Zealots and Demons, Turn 20: (Un)Holy Descriptions Batman!Action: Sneak through the vent
[1] You try to enter the vent without taking the grate off of it. [3+2(Sneak)vs.1(Perception)] You do so incredibly silently.
Breach the door if/when Nepthym manages to get inside.
[6] Seeing Nepthym start trying to breach the vent you burst through the door sabre at the ready. "Prepare to die demons!" you shout as you enter the Cathedral. Inside you see all variety of defiled tapestries and the altar at the front is dripping with fresh blood. You can guess it's source as the smell of rotting flesh hits your nose and you see two fresh zombies standing near you.
Near the altar is the demon, a small two-legged creatures with long claws growing out of his three toes and four fingers (including thumb). He has spikes growing from the base of neck all the way down the length of his tail which is nearly as long as he is tall. As he chants you see a forked reptilian tongue come out of distinctly bovine face... it's as though all the skin from his face were flayed away leaving a dirty skull behind. Red flames glow where it's eyes should be and long horns for goring are coming out of the sides of his head. The rest of his body is covered in scales , he is wearing armor remnants mostly; one pauldron, a tattered red talbard that looks like it might have some kind of mail underneath it, a wristguard, and two knee coverings that are covered in spikes. There is also a steel covering for the tip of his tail, it looks wickedly sharp and is barbed. He is wielding a staff that is channeling much of his magical energy. The head of the staff looks as though it were formed from the hand of another demon of the same variety.
Across from the demon you see an elven mage, clearly the culprit of this demonic summoning and the defilement of this Cathedral. The mage is wearing green blood-splattered robes with a thick leather cloak. He is also wearing a bizarre kind of hat, it sits close to his head and is attached with a snug, green cord. The hat seems to have some sort of mask attached which is covering the left side of his face. You can see he is carrying several knifes, many of them looks like they are used to make wicked sacrifices, underneath the cloak you can just barely make out the glint of a hidden pistol.
The zombies seem to be reanimated corpses of some guards that were assigned to protect the pirate mage. They are wearing all of their armor, their weapons are strangely missing however. You can see clearly how they were sacrificed, a dagger pierced the back of their head, leaving them without much of a brain, just an animated corpse.
In the center of altar you see a captured crewmember... one of the engine workers you think. She is crying as the demon continues to chant.
Enter the room in last position. Dodge through to Thrust attack first enemy I see who looks like some kind of summoner.
[1] You would go into the room to check it out, but you suddenly start cramping, like something is drawing at your very life force. You fall to one knee for a few seconds until the feeling passes.
Aegnor settled up behind the group, and cast holy shield.
[2] You feel the same wave of negative energy that passed over Tikan beginning to affect you. You quickly say a prayer, preventing the aura from affecting the rest of your party, your prayer hinders you from shielding everyone however.
Breach the door and move inside the door, attacking any visible summoners or enemies.
[2] You feel yourself frozen in place until Aegnor's prayer takes effect. As it does you feel the warmth of life return to your bones. "So this... this is what fighting a demon is like." you shudder a little trying to picture having to fight hundreds pouring forth from the Ancient Gate every day.
Continue Casting
[2] The Demon tries to continue casting but the loud interruption breaks his concentration. Turning to the Draconian he hisses out in a low, dark voice. "You will pay for your intrusion here mortal."
Become alerted to threat.
[6] This zombie turns around... in completely the wrong direction and tries to start attacking a nearby bench.
Become alerted to threat.
[2] This zombie stands there, apparently not yet registering the Draconian standing in front of him.
Force zombies to attack with magic.
"You idiots, THERE! Attack the Draconian!" he screams as he begins to channel magic. [3] [2 mana expended] The zombies seem dimly aware of the Draconian now and begin charging at him.
Enemies:
Elven Pirate Mage: Health, 20/20. Mana, 38/40.
Demon Shaman: Health, 25/25. Mana, 60/60
Zombie Guard 1: Health, 15/15.
Zombie Guard 2: Health, 15/15.
Character StatusInventory: Portable Alchemy Equipment, Traveler’s Staff
Health: 20/20
Mana: 14/30
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Rusty Iron Buckler
Health: 25/25
Mana: 2/5
Energy: 15/15
Status: None
Inventory: Steel Sabre, Small Toolkit.
Health: 19/20
Energy: 4/4
Fatigue: 20/20
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink)
Health: 14/20
Energy: 18/20
Status: Bandaged: Cannot receive negative modifiers from injuries.
Inventory: Tattered White Crows Banner, Dagger, 1 Filled Canteen (water), 3 silver coins
Health: 20/20
Energy: 20/20
Fatigue: 6/6
Status: Blood-stained: Diplomacy actions receive -1 to rolls until cleaned.
((Next turn everyone including enemies will be rolling 1-100 for initiative. I'll see how I like that system for combat, if I don't then I'll just ditch it. Thoughts about the heavy description and enemy flavor in general in this room?))