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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136507 times)

V-Norrec

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Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1230 on: February 15, 2013, 06:23:41 am »

The Day After the Confrontation with the Giant Crystal Spider

Sareesa woke up with a start, she remembered fighting a Crystal Spider but not what had happened.  She sat up and looked around and immediately knew something was wrong.  Her skin felt all slimy... but burned.  She felt her hair, someone had cut off three inches of it.  Most telling of all was how her abdomen felt like somebody had spent the last twelve hours stepping all over her.  She laid back down and groaned.  "What happened?  Where am I?" she asked, not necessarily expecting a response, but getting one anyhow.

"'Ey 'dere, take it easy.  Ya been through quite a lot." She recognized the voice, she was in the home, or at least she assumed the home, of one of the village elders, the herb collector and potion brewer.  "Now 'den, everybody be wantin' ta know, how did ya manage ta kill 'dat spider last morning?'

Sareesa grimaced, remembering the felling of the fear that burned her and exploded the spider.  "Ya know how sometimes, I be able ta make t'ings happen around me, unnatural t'ings.  It be like 'dat... only I not be in control last time, last time... I not be able to explain.  It be like... too much of a good t'ing, ya understand?" she said, pausing only momentarily before continuing.  "I hate ta be intrudin' on yah kindness, but I be feelin' real hungry."

"Of course, I go get ya somet'ing, don't strain yahself gettin' up though." the elder cautioned as he walked into another room.  Sareesa looked to the end table at her side and saw a fang from the Crystal Spider laying there, on the side of it was written, "You did good Reesa."  She turned her attention back to her own body and tried to turn herself around and get more comfortable, but it seemed hopeless, she just couldn't get comfortable with all this slime and goo coating her body.  She felt up and down her body, and was relieved to find she was still wearing her undergarments.  Her dignity preserved, she waited for the elder to reappear.

Before to long, he did, with a light broth with some chicken and potatoes mixed it.  "'Dere ya go.  Eat it slow, ya been through a lot, no shame in takin' it easy for a while."  Sareesa nodded, slowly eating her soup.  While she ate the Elder continued talking.  ”Dat’s what we t’ought it might be.  Ya not be ‘da first wit’ ‘dose gifts, certainly one of ‘da more powerful though.  It usually be a sign of ‘da demons, but wit’ all my gifts, I still not be sensin’ any corruption in ya.  Either way though, ya did right by us, and we be doin’ ‘da same ‘ta you.  Ya be one of us now Sareesa, ya be a member of ‘da Broken Tusk Tribe.”

Sareesa smiled softly, awash with emotions.  Fear, at her own power, pride at being named a tribe member, and anxiety, about rejoining society after such a display.  Could she really be a tribe member after such a display?  Only time would tell.  She finished eating was in her mouth before responding. ”T’ank yah.  It be a kind t’ing for ya ta do, at ya own risk as well.  I be wonderin’. . . ‘dis burn salve, how long it be takin’ ta’ finish fixin’ me up?”  she asked, wanting to return to her family more than anything right now, and maybe hide from everyone else while everything blew over. 

The elder troll looked at her quizzically for a moment, trying to figure out her train of thought but seemingly not able to understand.  He answered her question anyhow, ”It be another two days probably.”

Sareesa nodded and finished her soup.  She felt tired again, her whole body ached from the burns and moving around to eat didn’t help much.  She flipped over to her side after saying good night to the elder and began to fall asleep again, escaping from the pain in her dreams.

Zealots and Demons, The Fall of a God, Turn 87:  Mega Update!!!

Quote from: Zako
Communicate with the ghostly spirits but be ready incase they try anything.

[auto-success]  "You... are different.  "You... will help.  Remove... the trespassers... or... suffer."  They say fading back away again.  You get the feeling it would be a good idea to finish up in this place as quickly as possible.

Quote from: lawastooshort
Open the door harder!

[2]  You pull against the knob to know effect.  You then try pushing, again to no effect.  The only answer is to break the door down!  Just as you are about to charge the door full force, it opens up again.  "What was that all about?" you wonder aloud

Quote from: Caellath
Action not applicable, Move the party towards the door in order to start our search of the area.

[auto-success] You manage to gather everyone up and have them move towards the only door leading into the mansion.  You put your ear to the wall.  You can hear anything inside, either they are standing around not doing anything, or the room is unguarded.

Quote from: Tiruin
Check the window, peer thru it and see whats going on inside. If I'm staring at..oh, say a brick wall, smash it open after telling the others of my find. If the scenery is mostly...tranquil, don't smash it in.

[6]  You check the window of the shed first, but unfortunately are too late to see anything interesting.  [3]  You also check the window to the first room of the mansion.  You ascertain that the room is in fact a kitchen, but can't tell much else.

Quote from: Ochita
Action not applicable, Pray quickly for the safety of the group.

[1]  As you pray, you get an ominous feeling.  You recognize it's from some God of Murder.  You feel quite concerned, but also angry that he is the one to answer your prayers.

