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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136513 times)

lawastooshort

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #390 on: September 23, 2012, 07:35:42 am »

((Bother, forgot to change to interrogation...))

Tikan was mildly irritated at her repeated incompetence. What was she thinking of, too timid and afraid of injury? She'd just been strangled by a demon, she didn't fear a mere pirate!

Having said that, perhaps there was something better than stabbing she could do. She backed off from the buccaneer, and softly bent over the maimed pirate, knife pointed directly at his throat.

"Who is paying you? And what do they want with the ship?"

Interrogate the maimed enemy! Stab him a bit if totally necessary.
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Dwarmin

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #391 on: September 23, 2012, 07:53:32 am »

The battle was over-but the last man didn't know it yet. Time to convince him of his mortality.

...

Nepthym took a deep breath, glancing over at Tikan with a weary look.

"Put the knife away. I sincerely doubt you have the stomach for torture-and he's past the point where you could scare him into telling you something."

She looked over at the buccaneer.

"No threats. Talk if you like-your fighting days are done, either way.

Just don't make any sudden movements, we're all a bit jumpy. Aegnor over there can heal your wounds if you're nice to us, assuming he's a forgiving soul."


...

Afterwards, Nepthym strolled over, looking to secure one of the pirates rifles for herself...
Would it be too much to ask for an Owl Scoped 30-06 Mankiller Marksman Deluxe?

Yes. That was her favorite gun, and of course they wouldn't have it.

Action: Stab the last standing enemy if he's not down already!

THEN

Keep Tikan from stabbing the prisoner-and keep the prisoner from stabbing anyone else, if this is a trick. Play good cop during the interrogation.

Also, loot one of those Rifles/Ammo from a pirate!
« Last Edit: September 24, 2012, 12:59:30 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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V-Norrec

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #392 on: September 23, 2012, 02:45:42 pm »

Bump for visibility .

Ochita

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #393 on: September 23, 2012, 05:00:39 pm »

Aegnor nodded at the kind soul comment, but added a couple of his own words to it.

"I have to say though, if you tell a lie, then I simply can't look at that soon to be infected wound of yours. I've seen how nasty infection can be... I guess you will too, first-hand in fact."

If the prisoner tells the truth, then heal him, otherwise just drag the bodies to the side of the corridor.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Tiruin

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #394 on: September 23, 2012, 05:03:47 pm »

At the discretion of her allies, Akari wondered if the battle was over.

Wait, Mordekhai was still in combat!

"I think we're all forgetting about...that one." she said, pointing to the Buccaneer. "Though Mordekhai seems like he's handling him well."
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Caellath

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #395 on: September 23, 2012, 07:20:09 pm »

((I'll post in a while, since it requires at least a reasonable post.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #396 on: September 24, 2012, 12:58:11 am »

((uhh, there's still another ONE? <_<

How annoying. Editing post... ))
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Caellath

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #397 on: September 24, 2012, 01:09:36 am »

Quote
[2] You seem distant, as if your mind is elsewhere.  You think back to your time in training, how much simpler things then seemed.  You vaguely remember an old flame of yours, fiery and independent.  She reminds you a lot of 'Jacelyna'.  You remember, with a small amount of sorrow, how she left the small town where you grew up to go become a Priestess of some god or goddess.  It seemed to fit her, still a part of you wishes things would have worked out better between you.  Your mind snaps back to attention after briefly remembering a kiss you shared, just in time to catch the Buccaneer's Cutlass with your own shield.

Even in front of his enemy, memories awashed the crusader's mind and Mordekhai remembered...After he was saved by his master, the older man wandered around with him in tow for some months before finally taking him to a small town he had a house in. He grew there, the loss of his parents diminished by the kindness of his adopted father and the peace the place, an oasis of happiness those days. The boy was taught by Veke how to face the world that would be presented before him, and a good part of his free time was spent near the small house, training breathing techniques or simply staring at the skies.

That was were he first saw her...Eria. She was dressed in white, her eyes of a bright, lively brown while her long, flowing hair was blonde. While Mordekhai at the time was still a bit too introverted and focused only in the small world he saw as his mentor and the house, Eria was different; she was fiery, she was strong and independent. They were young and free, and she consstantly reminded him of it; she dragged him away from his house and into the streets and to other places. They laughed together, and felt well by each other's side.

