Zealots and Demons, Turn 44: Enter JacelynaAction: Empty my canteen to clear my eyes and remove some of the glitterati and otherwise follow the group
[3] You empty your canteen clearing your eyes, the stubborn glitter remains in place though. [6] You follow the group down the ladder, loudly, announcing your presence to all in the eerily silent Engine Room.
Create a sobriety draft! (added) and then go to the engine room
[5] You create a wonderfully potent sobriety draft and give it to the stewardess leaving her to administer it to the Drunken Captain. The ship should now land... errr... crash safely enough for you to live no matter where in the ship you are located! [1] Which is good because on your way down you manage to break the ladder, no way to get back up and avoid the cultists now...
To the Engine Room!
[2] You start down the ladder but fail to realize it's broken. You fall down about three feet and land in a crumpled heap. Your tail is comically covering your face as you mutter, "Ow, why does everything bad always happen to me?"
Help Nepthym in case her efforts fail, then follow Akari.
(No materials with which to help Nepthym)
[3] You follow Akari and land right on over her, your legs just barely spread apart far enough to keep from squishing her. "Whoa, that's quite the last step there, isn't it?"
Stay with Aegnor and stay watchful!
[5] You drop down the ladder shaft silently, staying hidden in the poorly lit room. You look around, the magical engine cores have been completely destroyed. They are now emanating a faint silvery light, and that's all that illuminates the room. You continue scanning the room, in the gloom though, it's quite hard to see. You do hear something though. . . it appears to be speaking from all around you. . . some kind of mage no doubt. "I was wondering if there was anyone left. That whole announcement rather ruined my plans, no matter, everyone left on this ship will be a perfect sacrifice for my goddess and benefactor, Lady Tavis!" says the surprisingly feminine voice.
Enemy TurnCoalesce shadows into the forms of my enemies. Cast the spell, Claws of the Absorbed Souls.
[5] [1 Enemy Reproduced] The, as of yet, hidden Jacelyna calls upon her magic to make the shadows into the shape of her enemies, specifically the Celestial. All the equipment appears to be there as well, it's a perfect shadow clone. [2] A small, yet distinct, sound of magical energy popping can be heard in the distance, behind one of the ruined engine cores. You can't be certain as to which one though. ((There are Four ruined engine cores, Forward-Aft, Forward-Starboard, Rear-Aft, Rear-Starboard))
Skitter away before firing on the Celestial.
[3] It skitters away, still visible because apparently some of the glitters rubbed off from the original to the clone. [2] It takes out it's rifle and fires, missing with it's shadow bullet.
Enemy Stats and StatusName: Jacelyna Murrein
Gender: Female
Race: Human
Bio: Jacelyna comes from the technological wonder-city of Zalthur. There, the depravity of the masses, the wretchedness of the poor, and opulence of rich spoke to her. It told her there was a better way. For several years in her young life she tried to separate herself from the wicked masses around her, until finally, in her seventeenth year she was accepted into the Sisterhood of Sareesa. The Sisterhood provided her comfort, a home away from corruption, a place where she felt free to be herself. She studied the techniques and practices of Sareesa for two years, learning the same techniques that the goddess herself used to fight the demons she encountered. After two years, she was made a neophyte of the order. She now travels the world, meditating at the most holy sites of her goddess, seeking insight and clarity into her mind.
Description: Jacelyna Murrein is a proud young woman who carries herself confidently. Her head is always carried high and she won't let herself give into negative attitudes. She has long, brown hair, soft, caring brown eyes, pale skin, a small nose, and full, pink lips. Her bangs cover the left side of her face down to her nose. Her legs are long and even through the concealing dress you can tell she is well-endowed in both her chest, at a quick glance approximately a DD-cup, and with full hips.
She dresses modestly for a young woman, always wearing a brown dress with golden trim and a high collar. Her dress has separated sleeves allowing her arms to get a bit of air keeping her cool. The sleeves are relatively tight and end in attached white gloves that have been enchanted to keep her grip from faltering. You can catch the faint outline of magic on the back of them. Underneath the dress she has a red undershirt, also sleeveless that extends the full way up her neck.
At Jacelyna's legs, the Dress separates into four sections, a back that covers the full-width of her form down to her knees, two sides that are made out of a stiffer fabric than the rest of the dress that also end at the knees, and the front which cuts away at her lower thighs allowing you to see the twin red stockings that run up the length of her legs. The stockings are held in place by a garter belt that is completely lined with throwing knives. She is wearing brown cloth boots that extend up midway to her knee.
Level: 3
Skill-ups: 10
Souls Absorbed: 20
Health: 55
Mana: 65
Class: Neophyte
Skills:
Intuition, 5
Sneakiness, 2
Athletics, 2
-----
Melee Skill, 0
Gun Skill, 0
Damage Resistance, 1
-----
Alchemy, 0
Engineering, 0
Enchanting, 4
Inventory: 10 Throwing Knives, 1 Enchanted Iron Staff with the Seal of Sareesa at it's head (allows two spells to be cast in one turn), 1 Enchanted Dress (provides 1 additional Mana Regen per turn), 1 Pair of Enchanted Gloves (Can't be disarmed), 1 Pair of Enchanted Boots (Dampens all sound from her location), 1 Communication Document.
Spells:
Coalesce Shadows: Forms shadow duplicates of up to two enemies. Mana: 10
Flamme Rouge: Carves a flaming Holy Seal of Sareesa into the ground for 2d10 damage, Mana: 8
Severed Fate: Throws one of her throwing knifes, splitting into three knives mid-flight connected by soul-searing wire. 1d4 damage if hit by the wire (3 and 4). 1d10 if hit by one of the knives(5), If any damage is dealt,Torn Soul (Torn Soul, All regeneration of health, mana, energy, or fatigue is stopped) is applied as a status effect until three complete turns have passed. Mana: 6
Divine Brilliance: All attacks by any enemy or ally this turn misses. Mana: 4
Nightmare: The enemy's nightmares become a temporary reality. Deals 1d6+2 damage. Mana: 4
Claws of the Absorbed Souls: Gives Claws to target ally that gives them 1/10 of your Absorbed Souls value in Melee Skill, Mana: 5
Inventory: 10 Throwing Knives, 1 Enchanted Iron Staff with the Seal of Sareesa at it's head (allows two spells to be cast in one turn), 1 Enchanted Dress (provides 1 additional Mana Regen per turn), 1 Pair of Enchanted Gloves (Can't be disarmed), 1 Pair of Enchanted Boots (Dampens all sound from her location), 1 Communication Document.
Health: 55/55
Mana: 55/65
Status: Hidden, cannot be attacked until found.
Inventory: Tattered White Crows Banner, Dagger, 1 Empty Canteen, 3 silver coins, Pistol, Rifle, 23 bullets, Steel Sabre.
Health: 25/25
Energy: 20/20
Fatigue: 6/6
Status: GLITTERED, Can't stealth, but at least you look fabulous.
Character StatusInventory: Portable Alchemy Equipment, Traveler’s Staff
Health: 18/20
Mana: 24/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Rusty Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols
Health: 25/25
Mana: 3/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook
Health: 20/20
Mana: 14/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), Machine Pistol
Health: 20/20
Energy: 20/20
Status: None
Inventory: Tattered White Crows Banner, Dagger, 1 Empty Canteen, 3 silver coins, Pistol, Rifle, 24 bullets, Steel Sabre.
Health: 25/25
Energy: 20/20
Fatigue: 6/6
Status: GLITTERED, Can't stealth, but at least you look fabulous.
((Homework came up, my apologies.))