Quote from: Fleur
Follow along

[auto-success]  Fleur follows along silently, keeping her thoughts to herself.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)


In Sareesa's Mountain Base, a Few Days from now

Sareesa looked up at the enchanted ceiling of her room.  It showed an image of what it would look like were it not for all the rock in the way.  She frowned, not for displeasure at the image, but rather at the problems facing her immediately.  It was maddeningly puzzling, there wasn't a trace of wild or demonic magic in the entirety of Sanctuary as the Priests and Priestesses had taken to calling to it, yet still, she could feel her followers subtly changing.

It was similar to a latent transformative field Sareesa had once used against the demons, the longer they fought in it's proximity, the weaker and more feeble they became, but this was different still for no spell or enchantment had ever been cast.  Sareesa ran a hand through her blonde hair before picking a lock and putting it in her mouth, feeling it's texture as she thought more about what could be causing this disturbance.

At first Sareesa thought it heralded the return, or perhaps the reformation of her angels, now seeing the error of their ways and now returning to her side, but it seemed increasingly unlikely.  Sareesa undid the clasps holding her mantle on her shoulders and took off the more ornamental pieces of her clothing setting them down on the armor stand she used to hold her formal attire when not using it.  She was left in a plain white chemise and form-fitting leggings.  She laid down, mentally picking through the vast array of magical knowledge, searching for clues as to what this might be.

A few hours passed and no solution became apparent.  "I must find a solution, or my people... MY priestesses will be corrupted by this. . . taint." she thought, seemingly unaware of her own corruption.  Sareesa knew at the rate it was going, it would soon be to late for her people to be spared any malignant effects from this magical disturbance.  She breathed deeply and tried to think of some way to address the problem without knowing it’s cause.  With an extension of her will she formed an entity that contained the entire sum of her magical knowledge and experience.  It took the form of an old friend... one she couldn't seem to remember but she remembered the form for some reason.  She dismissed her failing memory, it was unimportant in the face of the trials she and her followers faced of bringing the heretics who defamed her name and memory back into line with the near universal worship she once enjoyed.

”How may I aid you, Sareesa?” said the entity.  It seemed to be made entirely of magic and took a light blue tinge.

”My Priestesses are changing, though they know it not.  I have eliminated the possibilities of demonic corruption and wild magic.  What else might be causing these mutations?” Sareesa said, sitting up in her bed to look directly at the entity which she had given birth to.

”I see.  In what ways are your people changing.”

”Their features grow more sharp, magically they are more present in the Aether, allowing them to be detected by magical means more easily.  They grow more inclined to excess in all things where before they were able to moderate themselves.  I now see them becoming divided, one group being devoted entirely to war, another devoted to healing, and so on.”

The figure closed it’s eyes for a moment, searching mentally for the information Sareesa sought.  ”I have reached my conclusion.  You are the cause of these mutations.  They grow more perfect, more like you.  In time some will even gain the ability to see the skein of fates that you yourself see.  This was caused by the power of your rebirth and the close proximity to your abundant Aether essence.”  The form then disappeared in a cloud of grey-blue smoke, more questions than answers left behind him.

Sareesa heard a soft knock at her door.  Who is it?  Sareesa asked moving to put on her more ceremonial robes if the situation called for it.

”Your humble servant, Priest Joachim, calls upon you, seeking your insight, guidance and divine inspiration, oh holy goddess.”

((What's that, you weren't expecting the double story?  WELL THERE IT IS!))

lawastooshort

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Re: Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1231 on: February 15, 2013, 06:34:38 am »

"Hold on... If this is her hideout, surely we can't just walk right in with only a sticky doorknob to dissuade us..."

Check the door for any kind of trap before my comrades head in. Enter last as rearguard but repeat check with next door we choose.

((I was so close to a hopeful bump too :) ))
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Zako

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Re: Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1232 on: February 15, 2013, 06:42:40 am »

((OH SNAP SON! AN UPDATE WITH DOUBLE STORY!!))

"Don't worry, we'll get rid of these criminals from your resting place. Just give us time."

Having finished talking to the ghosts, Kael turns and leaves the shed to walk over to the group.

"Good news and bad news. The people we are looking for are definately here on the grounds somewhere, but the local ghosts are unhappy and want us to get rid of them or else. And I don't think having angry ghosts trying to harm us is going to help our cause. We should hurry lest they start loosing paitence..."

Check all the ground floor windows quietly for guards and a way in, then follow the group.
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Caellath

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Re: Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1233 on: February 15, 2013, 10:41:03 am »

"No problem. Anyone volunteers for taking this down without much fuss?" Mordekhai asks, pointing at the mansion's door.

If no one takes it down without much fuss, then apply flail to door.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

lawastooshort

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Re: Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1234 on: February 15, 2013, 10:56:49 am »

"I'll give it a wangle..."

Try to silently unlock or simply open the door.
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Tiruin

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Re: Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1235 on: February 15, 2013, 11:45:15 am »

Akari's tail swished to and fro as she heard Kael's mention of more ghosties.

"Blight. Intangible blight! We're consorting with the ghosts? Did they at least tell you of what happened to them? And why the threats?" she said, prodding Kael with her gaze.