What was only a small flame at first grew, and their eyes made it obvious their feelings. Mordekhai never tried to go too far, never made any bold moves on her, and his initially clumsy antics made her smile and comply. Even if as young and inexperienced as Mordekhai was, Eria was more daring, confident - and as old man Veke would say, wild - and his mentor approved of their relationship. He thought she could be part of his process of reaching a mature mind, make him understand the same confidence he demonstrated during combat drills could also be taken into the world.

They laughed and they kissed, her lips warm, and his face hot. He still remembered those last days before she left the town they had lived for so long - only to become a priestess of a deity. He didn't exactly understand why; sadness and the feeling of loss descended upon him, but, in the end, it had probably been better that way. Maybe it could have worked, maybe not, but his lifestyle was fated to become dangerous. His mentor had told him, that no experience in life goes to waste. Mordekhai listened and understood; his will only grew stronger. To help shape a world were people like her may live in peace, following into and beyond the steps of his master. That was his mission.


Then, he noticed battle was still undergoing, lifting his buckler and blocking the buccaneer's attack. The pirate was starting to get annoying.

Punch the buccaneer square in the jaw.

"Hey, how are you?" he asked, turning his head to the group. He had noticed Akari had seemed to be terrified some moments ago; magic backlash, probably.
« Last Edit: September 24, 2012, 10:52:55 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Z&D: The Fall of a God, Turn 34: Mordekhai the Romantic
« Reply #398 on: September 24, 2012, 08:08:01 am »

((uhh, there's still another ONE? <_<

How annoying. Editing post... ))
(( :P

<3s for Dwarmin!  :D))
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V-Norrec

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Z&D: The Fall of a God, Turn 35: A Brand New Gun
« Reply #399 on: September 24, 2012, 11:53:12 am »

Zealots and Demons, Turn 35:  A Brand New Gun

Quote from: Caellath
Punch the buccaneer square in the jaw.

[5] [3+1x2=8 damage] You clench your fit and punch the buccaneer in the side of the head.  He hits the ground hard and you hear a crack.  You check his pulse.  He's dead.

Quote from: Tiruin
Guard Swashbuckler 2, disarm him. If possible, examine the outfit and items on his person.

[4]  You slide the weapons away from the pirate.  He doesn't protest.  You examine the outfit, it looks like it has been pieced together from parts of other uniforms.  A piece of elven armor here, a bit of Crusader armor there.  You check his items, while he is lacking any kind of identification, you gather he's a younger recruit, if only because of his general youthful appearance, and a low-ranking insignia of the Red Sky Pirates. 

Quote from: lawastooshort
Interrogate the maimed enemy! Stab him a bit if totally necessary.

[3]  The Kitsune is a little over protective of the maimed pirate, but you manage to worm out his name, Vizharren, the name of their leader, apparently a female, Maria, and he tells you there is another prisoner that escaped and is wrecking havoc on a different part of the ship. 

Quote from: Dwarmin
Keep Tikan from stabbing the prisoner-and keep the prisoner from stabbing anyone else, if this is a trick. Play good cop during the interrogation.

Also, loot one of those Rifles/Ammo from a pirate!

[5]  It looks like everything is well in hand on the interrogation front, though you do play a little bit of good cop.  During a lull in the questioning you grab one of the rifles and all the bullets.  You investigate the rifle.  Custom-made, old, steel, and if has a second barrel to fire enchanted rounds.  Over-all, not bad, weighs more than you would like and it's generations out of date, but it's serviceable and clearly the past owners properly cared for it.  Oh you also find twenty more rounds, important that.

Quote from: Ochita
If the prisoner tells the truth, then heal him, otherwise just drag the bodies to the side of the corridor.

[4] [2 damage healed]  The prisoner doesn't really say much, but it doesn't seem like he knows that much anyhow, judging by his low-ranking.  Just a grunt brought on as manpower.  You heal his leg, watching as some of the damage is healed.  With hard work, he might be able to walk on it again someday, for now though he won't be moving anywhere fast.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Nepthym Heliopsis (click to show/hide)

Caellath

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Re: Z&D: The Fall of a God, Turn 35: A Brand New Gun
« Reply #400 on: September 24, 2012, 12:23:57 pm »

"Fine, he's down now." Mordekhai said before moving over to Akari, both worried and disappointed at the need for focusing on the fight and leaving the kitsune suffering the effects of a failed attempt at terrifying an enemy.

