Zealots and Demons, Turn 41: It Just Keeps Getting StrangerInterrogate Maria.
[5] "How about I tell you to piss off, and then you go jump off a bridge?" Mordekhai, unhappy with that answer uses his foot to push her face into the ground. "
Does that change your story?" Maria sighs, still defiant. "Look, nothin' personal, lotta rich people, lotta corrupt guards, what do you want me to do pass it up? Like that'd ever happen." She says snorting at the end of the statement. "You Zealots are all the same, the young ones think they can change the entire world, make it better. You know what's going to happen though, either you'll die, stabbed in the back by your own, or you'll have nothing to your name and be seventy years old, still sent into battle. I'll take my life any day. At least if I am good at it, I'll get to retire someday on a nice little plot of land far away from anyone else."
What about the whole crashing the ship thing? That doesn't sound like normal pirate operations."Maria blinks, "It's not my people. . . I just wanted the valuables. Most of the people on-board wouldn't even miss it. Your captain went shuffling off to the sub-bridge even, by the engines. We're all supposed to be back on ship by now. Speaking of which..." she says pausing. "That's my ride, I'll be leaving now." [4]v[1] [4]v[2] You find yourself quickly on your back and Maria jumps out the window and onto a small 5 meter skiff. "If someone is trying to blow up the ship, it's the damned cultists we ran into. Better get on that hero boy!" she calls out with a wink, her tongue sticking out as the skiff ascends to join it's parent vessel. You stand back up and sigh, will this nightmarish day never end? Who all booked a flight aboard this thing? Perhaps the most important question though, was this thing even going to actually crash.
That question seems to answer itself as you feel the ship lurch downwards before righting itself. Remembering what little bit of learning you had to go through before accepting your post on the vessel you recognize the problem as originating from the engine room. Thankfully the path there should be clear. Of course, it might be worth it to check the sub-bridge first, if Maria was lying and she was responsible, you might be able to salvage the flight from there.
Heal Nepthym!
[5] [6x2=12 damage healed] You quickly heal Nepthym back to full health. You groan a little, bit, wishing you had used the spell on yourself, but it wasn't meant to be you suppose.
(Modified) Hand gun off to Nepthym, then stand guard.
[1] You attempt to hand the gun to Nepthym but the lurch knocks you off balance and you drop the empty pistol It slides out of the front window of the bridge. You feel a brief pang of loss, that was the best damn gun you had ever seen, it may have chewed through ammo like no other weapon, but it actually did what it was supposed to do. [3] You stand guard outside the door, but nothing really happens outside of the ship lurching slightly.
Action: Take a breather
[auto-success] You stand back, away from all the action going on and just gather your thoughts, and your breath.
If speakers: available - Distress call! Jump ship, order!
Then search for a way out!
[4] You find a communication system and alert the passengers to the situation, advising them to evacuate the ship. Then you remember that most of them are locked up. . . hopefully somebody else set them free earlier.
[2] You briefly think about throwing in with Maria and hopping out with her but you doubt your own abilities to make that jump, so you don't.
Character StatusInventory: Portable Alchemy Equipment, Traveler’s Staff, Mid-Grade Sleeping Potion
Health: 8/20
Mana: 25/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Rusty Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols
Health: 15/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook
Health: 20/20
Mana: 11/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), Machine Pistol
Health: 20/20
Energy: 20/20
Status: None
Inventory: Tattered White Crows Banner, Dagger, 1 Filled Canteen (water), 3 silver coins, Pistol, Rifle, 24 bullets, Steel Sabre.
Health: 20/20
Energy: 20/20
Fatigue: 6/6
Status: None