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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136452 times)

Caellath

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #255 on: September 12, 2012, 12:34:43 pm »

((Could you also show our updated stats? I'm a bit lazy to add them myself. :P))

A little too late, Mordekhai realized the draconian had been downed. He had saved an innocent, but he still had failed in his duty when the brave sabre-wielding warrior was killed. His gaze ran across the battlefield; both the sorcerers had been dealt with, but the continued assault of lesser enemies had taken down a member of his group.

In a way or another, that was his fault. His teeth clenched almost to the point of breaking as he stared at the undead moved in to desecrate the body of the fallen warrior. His vision finally turned into a red mist.

And there was only anger.

Defend the draconian's corpse, smash through the guards and bring down the flail upon them.

((Also, Crimson, any requests as to what to do about your corpse and items?))
« Last Edit: September 12, 2012, 12:41:27 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

V-Norrec

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #256 on: September 12, 2012, 12:39:27 pm »

((They are updated on the third post, this will put you at +1 Intuiton, +1 Athletics, +1 Melee, +3 Damage Resist.))

Edit:  ((Tiruin will be joining the party.))
« Last Edit: September 12, 2012, 12:43:12 pm by V-Norrec »
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CrimsonEon

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #257 on: September 12, 2012, 12:46:06 pm »

((F*CK, Welp that's how the dice roll :(.))

Spoiler: Death Scene (click to show/hide)

((DEFINITELY going to make another character, I'll get to it soon. As for my stuff, do with it as your characters would.))

Tiruin

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #258 on: September 12, 2012, 12:49:55 pm »

Edit:  ((Tiruin will be joining the party.))
((Woohoo!))

Edit: Wait, just read what happened to our slain member... :'( I don't feel that jovial now.
« Last Edit: September 12, 2012, 12:53:51 pm by Tiruin »
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Caellath

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #259 on: September 12, 2012, 12:52:34 pm »

((@CrimsonEon: I'm really sorry about your death. You were really unlucky there, I have to admit. As a question, what are the funerary rites for Shruick's culture? I'd assume Mordekhai knows it due to his background of studies under his master.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

V-Norrec

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #260 on: September 12, 2012, 12:59:00 pm »

((Technically, as we have yet to discuss Draconian culture, I think I'm the only one who would know the funeral rites of Draconian culture.  And it is dependant on location.  If they are one of the Draconians living in their Mountain Fortresses then they are usually burned on a pyre.  If they are a Draconian of the wider world, they will usually follow the funeral practices of the dominant culture, there is always an aspect of fire present though.))

CrimsonEon

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #261 on: September 12, 2012, 01:02:37 pm »

((Technically, as we have yet to discuss Draconian culture, I think I'm the only one who would know the funeral rites of Draconian culture.  And it is dependant on location.  If they are one of the Draconians living in their Mountain Fortresses then they are usually burned on a pyre.  If they are a Draconian of the wider world, they will usually follow the funeral practices of the dominant culture, there is always an aspect of fire present though.))

((My thoughts exactly. I would figure since Shruick was raised within proximity of what was largely a typical human village on the border of the mountains, I would say a typical burial would be appropriate. Perhaps give it a draconian accent by lighting a brazier near his burial place.))

Dwarmin

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #262 on: September 12, 2012, 01:06:30 pm »

Pity

Nepthym felt death ripple in the air-one of their own, the Draconian with the saber. She hadn't even caught his name. The tearing and ripping sounds were bad enough-his final pleas and gurgles for mercy (Or prayers of vengeance, she couldn't say what his last thoughts could have been), were worse.

A great Pity, to have lost one of their own, even for the short time they knew each other.

But these thoughts didn't impede Nepthym as she sprung to attack the undead savaging his corpse-she was a soldier, a survivor-death was something she was used to. Someone lives, someone dies-There was no rhyme or reason to it, no Divine Justice, no Great Destiny. What did these vagaries of ill fate portend? In another time and place, might he have been a second faster, she a second slower-might he have lived, and better she had died? Might he have lived, and she had learned to call him friend-or already had she done so in another life, or would she again? Perhaps they would meet again, after all-the Clerics often told her souls come back together, time after time. Evil comes back as evil...friends come back as friends...the souls of lovers, mate eternal.

The soldier in Nepthym interrupted-pointless philosophical meandering, distracting you from the task at hand. Do you want to die? Concentrate on the mission.

Of course, for all this-she was used to death. But...it still horrified and sickened her-but she never let it show.

