Zealots and Demons, The Fall of a God, Turn 93: Achille's Manor
Akari chose to browse through the book in search of any summon she could ask aid from in regard to this whole conundrum. She needed something to feed--or rather, something to divert and direct (rather than just gobble all this up, didn't sound well to her) the wild magic.
Also collect ye dust.
[2] You look through the book for something intelligent enough to advise you in this situation. Your search fails to reveal any useful results however.
[5] You go and collect two portions of the dust and then return to your current location.
Aegnor heeds Akari's words, and goes to the dining room to Aid Kael in whatever situation he's in.
[2] You enter the dining room but just sort of stare at the hideous wooden pirate thing. The fact such things are even possible terrifies you more than the dolls existence.
Sit quietly in the corner and skim read my stack of old writings - is there anything that might explain the terrible spirits around here?
[auto-success] ((If only because I don't want there to be a failure state on reading information of semi-critical to the story nature))
The writings are from a variety of sources. Some from a newspaper, others are journal entries from various people in the house.
It is hard to believe my own flesh gave birth to such a hideous... thing. If news got out that our family had given birth to that creature we would be eternally shamed. I must hide him while I search for an answer.The basement is finished, we will house him there in secret, from there he will live as normal a life as he can. I feel a pang of guilt about putting him through such things but we simply cannot allow ourselves to be put through that kind of shame.I went to the basement today... I saw my brother there. He could barely talk and was heavily mutated. Father always warned me not to go to the basement but I didn't listen. After Mom's death I always thought he was being overly harsh to my brother but I can see the truth now.Something has changed in young Albrecht. He used to play and swim, but now he is morose and barely has the energy to do anything it seems. I think perhaps it is ill humor caused by the unseasonably warm weather, it should pass with time.Father and the servants continue on as though nothing has changed, but we are living with another person locked in our basement. I've resolved to free him. Nobody deserves this fate.The Achille Manor was searched today after a two week period of no one hearing anything from the Manor. Inside all of the servants and Master Achille were found murdered. Most had been brutalized with various household implements. His son wasn't found and authorities are currently searching for him.The Achille child was found today standing over the corpse of a badly mutated Draconian suspected of being related to him. Authorities tried to take him in for questioning but he responded violently and was killed at the scene of the crime.Well, that answers the question about the dungeon... but didn't some Priestesses live here for a time as well? Perhaps there is more to learn somewhere else.
Assist in defending Kael from the half-wooden pirate if necessary.
[3] [5+1/2=3 damage] You rush into the dining room and swing your flail at the Pirate's torso. The wood cracks revealing working internal organs in there... creepy.
Basic attack to the legs! Bring him down and chop him to pieces!
[5] [2+2x2=8 damage] You attack the legs bringing him down to the ground, though the chopping into bits has yet to take effect.
Backstab the Pirate.
[4] ([5]+[2]+2=9 damage] Fleur approaches the downed pirate and being stabbing him in the back repeatedly.
Enemies:
Half-Wooden Pirate 1: [1] The pirate lays on the ground, just like the doll over in the corner
Health: 2 of 30
Inventory: Carving Knife
Status: Separated, 2 damage per turn until reunited or dead.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), dirty pistol.
Health: 16/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 20/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, First Aid Kit, (1 + 1d6 health), Blade of Grass, 2 Spirit Dust
Health: 15/20
Mana: 24/30
Status: Barrier, Protection from damage from wild magic sources up to 5 damage
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings
Health: 16/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn)
Health: 20/25
Mana: 5/5
Energy: 15/15
Status: None