He scratches the back of his helm, watching the pirate's behavior closely as he talks to Akari.
"How are you feeling? My bad if I couldn't help you with the backfiring spell problem...I was locked in combat with the buccaneer." he pauses and stares at the pirate. "He doesn't seem too bad a person, since he actually helped you. Do you want me to try healing him as well? I'm not as good as Aegnor, though, and my magic reserves are much lower."

He stares at the pirate, noticing he's a young recruit. Probably around his own age, but a person who took the wrong path. The crusader was taught to forgive and forget, and even if he was an enemy, he had been disarmed and had actually tried to help one of his companions for whatever reason.

Look for a good rifle as well. Mordekhai can handle the weight of the heavy ones. Heal the swashbuckler if asked to, so he won't suffer lasting damage. Heal him anyway if not asked to (unless healing can actually cause damage with terrible rolls >.>). Help him walk or carry him.
« Last Edit: September 24, 2012, 07:48:09 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Dwarmin

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Re: Z&D: The Fall of a God, Turn 35: A Brand New Gun
« Reply #401 on: September 24, 2012, 12:37:50 pm »

Owners

Nepthym examined the gun closely. It was, from what she could see, entirely customized-parts hand machined on industrial cutters, grips molded for a specific function, all wood stock hand carved. Heavy as Hell, too-she guessed the previous owner liked to double it as a club in tight spaces. The second barrel for magishot (the spiraling runes on the inside kept the gun from exploding when using enchanted rounds) was an interesting addition, indicating the pirates had more access to magic weaponry and technical expertise than she would have liked...it was obvious the weapon had many previous owners. Not bad at all, really. This wasn't a sharpshooters weapon, not what she would have liked-it was more useful in close corridor fighting, like they would usually do on a ship.

Her examination of the gun took up most of her thoughts, but she felt something distracting her. What was that? They were interrogating a clueless kid (though one noted he was nearly old as Nepthym was) who would probably walk with a profound limp for the rest of his days-his pirate friends, if they took him out of here, would probably end up making him a pilot or gunner. Or they would drop him at the next port.

No, it wasn't that distracting her.

She sat up against the wall, deep in thought, resting a moment. They would move on soon enough. Soon enough...she wondered if any of the pirates had a decent sword. She could fight with two weapons, had trained in it-but rarely had much actual battle practice. It wasn't every day she straight out dueled her enemies like she had been recently. So what was it? She didn't know. The feeling was already passed.

In time, she joined Mordekhai in his search, intent on gauging his chosen weapon for him-best not to have one that would explode in her new friends hand. Nepthym took stock of him, approaching-he had taken a beating, but seemed unwounded. Their eyes met for a moment, intentionally or no, and she was sure she saw something there. Recognition? Memory? They had never met before-unless it was on the battlefield, something she couldn't rule out. No, no. It was something else...she broke gaze first, not wanting to give him any ideas.

"...Let me help you pick a good one, Mordekhai. These Pirates, some take good care of them, others not so much-and I'm sure not going to watch you lose a hand or a foot because some skyboy didn't clean his  barrel every night." She said, smiling slightly.

Action: Help Mordekhai search for a nice rifle.

Also, Loot the best sword I can find from the bunch of pirates we just killed,


OOC: @V-Norrec: Btw, what are the rules for dual wielding melee weapons? :P Traditionally, the main hand weapon is used for damage, and the off hand for parrying/opportunistic attacks.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

V-Norrec

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Re: Z&D: The Fall of a God, Turn 35: A Brand New Gun
« Reply #402 on: September 24, 2012, 12:48:26 pm »

((Can't say I've ever had a dual-wielder before, in the first game, it was preferable to have a shield, in this game, it's actually an option.  I'll have to think about it, I'm a bit tired for rule formulating right now.))

V-Norrec

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Re: Z&D: The Fall of a God, Turn 35: A Brand New Gun
« Reply #403 on: September 24, 2012, 01:06:54 pm »

((You know, if it's alright with you, I think I'd rather just have you be able to perform two melee attacks, that'll be the easiest to work with.  For those who weren't aware, I usually allow three actions in combat turns, one movement, one attack (melee or ranged), and one spell for those of you who can cast spells.))

Caellath

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Re: Z&D: The Fall of a God, Turn 35: A Brand New Gun
« Reply #404 on: September 24, 2012, 01:22:15 pm »

((I just noticed Mordekhai causes more damage punching than with a flail. I know the mechanics reason behind it, but it is funny nonethless. :P))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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