"Justice takes time, you know..." she added, muttering to herself as she remembered the holder of Mordekhai's banner.
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Ochita

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Re: Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1236 on: February 15, 2013, 02:34:23 pm »

Aegnor repressed a shudder, and muttered something dark under his breath.
"Lets just get going."
Follow the group, keep your ears out for any weird stuff.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Tiruin

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Re: Z&D: The Fall of a God, Turn 87: Mega Update!!!
« Reply #1237 on: February 16, 2013, 12:50:09 am »

"Hey, are you OK?" the kitsune said, moving up near Aegnor, noticing his shift in mannerisms.

"Oh, the door..."

Follow ye group! Try to feel any source of magic in the area - failing that, look for writing tools (wait, I already have those in the strange intangible already-summoned-items area)...look for anything strange which is related with the mansion.
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V-Norrec

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Z&D: The Fall of a God, Turn 88: Opening the Cellar with Style
« Reply #1238 on: March 10, 2013, 10:38:00 pm »

Zealots and Demons, The Fall of a God, Turn 88:  Opening the Cellar with Style

Quote from: lawastooshort
Check the door for any kind of trap before my comrades head in. Enter last as rearguard but repeat check with next door we choose.

Try to silently unlock or simply open the door.

((The map removed any traps from the premises)) [4] You check the door and make sure it is free of traps, you signal that it is after unlocking it and then enter last.  You recognize you have used the servant's entrance and are in the kitchen.  The map showed a basement but oddly you don't see the door for it.

Quote from: Zako
Check all the ground floor windows quietly for guards and a way in, then follow the group.

[4]  You check the windows on the back-side of the mansion for guards, but you don't find any.  They must be in the main hall, or the second floor, you can't check either though.  You then proceed to follow the group into the kitchen.

Quote from: Caellath
If no one takes it down without much fuss, then apply flail to door.

[N/A]  You enter ahead of the pack.  The kitchen looks secure.

Quote from: Ochita
Follow the group, keep your ears out for any weird stuff.

[2] You shake your head.  You can't shake the feeling that something wrong is going on here.  Then again it is haunted.

Quote from: Tiruin
Follow ye group! Try to feel any source of magic in the area - failing that, look for writing tools (wait, I already have those in the strange intangible already-summoned-items area)...look for anything strange which is related with the mansion.

[4]  Generally it's pretty hard to find anything magical going on in wild magic areas, however, a single overpowering concentration of magic is located in what should be the cellar, there is no visible door down that way though.

Quote from: Fleur
Try to find that missing door.

[6]  Fleur checks around the wall before punching the area where the door should be.  The wall falls down with an unceremonious thud.  "I zink I found our missing door, no?"

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)

Zako

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Re: Z&D: The Fall of a God, Turn 88: Opening the Cellar with Style
« Reply #1239 on: March 10, 2013, 10:42:46 pm »

((Yaaaaay, update!))

"Well done. Someone obviously wanted to hide this, so I think we should check down there first. What do ya think?" Kael said in a lowered voice, eyeing the way down warily.
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Tiruin

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Re: Z&D: The Fall of a God, Turn 88: Opening the Cellar with Style
« Reply #1240 on: March 10, 2013, 11:39:37 pm »

((Yaaaaay, update! :)) ))



Sairi wished to point out her findings, but what a Troll says is what must be answered first.

She fidgeted as she followed Mordekhai. "I think they'res something wrong down...erm-down there." She held her hand at chest level, pointing it downwards as she tapped on the Crusader's metallic armor nervously.

"Y'know...more than six feet under? And yes. I think we should." The last part added, responding to Kael.
« Last Edit: March 10, 2013, 11:41:29 pm by Tiruin »
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Caellath

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Re: Z&D: The Fall of a God, Turn 88: Opening the Cellar with Style
« Reply #1241 on: March 11, 2013, 01:00:16 am »

The crusader stares at Fleur and the downed wall for a while, apparently trying to supress a surge of laughter. "Well done, Fleur. I am not sure if the entire wall was supposed to fall, but we now have a way down."

Upon hearing Akari, Mordekhai shifts his focus to listen attentively to her worries. "I see. We do have to check it in any case, but thank you for the warning." he says with a smile and a light pat on her head. Turning away, the young man moves closer to the passage made by the nurse and nods to Kael. "The noise probably alerted anyone still down there to our presence if they hadn't noticed us before. We should move down now."

To the cellar and the source of magic, take point.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Zako

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Re: Z&D: The Fall of a God, Turn 88: Opening the Cellar with Style
« Reply #1242 on: March 11, 2013, 01:48:21 am »

"Indeed, if they have heard us, then we must move quickly before they can prepare suitable defences in time." Kael replied as he followed closely.

Into the cellar and stay up near the front incase I need to attack something. Be ready for anything.
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lawastooshort

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Re: Z&D: The Fall of a God, Turn 88: Opening the Cellar with Style
« Reply #1243 on: March 11, 2013, 04:54:08 am »


Move in after everyone else, knife at the ready and remaining as hidden as possible.
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 88: Opening the Cellar with Style
« Reply #1244 on: March 12, 2013, 02:44:19 am »

((bump))
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