20/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets.
Health: 20/20
Mana: 30/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink)
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None