Not where anyone could see.

Yet, the mission continued. They had to take down the stragglers before they were finished...feeding. A dagger was almost useless against a zombie, with no blood to let and no organ to puncture-she really wished she had a rifle, again-but if one struck the base the spine and inhibited their locomotion, they would die all the same. They would have that minor revenge, bitter as it was. The Zombies were-for their own part-utterly blameless, mindless automatons brought about by Dark Magic.

There would be little satisfaction gained from putting them to rest-but they would take what they could.

Action: Use my Backstab skill against the healthiest zombie remaining-go for the base of the spine, using Mordekhai as a flanking distraction.

Melee Skill Learned/Backstab


OOC: That's a shame Eon, but IIRC, these games have very high death counts, and more than a few total party kills. No immortal heroes here. :X

I liked to hear your characters last thoughts, anyway. A Final RP to go out in style.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

V-Norrec

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #263 on: September 12, 2012, 01:11:27 pm »

((My first game went for quite a long time with no deaths, until somebody killed themselves by targeting a team member with low-health in an AoE that had an artifact that killed him when it revived the team member.  I'm generally a pretty nice DM soooo, I'm kind of sad that it came to this so quickly))
« Last Edit: September 12, 2012, 01:14:42 pm by V-Norrec »
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Dwarmin

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #264 on: September 12, 2012, 01:12:25 pm »

((yeah, AOE anything is bad in this type of game...

Also summons. Oh God no. D:))
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

CrimsonEon

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #265 on: September 12, 2012, 01:21:25 pm »

Edit:  ((Tiruin will be joining the party.))
((Woohoo!))

Edit: Wait, just read what happened to our slain member... :'( I don't feel that jovial now.

((Dayum right, ain' nobodah gonna feel jovial about MAH death! *gutstab*

But seriously, I hope I'm not showing as too heavy handed about dying. But seeing as this is a pretty RP centric RTD with some rather RP centric players I felt it too sad not to go out without some sort of closure. That and I like to write, RPing in RTDs makes good practice. Only question I've got now is how am I going to make the next character better :D))

V-Norrec

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #266 on: September 12, 2012, 01:25:12 pm »

((Be a blue Draconian with a French accent, I'm planning on doing it anyhow here in the future so having more French Draconians would be cool :P))

CrimsonEon

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #267 on: September 12, 2012, 01:28:00 pm »

((Oh man, that's going to be a challenge. Word of warning, In my mind I imagine all french accented people as nigh-psychopathic arsonists.

Bring a fire retardant jacket))

Ochita

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #268 on: September 12, 2012, 01:53:26 pm »

Aegnor kept up the assault on the pirate priest, all thought and restraint lost as he hammered down the blows, striking either in the gut or the ribs, everything else dimmed down to a small degree. Smacking the pirate unexpectedly hard in the crotch, the pirate fell down, and then scrambled to get back up

Stop him.

The single thought rained clear in Aegnor's head, swinging his staff in an upward arcing movement, catching the pirate heavily on the jaw, almost dislodging it. He continued on, grabbing and twisting the pirates hand off from the pistol, and letting it fall to the ground. Hearing the pirates cry, he just grimaced, and said two words: "Your Judgement."

In something that would be appropiate for an action movie, the two swung their weapons, but Aegnor was faster, breaking the pirates neck and making it spin around, something that brought Aegnor to his senses. Before he could stall, he saw the dragonian fall, being torn apart by the zombies. Taking a small glance at the dead elf, Aegnor swung into the middle of the fray.

Get both of the zombies attention on me, and only me.

Also spend melee skill on thrust.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Tiruin

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Re: Z&D: The Fall of a God, Turn 23: In Which There is Much Death
« Reply #269 on: September 12, 2012, 01:58:05 pm »

Edit:  ((Tiruin will be joining the party.))
((Woohoo!))

Edit: Wait, just read what happened to our slain member... :'( I don't feel that jovial now.

((Dayum right, ain' nobodah gonna feel jovial about MAH death! *gutstab*

But seriously, I hope I'm not showing as too heavy handed about dying. But seeing as this is a pretty RP centric RTD with some rather RP centric players I felt it too sad not to go out without some sort of closure. That and I like to write, RPing in RTDs makes good practice. Only question I've got now is how am I going to make the next character better :D))
((I wondered on why Norrec sent in the PM

And then that happened.  :'(

Wishing you well Crimson, I just know your funeral [or remembering the dead] scene will be epic.))
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