Zealots and Demons, The Fall of a God, Turn 95: Scantily Clad Wood
Resume the search for the pirate. Keep a teammate close for backup.
[5] You open the door to the next room and enter. There are two scantily clad wooden women here. Looking around you see that this appears to be a 'lounge' in this room. At a guess this is from an entirely different era than the previous three rooms. An era in which this place was used as a brothel. The wooden women turn their heads towards you for a moment before getting up from their chairs. The Their are several screens and various furniture, most of it shows evidence of previous use.
Examine the altar, but don't do anything brash.
[2] You continue examining the altar but no answers are apparent to you right away. With all the gods there are, you aren't really sure which one this could be. A god of food perhaps? Wine possibly?
Memory recall! Anything I can think of to aid in this situation?
[4] You remember from your time growing up in the Wild Magic seeing this symbol in several of the shrines that at one point or another were engulfed in your ever-changing home. You remember them as places of calm, serenity, and despite all the Wild Magic around them, of great power. It was as though those buildings couldn't be touched by the Wild Magic or it's corruptions. [1] You found a book in one once, you suspected it to be a religious tract though and threw it out not thinking it important. You wish that you had read at least the cover or first couple of pages right now though.
Investigate that Altar!
[5] You approach the altar and trace the symbol for a bit, it seems familiar... You recognize it from just a few days ago. Jacelyna had a very similar symbol as the head of her staff. She was a Priestess of Sareesa, though this symbol seems different, definitely pre-dating the current time period. [3] You attempt to tell the if the goddess would respond to prayer, but as best you can tell right now it is simply non-malevolent.
Follow Kael as back up. Follow stealthily at a short distance just in case.
[3] You manage to stay out of sight by hiding just behind the door into the next room. You did catch a quick look inside, surely this next room was a place of debauchery if ever there was one.
Throw Rusty Caltrops at the feet of the the scantily clad wood women.
[5] Fleur throws out a perfect field of caltrops around the women... of course it might not be a good idea to get close to them right now.
Enemies:
Scantily clad wood woman 1: [3] Somehow the wooden woman giggles and blows a kiss at Kael, he appears to be mildly enchanted with the woman.
Health: 25/25
Mana: 8/10
Status: Caltrops, take 5 damage if a movement action is taken.
Scantily clad wood woman 2: [4] The woman runs, stabbing her wood feet several times with the caltrops. [6] She attempts to strike Kael but Kael moves too quickly and dodges the attack.
Health: 20/25
Mana: 10/10
Status: None
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), dirty pistol.
Health: 16/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 20/25
Mana: 3/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, First Aid Kit, (1 + 1d6 health), Blade of Grass, 2 Spirit Dust
Health: 20/20
Mana: 26/30
Status: Barrier, Protection from damage from wild magic sources up to 5 damage
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings
Health: 16/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn)
Health: 20/25
Mana: 5/5
Energy: 15/15
Status: Charmed, can't physically attack for 1 turn
((I'm going to mini-turn the next actions for Akari, Aegnor and Mordekhai so they can try to collect this treasure. Also to answer an earlier question, there are somewhere around 1,000 major gods and innumerable minor gods, of which Sareesa was at one point nearly universally worshipped on this world. After her corruption and then death her worship declined and once again nearly all the gods are worshipped again. Most people worship a few Gods or devote themselves to only one. The reason for this is that the Gods are fickle and changing the object of your worship (at least between non-aligned gods) will make them quite angry and likely to mess around with you. As an example, a god of valor might accept you changing the main god you worship to an affiliated god of healing, but if you start worshipping a god of battle, he'd do something to you for changing primary religion. Due to the extreme number, feel free to create your own with it's own traits and I'll work with it. Just don't expect to be a champion of that particular god. If you choose to worship either Malgun or Sareesa, we'd probably need to discuss that as it will be a major part of the plot later.))